pretty please give us the ability to annoint items with notables from the cluster jewels :3
yeah I dont even need to write in this because the title says it all.
but just me thinking here, I woulda loved to see vicious skewering on a amulet. The next statement might be met with, thats too OP, however imma say it anyways. The annointing of rings is corny that towers crap eeek maybe let us do advannced annoints on rings from cluster jewels, meaning the ring would require 4-6 oils for the annointment. Pretty please this would be so OP, in a good way xD EDIT: Im just reading through all these notables and im on B atm and its just wow, so so so many things we would be able to do. https://pathofexile.fandom.com/wiki/List_of_cluster_jewel_notable_passive_skills EDIT EDIT: Im just thinking how immensely it would diversify builds... Last edited by Gourex#4429 on May 23, 2021, 6:42:47 AM Last bumped on May 24, 2021, 12:58:25 PM
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it wouldn't diversify anything...it would just add power. Instead of having to go for that cluster, you anoint it on a ring and can path your passive tree back to what it normally was BEFORE clusters were introduced. Just a massive massive power increase.
Cluster notables should stay exactly where they are: gated behind differential passive tree pathing. Anoints are POWERFUL and adding more of them is asking for trouble. One thing I will give you is that the Ring Anoints are outdated and dumb. Although to be fair, I'm not a huge Blight farmer so I'm not really sure how much of a difference those anoints can make for someone who exclusively or regularly farms blighted maps. Maybe increase the ring anoint pool to include targeted buffs against other league mechanics? Last edited by jsuslak313#7615 on May 23, 2021, 5:54:57 PM
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" Ring Anoints are very good as is. One of the few things in game I feel is well balanced, for it's content. I agree that giving option to anoint notables on rings would be way too powerful, although I would argue there is a place for it in the existing Amulet pool. "There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~
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They can add it to amulet anoints, but having 2 cluster notables on your rings is OP af. Especially given how some medium cluster notables are insanely powerful and build defining, now you can have 2 more without spending the extra 9-10 passive points.
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Ring Anoints are very good as is. One of the few things in game I feel is well balanced, for it's content. I agree that giving option to anoint notables on rings would be way too powerful, although I would argue there is a place for it in the existing Amulet pool.[/quote] ring anoints apply to towers in blight only How is that balanced? you want to apply a feature in the game that is dead? Also know that any proposed idea can be modified and adjusted I dont care if my rings affect towers in blight I dont want it But maybe something I would wanna see is, allocates vicious skewering at 30% of its effect meaning if even you enchant 2x rings with vicious skewering you can still only attain 60% of its effect That said, notables that would be considered too OP, can be excluded as a whole or nerfed as above and you would need to anoint both rings making it balanced doubly so Im not asking for anything game breaking I am asking for something better we can do with our rings oh and ye agree thay can definitely add the normal notables from the clusters to amulets |
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" What? Blighted maps are great this league. Just because you think they're shit and/or avoid engaging with them doesn't mean they're bad or dead. Ring anoints applying only to towers means the powercreep is relegated strictly to blight content rather than the entirety of the game. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. |
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" You read selectively.... Here is the part you missed. " for it's content " "There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~ Last edited by Marinxar#3048 on May 24, 2021, 11:47:57 AM
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You read selectively.... Here is the part you missed. " for it's content " [/quote] Then you read selectively too... [/quote] you want to apply a feature in the game that is dead?[/quote] Let me explain, yes im not saying blight is bad as a whole or anything like that at all, however what I mean is its an old mechanic, players are far beyond what players were during blight league <- tell me im wrong. The power creep as it stands always goes up and never down, that is how it is. heck if it was up to me and yes my motto is and has always been in the name of OPness I mean in the anime universe goku and saitama exists and in the dc universe theres superman so that said if it was up to me I woulda implemented pauldrons, earrings, cloaks As with harvest players arent supposed to be able to craft perfect items, that said I come from a game where players had to craft perfect items to be able to play end game content as stats go I woulda liked to attain the unattainable, for melee for example 100% impale, 100% bleed, 100% poison and 100% crit chance and 100% chance to deal double damage with 900% crit damage. Luckily things arent up to me, but man woulda build like that have been awesome, especially if players were able to attain 6 attack speed and 100% reduced mana costs across the board with 200% onslaught effect and 300 rage and the rage perma maxed ye thats how ida rolled making goku look like a nini |
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Yeah, no. Powercreep is bad for the game and ultimately harms the poor players and casuals as GGG continues to buff mobs and bosses in order to keep the game challenging.
I'd rather not keep feeding into that. No good can come of it. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. Last edited by Pizzarugi#6258 on May 24, 2021, 12:44:51 PM
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eh
honestly the game is semi kinda unbalanced anyways think about it, you have level 97 players doing t16 maps t16 is nowhere near level 97. ifthe game was balanced you would be able to do it like this t1 = level 68 = level 68 player content t2 = level 68 = mobs with higher hp etc but still level 68 player level 100, mobs = level 100 can scale up to t16 and t16 would = 16 increased dmg and hp buffs and players can make their builds strong and good enough to do t16 maps on level 100 in this game though it works differently I guess. but any game should have a level that players can attain where the hardest boss takes 20-30 seconds to destroy. its just a matter of grinding the power to be able to do that. but then theres poe |
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