Bug: Fury Valve Turquoise Amulet does not work as intended, no 2 additional projectiles
The bug:
amulet's supposed additional projectiles modifier gets included in amulet's other effect/passive(splitting) which should not be the case. What amulet says: skills fire 2 additional projectiles, modifiers to number of projectiles instead apply to the number of targets projectiles split towards. What amulet does: makes you fire 1 projectile instead of 3 which splits into 2. Expected: fire 3 projectiles which would split if the user had additional projectiles modifiers. P.S. If it is working as intended, please, adjust the description. Last edited by _vomax_#0986 on May 4, 2021, 9:47:54 AM Last bumped on May 4, 2021, 9:21:15 AM
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Why should not be?
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So I have amulet(+2 projectiles) and a passive(+1 projectile). In total I should fire 3 projectiles, which should split into 2 each, but this is what I get:
![]() When I unequip the amulet I get: ![]() With amulet it should be fire 3 AND split into 2 Last edited by _vomax_#0986 on May 4, 2021, 8:26:11 AM
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Amulet and passive in question:
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" Then it should just say that it makes you fire 1 projectile which splits into 2 and all additional projectiles count towards the split counter. Now it states that it fires 2 additional projectiles. If it works the way it was intended to I see the description as misguiding. Last edited by _vomax_#0986 on May 4, 2021, 9:30:08 AM
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Can you understand this modifier?
" All additional projectiles (from all sources - passive, amulet etc) instead apply to number of Split Projectiles. |
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" I can't. I would like if they changed amulet's description accordingly or made it function as intended. Last edited by _vomax_#0986 on May 4, 2021, 9:39:35 AM
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