Low and high level character in one game and experience rate

Sorry for making a new post about that Im sure this has been asked before, but I dont even know what to search for since english is not my main language. Tbh Im not even sure if this is the right part of the forum for this :/
Anway what I want to ask is, if I am leveling a character, lets say he is lvl 20 and a mate helps me but his character is lvl 60, does this decrease my experience gained?
XP is given to the player based on their level, higher level players get more of the xp.

it effectively prevents powerleveling.

more can be read here: http://www.pathofexile.com/forum/view-thread/11707
Thanks, thats what I was looking for.
Admittedly I only skimmed the mechanics thread, but I didn't see any specifics in it for how the XP gets split. The wiki has some fairly mathy looking examples of precisely how the XP is split.

http://en.pathofexilewiki.com/wiki/Grouping


Example from the wiki:

The multiplier for experience while in a party is players share (Level+10)^2.71 divided by the total of all players shares. For example, if a level 10 player was partied with a level 30 player:
Level 10 player's share: (10+10)^2.71 = 3355
Level 30 player's share: (30+10)^2.71 = 21957
Total Shares: 3356 + 21957 = 25313

Level 10 player would receive: 3355/25313 = 0.132 = 13.2% of the XP
Level 30 player would receive: 21957/25313 = 0.867 = 86.7% of the XP
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Realize that the only part of the equation you can affect in the GIFT is the audience. Remove the audience and the trolls merely rant at the air.
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CrystalisQualinthi wrote:

Example from the wiki:


I never put much faith in wikis because every single one I have ever used has out of date information.

The EXP in a party is no longer split between players. This has been the case since Nov 12, 2012. HOWEVER, there still is a penalty for being in a party with a much higher level player.

For some reason the mechanics thread doesn't seem to have the actual equation for this penalty, but according to the 0.9.13e patch notes, the equation did not change. Patch notes for 0.9.13e can be found here: http://www.pathofexile.com/forum/view-thread/56368

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Chris wrote:
Version 0.9.13e
  • Players now receive the same amount of experience from nearby monster kills regardless of how many members are in their party. Because experience is awarded to nearby party members equally and is not divided up between them any more, monsters are no longer scaled up in experience if you're playing in a party.
  • This means that larger parties who stick together will get slightly more experience than before, and that idling characters elsewhere in the level no longer increases your experience gains. Solo players receive exactly the same experience that they did previously.
  • Experience is still scaled down if the player is too high or too low level, or if there's a much higher level party member nearby. These equations have not changed.
Well, the wikis are only as good as the users keeping them up to date.

I use the PoE wiki fairly extensively for vendor recipes and while I know they have changed the chaos recipe recently for the most part it is fairly accurate.
Please familiarize yourself with the Greater Internet Fuckwad Theory (GIFT) - http://www.penny-arcade.com/comic/2004/03/19

Realize that the only part of the equation you can affect in the GIFT is the audience. Remove the audience and the trolls merely rant at the air.

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