Item filter can make item labels invisible even without any alpha value 0

How to reproduce:

- Any matching block with RGBA text/background color + Continue
- Any matching block with RGB text/background color

Expected result (1 of these):

- override first block color with second block color, keeping first block alpha
- override first block color with second block color, using default alpha (240 - slightly transparent)

Actual result:

- override first block color with second block color, using alpha = 0 (completely transparent)

Minimal example (uncomment 255 to fix it):

Show
SetBackgroundColor 100 255 100 255
SetTextColor 100 255 100 255
Continue

Show
SetBackgroundColor 255 100 100 # 255
SetTextColor 255 100 100 # 255
IGN: Free_hugging
I am usually online at GMT+1 evening times.

Generate filters using poe.ninja data using my item filter tool: https://github.com/Xeverous/filter_spirit
Last bumped on Apr 22, 2021, 7:50:57 PM
This thread has been automatically archived. Replies are disabled.
Was this fixed?
https://www.reddit.com/r/pathofexile/comments/mtcsw6/significant_bug_within_item_filters_invisible/gv0pywn/?context=10

I only got this respone so far, haven't seen any patch notes mentioning this problem so I assume the answer is: no.
IGN: Free_hugging
I am usually online at GMT+1 evening times.

Generate filters using poe.ninja data using my item filter tool: https://github.com/Xeverous/filter_spirit
"
Kieren_GGG wrote:
Fixed a bug where Item Filters could set item labels to be completely transparent when using certain Continue statements.


https://www.pathofexile.com/forum/view-thread/3085367
Web DeveloperView our Developer Docs

Report Forum Post

Report Account:

Report Type

Additional Info