[3.18] (((Abandoned))) Donkster5' The Toxic Tank! RIP 3.19 due to mana res issues

Looks like a nice Build, never played Toxic Rain before, but I'll give it a go in 3.15.
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Rizour wrote:
Looks like a nice Build, never played Toxic Rain before, but I'll give it a go in 3.15.


Nice! I’m leaguestarting my other build I think.

The only question on this build still being awesome is the mana. There are plenty of ways to mitigate that, but it’s not automatic once you have elreons craft, like before.
~Donkster5
Last edited by Donkster5#6461 on Jul 23, 2021, 10:44:21 AM
If anybody has an update on the mana situation while leveling, I’d love to hear it. I put an enduring flask with my endgame version in standard and it was fine.
~Donkster5
This is mine:

https://pastebin.com/JYWFqBKw

=================================

level 79

62 deaths

Currently farming Tier 2 maps.

I do not know how to properly setup PoB to showcase my dot damage. Using enduring mana flask to keep using my 5 link totem. (mana flask been a must for me) Colors not optimal but not enough chroma orbs. I prioritize damage pathing because i feel weak against expedition league encounters.
-Also i tottally forgot steel + cwdt
-Trying to understand what benefits i get from war banner
Last edited by Sazzbot#3867 on Jul 26, 2021, 3:07:26 AM
goin ssfhc with this build..will keep u updated. currently act 2, dmg a bit low atm, but a smooth and safe ride.
thx 4 your guide!!!
"
Sazzbot wrote:
This is mine:

https://pastebin.com/JYWFqBKw

=================================

level 79

62 deaths

Currently farming Tier 2 maps.

I do not know how to properly setup PoB to showcase my dot damage. Using enduring mana flask to keep using my 5 link totem. (mana flask been a must for me) Colors not optimal but not enough chroma orbs. I prioritize damage pathing because i feel weak against expedition league encounters.
-Also i tottally forgot steel + cwdt
-Trying to understand what benefits i get from war banner


Hey, thanks for sharing. Yeah, unless you focus on getting lots of -mana mods on endgame gear, I think the enduring mana flask is here to stay.

Re: War Banner... So, new gems hadn't been updated into PoB yet, so I used War Banner in place of Defiance Banner. Sorry if that wasn't clear. PoB just got updated so I've made the switch! I recommend just holding the banner and only plopping it down in extra hard situations/bosses. With Inspirational, it gets a second shorter use as it retains 40% of the charges from the first time.

New PoB: https://pastebin.com/37EyjiGp
~Donkster5
It looks like some of the mana nerfs are being reduced. How much remains to be seen, but it’ll help in the end.
~Donkster5
It has come to my attention that the crusader helmet fortify mod has been removed from the game. I’ll be updating the guide accordingly. If you want a fortify helmet, you’ll now be going for one of the penitent/agony versions that crush you as well. On a positive not, that opens the door to a -9% chaos helmet for endgame
for added offense.
~Donkster5
How do you manage ballista life ?

My ballistas die in high tier map or against boss like Veritania. So I do 0 damage and die after I run out of flask.
It’s never been a problem for me, but some found it helpful to path into or through Ironwood on the panopticon wheel.

Also I saw this on reddit: “TR ballista champ performed very well for league start until A5 Sirus. Damage was lacking and I had to changed things. Replacing Swift Affliction for Focused Ballista made the build a lot more proactive and allows to spawn pods before monsters spawn.

Here is a 115% quant T15: https://youtu.be/ay6OqRmmb34

Something to look into as well as it would pre-spam bosses, apparently, and make the totems shoot faster.
~Donkster5

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