How to craft a crystal belt with % max ES, %es from body armor, CDR, ... ???

Hi there crafters.

I want to make a crystal belt with:
- % energy shield from body armor
- % max energy shield
- +x energy shield / +x armor
- cooldown recovery
- chaos res
- open slot for whatever strikes my fancy.


Is this the correct way to go about it or is there a better way.
Can you only just gamble for the + flat energy shield?

- start with a belt that has t1 %es from body armor or t1 %max es as only inf mod.
- A crystal belt (ilvl 84) with the other mod
- awakener the non crystal on the crystal belt
- should have a belt with + % es from body armor and % max es
- block 3th prefix
- benchcraft "prefixes cannot be changed"
- add inf / rem add inf or reroll suffixes keeping prefixes till t1 cooldown recovery
- add chaos / rem add chaos for t1 chaos res
- remove prefixes cannot be changed
- non def to def and be happy with whatever armor or es roll you get

(there is no safe way to get t1 def roll I think)


Thanks for any reply in advance.
Last bumped on Mar 19, 2021, 10:12:16 PM
Looks the best to me. One minor improvement is to block the 3rd prefix with something removable via harvest, then in the final step use add defense lucky. Improves your chances slightly of a higher tier mod.
Украина в моём сердце
Украина в моём сердце
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kaijyuu2 wrote:


Better get back to farming then!
Probably depends on what your budget and goals are OP.

The first step IMO with this craft is getting the prefixes done. The two methods are to use an awakener orb and use non-defence to defence. That gives you a 1/23 chance of hitting T1 ES (T2+ 1/12, T3+ 1/8). An alternative to that would be to dense fossil spam. The odds of hitting two of these mods T1 isn't that bad, and you can then use non-defence to defences.

The reason I suggest finishing prefixes is because the r/a inf mod method doesn't look good for this craft, and you wouldn't want to spend a ton of exalts and not end up with at least a decent ES roll.

For the sufffixes, unless you are swimming in currency I wouldn't use r/a influence mod. because CDR is 1/57 with aug influence on suffixes. Instead I would consider using reforge keep prefixes. Yes, it will take a lot. But it will still be considerably cheaper, and these crafts are much easier to farm / buy (and can usually be bought in bulk). I'd budget around 50ex for this method using reforge keep prefixes (116 x 40c = 46.4ex).

I went through the same process with this Helmet to get the mana reservation mod.



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kaijyuu2 wrote:
Looks the best to me. One minor improvement is to block the 3rd prefix with something removable via harvest, then in the final step use add defense lucky. Improves your chances slightly of a higher tier mod.


This is wrong. Lucky crafts roll tier once like a regular augment craft, but it rolls within the tier twice. Its effectively an augment + divine in one.
Last edited by BrettLee#6388 on Mar 19, 2021, 10:17:07 PM

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