Can someone explain why crafting percent increased Energy Shield does nothing?
Hi,
I'm trying to craft something on my boots and gloves. One of my crafting abilites says 74% Increased Energy Shield and Evasion. But when I craft this and equip it, my energy shield doesn't change? What's going on here? Last bumped on Mar 8, 2021, 5:14:46 AM
|
![]() |
" Riddle me this, how much is 74% from 0 I feel pretty, Oh, so pretty,
I feel pretty, and witty and gay, And I pity Any girl who isn’t me today! | |
Well my current energy shield is 282. So.. I'd expect to see something happen right?
|
![]() |
He means on the gloves. If the gloves have 0 ES a % increase means you wont actually gain any ES.
|
![]() |
Ah I see, the crafted percentage only applies to the energy shield boost of the item itself, not my base energy shield.
OK thanks, that's what I needed to learn. |
![]() |
u want global energy % to make it work the way u want
3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe. |
![]() |
We all make mistakes, its a learning process. OP shouldn't feel bad.
|
![]() |
OP's mistake is a rookie one, but honestly? There are only 2-3 sources of global ES ingame, and they are not seen by the average player during levelling (A certain hardcore-only talisman and Chayula's skins). A player reads "+6% Increased ES" on the tree, reads "+74% Increased ES", knows wording have a meaning and assumes the effect is the same.
Same goes for "x% Increased Physical Damage", though in that case a "global physical damage" is added in the modifier in order to distinguish it from the "local" physical damage from weapons. They should either change the passive to a "global [defence]" or give modifiers a "+x% increased Local [defence]", or at least explain this in the ingame tutorial |
![]() |
There are local and global mods. Local affects the item it's on, global affects the character.
The rule is : if the mod *can* be local, then it is. Otherwise it's global. Exemples : % increased ES on any armour piece -> armour pieces can have ES, so it's local. % increased ES on a weapon -> weapons don't have ES, so it's global. % increased ES on the skill tree -> global. Added flat elemental damage on a weapon -> weapons can do elem damage, so it's local. Added flat elemental damage on a piece of armour -> armour doesn't deal damage, so it's global. Please. No more labyrinth.
|
![]() |
" True, but if they added global for global, then we (especially newbie) do not have to interpret. Its a 5 mins text change, maybe 1 hour top if we include all languages. |
![]() |