[UI] Stash text doesn't resize on resolution change.

Bug report #: 1,082,383,343

Description:
After changing the game resolution stash text (item stack count, stash tab labels, etc) isn't scaled properly. When changing from high to low resolution text appears bigger than it should. When changing from low to high resolution text appears smaller than it should.

The text stays this way until updated, either by a zone change or updating the text values (see video).

Obligatory Screenshot(s):
High resolution (small text): https://i.imgur.com/DCYsfnJ.jpg
Low resolution (large text): https://i.imgur.com/gLYCpJc.png
Low res map tab: https://i.imgur.com/7u52JNU.png

Lowest res, clearest example:


Video:
https://www.youtube.com/watch?v=Zmxilt8EGUM

Comments:
This bug might be related to the 'jumbled text' bug that lives in the known bugs topic...but this is reliably repeatable...every time. The actual 'jumbled text' bug also triggered at some point during my testing (it seems to occur much more regularly when doing many resolution changes (screenshot).

May also be related to the Divination stash tab missing the third column. bug.






Links to unacknowledged reports of active bugs (that I've tested). Many are minor, a few are not:

Last edited by SirGuySW#7930 on Jun 24, 2021, 8:02:11 PM
Last bumped on Nov 30, 2021, 7:46:41 AM
This thread has been automatically archived. Replies are disabled.
Edit: Note: The specific issue in this post caused by overlarge text in quad tabs was fixed. The main issue of stash text size not updating on resolution change remains.

Apparently after 3.14.2 text in quad tabs is now extra large by default: https://www.reddit.com/r/pathofexile/comments/nlx1sq/font_on_quad_tabs_changed_numbers_on_items_are/

This bug still occurs (and is worse in certain circumstances):
Last edited by SirGuySW#7930 on Jun 27, 2021, 3:33:08 PM
Damn, this thread is now unbumpable (via the bump button) too.

Surely this visual madness isn't intended:
"
SirGuySW wrote:
At extremely low resolutions (after switching from high resolutions):
This bug is still present in 3.16.
Confirmed!

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