Conviction of Power isn't working correctly

First things first, Conviction of Power from Hierophant isn't working correctly.

It should give:
*) +4 min endurance charges
*) +4 min power charges
*) +1 max endurance and power charges.

What it REALLY gives:
*) you can only have 4 endurance and power charges



I've confirmed with power siphon that the +1 max charges from "Conviction of Power" does not work.

I've now tried giving myself yet ANOTHER minimum endurance charge by equipping this sick amulet I found which gives "Disciple of the Unyielding* and it does not work correctly (still stuck at 4 endurance charges).
Last edited by Hunderpanzer#1156 on Jan 18, 2021, 7:27:29 PM
Last bumped on Jan 19, 2021, 8:31:32 PM
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Just allocated "Disciple of the Forbidden" on the passive tree and I'm getting the same issue.
"
Hunderpanzer wrote:
First things first, Conviction of Power from Hierophant isn't working correctly.

It should give:
*) +4 min endurance charges
*) +4 min power charges
*) +1 max endurance and power charges.

What it REALLY gives:
*) you can only have 4 endurance and power charges

Spoiler


I've confirmed with power siphon that the +1 max charges from "Conviction of Power" does not work.

I've now tried giving myself yet ANOTHER minimum endurance charge by equipping this sick amulet I found which gives "Disciple of the Unyielding* and it does not work correctly (still stuck at 4 endurance charges).


Thanks for your report, Maximum Charges takes priority over Minimum Charges. If your Maximum number of Endurance Charges is 4 and you have +5 to Minimum Endurance Charges you will only have 4 Endurance Charges. To gain the 5th Endurance Charge you will need to find another source of Maximum Endurance Charges.
This is just bad wording, and makes absolutely no sense.

With my current passives and gear from the pic, I should always have 5 of each power/endurance charges. Any maximum allocated on top of that, should allow me to gain more, but never going below the minimum.

The +1 maximum from "conviction of power" (without any gear on) should allow me to gain up to 5 power/endurance charges since my minimum is 4.

If I am to understand this correctly, it's a bad design, coupled with bad wording and makes the hierophant even worse than we already expected.

With what you're saying - the tag minimum means absolutely nothing, becausae with +5 minimum, my minimum is still 4...
Last edited by Hunderpanzer#1156 on Jan 19, 2021, 3:52:21 AM
Your increase in minimum is limited by maximum, maybe GGG should clarify this, but I think it's most common interpretation.
I knew how it works but Yeah it's definitely bad worded and kind of bad designed. I don't think I can make stuff better than GGG, but maybe it should be the opposite here > Minimum should override Maximum. It would not be really op as there aren't many sources of minimum charges, and you would need to need +2 maximum (in the example of this thread) to make another progress (which also kind of reduces the possible abuse).
I feel like the equation should be:

Base amount = Minimum
Max amount = Base + Max


Meaning for a level 1 character:
Base = 0
Max = 3

For a hierophant who has "conviction of power":
Base = 4
Max = 5


This, I believe is everyone's logical understanding.
Last edited by Hunderpanzer#1156 on Jan 19, 2021, 9:23:54 AM
Through the skill tree, I have added 3 to my maximum power charges. And if I look at the Charges section of my character, it is showing 4/7 (though it should show 4/8 because of the extra one for Conviction of Power). But I am never generating more than 4 charges at time.

I have a freezing pulse totem Hierophant with Conviction of Power and dual wielding Tulborns. So I should be hitting more than the minimum quite a bit.

I hope this can be investigated more.

Added: Since the character started off with 0/3 power charges, adding four to the maximum would make it 7. But it still doesn't explain why I can't generate more than 4 power charges at a time.
Last edited by snowcat89#0054 on Jan 19, 2021, 3:41:56 PM
I was faced with the same dilemma after league-starting hierophant. See explanation below.
Basically, if your minimum charges exceed your maximum charges, you end up beeing hardstuck on charges.

If you ascend with "Conviction of Power" and specc into "Disciple of the Forbidden" without having taken any "+1 maximum Power charge" nodes before, you will be hardstuck at four Power charges.

"Conviction of power":
+4 to minimum Power charges
+4 to minimum Endurance charges
+1 to maximum Power/Endurance charges

Focus on the Power charges for now.
Templar starts out with the usual 0/3 (min/max).
After ascending with "Conviction of power" this changes to: 4/4 (min/max)
-> 0+4=4 min and 3+1=4 max

Adding "Disciple of the Forbidden" does bring the count to 5/4.
At this point, you are hardstuck at four Power charges, because the ammount of minimum charges exceeds the maximum ammount.

Once you add more of the "+1 maximum Power charge" nodes this count will eventually shift to 5/x where x is greater than 5. At which point you begin to generate new charges.

Mechanically everything is working as intended. Given the position the skilltree and its overall accessability maybe "Disciple of the Forbidden" could be changed to effect maximum charge count instead of minimum in the future.

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