[3.13] Elementalist Flicker Strike possible?

Hi Guy, today Grinding Gear Games show us a lot of big changes in the next update. There is something that catch my attention. I already discuss about this with my friend but I still not satisfied so I would like to bring this topic to this forum to look for advices from veteran around the world.

Here is that "something" catch my attention



The idea is: we can sustain frenzy charge for Flicker Strike without using Farrul's Fur or Bleed mechanic or something else, just using Ignite + Oro's Sacrifice.

The problems all my friend pointed out is:

1) Elementalist defend layer is very limited, such as block, leech, evasion, armour etc...so Elemtalist melee is easy to die.
2) Seems lacking a lot of attack speed compare to another ascendancy duelist, champion, slayer, scion
3) May be damage output is not enough? I used to play Golem and minion build so I don't know Ignite and also elemental damage scale. May be this theory build will lacking damage at red map, or hard boss?

Feel free to discuss. Thank you for reading
Last bumped on Jan 13, 2021, 7:21:02 AM
First off, I recommend reporting your own post and asking a mod to move this thread to Gameplay Help and Discussion. You'll get a much better discussion. It was a fluke I even saw this.

Your mechanics will work as intended. If fire damage is the highest then every hit will ignite. If fire damage is not the highest, then % chances ignite (100% with crits) should apply as well.

However, the synergy just isn't there. I can't imagine this working out well, especially how easy it is to ignite any mob without the pseudo-conflux.
Thank you sir, my first time using forum and I make a mistake. May be the new change in Elementalist will make thing easier to ignite thing?
My comprehension tells me that allocating Shaper of Flames will make you ignite 100% of the time. Even if you have zero fire damage, you can ignite at 100% chance but you won't get the 25% more ignite damage.

I know it is redundant for your Oro's build, but I bet you can even ignite with Brutality Support now.

Elemental Focus will still prevent ignites.

"
ilovejesus1992 wrote:

The idea is: we can sustain frenzy charge for Flicker Strike without using Farrul's Fur or Bleed mechanic or something else, just using Ignite + Oro's Sacrifice.


Oro's already provide 20% ignite chance. Combine this with Combustion, some passives and crit chance, getting to almost 100% chance to ignite is not that hard.

Shaper of Flames might be overkill for such builds. However, it does mean you don't have to go crit and can assign Combustion to a secondary skill such as Ancestral Warchief.

"
ilovejesus1992 wrote:

The problems all my friend pointed out is:

1) Elementalist defend layer is very limited, such as block, leech, evasion, armour etc...so Elemtalist melee is easy to die.
2) Seems lacking a lot of attack speed compare to another ascendancy duelist, champion, slayer, scion
3) May be damage output is not enough? I used to play Golem and minion build so I don't know Ignite and also elemental damage scale. May be this theory build will lacking damage at red map, or hard boss?


You friend is correct because elementalist at top section of the passive tree is difficult to reach bottom section where most of the attack and sword nodes are available. Slayer can override the low base crit of Oro's to 8% now and you'd want to go crit anyway for the DPS. However, witch carrying 2H sword is one of the most beautiful thing you can ever witness in the game.

If you spend 4 ascendancy points on the golem nodes, then you can get phys reduction, regen, attack speed, and crit & accuracy from chaos, stone, lightning and ice golem respectively. The new buff means they will automatically re-summon themselves 4 seconds after they died.

Another 2 ascendancy points if you also want to get Primal Aegis... I'm starting to see an issue here whereby you are starved for ascendancy points because the exposure and Convergence ascendancy points both look important also.

For applying the exposure, I would either replace lightning golem with flame golem and link it to Elemental Army support. Otherwise, self-cast Wave of Conviction.

Since my golems can auto-resummon, I can slot the ice golem into Malachai's Artifice to proc EE for massive damage boost.



"
Oro's already provide 20% ignite chance. Combine this with Combustion, some passives and crit chance, getting to almost 100% chance to ignite is not that hard.


I look forward to new support gem skill Trinity Support to replace Combustion which also catch my attention, of course we don't know the details yet

"
If you spend 4 ascendancy points on the golem nodes, then you can get phys reduction, regen, attack speed, and crit & accuracy from chaos, stone, lightning and ice golem respectively. The new buff means they will automatically re-summon themselves 4 seconds after they died.

Another 2 ascendancy points if you also want to get Primal Aegis... I'm starting to see an issue here whereby you are starved for ascendancy points because the exposure and Convergence ascendancy points both look important also.


Yes, yes. If we consider pushing damage limit or defend layer, there is two way to choose (which make this game feels good more with choices)



If we go to the left, the damage may be a big boost with a new mechanic the same as Elemental Overload (we can use both of them?).

If we go to two re-work golem we will have more options?

The primal aegis is also a mystery.

I think the skill tree may received a big change. Hope we can see Elementalist with 2-hand weapon?
Last edited by ilovejesus1992#2439 on Jan 9, 2021, 12:48:29 AM
Convergence and EO can work together. EO can't work with high crit builds but Convergence still can.

Primal Aegis should give you roughly 1500~2000 more HP because a Lvl 90 character typically have around 15~20 notable passives. Not bad.
anythings possible my man
"
jeerinho wrote:
Convergence and EO can work together. EO can't work with high crit builds but Convergence still can.


I worried that may be we lacking skill point for more life or attack speed so may be we can go non-crit with Convergence + EO?
Last edited by ilovejesus1992#2439 on Jan 9, 2021, 7:42:31 AM
I hadn't thought about this... set up a witch for as much tank as possible.

All three element shaper nodes & aegis. Flicker crit freeze build - since you'll still ignite regardless of fire damage dealt.
You'll also shock for increased damage.


Or go pure cold damage, aegis, and the two golem nodes for all of those sweet golem buffs and a small squad of golems trotting along just to harass things as you flicker from one end of the map to the other.

You'll want consistent frenzy charge generation, regardless, because the more you get the faster you are but you're burning them at a prodigious rate.
With a cold build you can use Ice Bite for an additional 40-60% chance to gain a frenzy charge on killing frozen enemies and you'll want to set up to freeze pretty much everything you touch. You're already going to chill, so making things freeze will be all the easier.
It'll be darn difficult to freeze bosses, particularly yellow or higher tier bosses, but using Shaper of Winter you'll slow them 15%. Add a self cast, on crit, or blasphemy temp chains curse and you'll slow them a bit more (10%, if I recall correctly).
BUT your movement is chaotic, so dodging some of their telegraphed insta-killers will be difficult.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
"
BlaqWolf wrote:

All three element shaper nodes & aegis. Flicker crit freeze build - since you'll still ignite regardless of fire damage dealt.
You'll also shock for increased damage.


First,your suggestion is correct, I think. The problems is may be POE and GGG really look down on ignite (fire element) than shock (lightning element) and freeze (cold element - god Damn why always cold?). I think with this change we can make fire element great again? (I don't think fire ever great in this game ever?!)

Second is I think it's a wasted when you just using Shaper of Flame to ignite when another two re-worked node is also interesting is "Master Mind of Discord" and "Heart of Destruction".

"
It'll be darn difficult to freeze bosses, particularly yellow or higher tier bosses, but using Shaper of Winter you'll slow them 15%. Add a self cast, on crit, or blasphemy temp chains curse and you'll slow them a bit more (10%, if I recall correctly).


I'm thinking about changing Flicker Strike linking gem skill a little bit. The biggest problem is how to dealt with physical damage taken so I'm thinking about Fortify gem skill. The second problem is the maximum frenzy charge I can have with this theory build ( I assume that Shaper of Flame and Oro can 100% sustain minimum frenzy charge to bypass Flicker Strike cooldown. If I'm wrong then this build is impossible then)

The set up will be: Flicker strike - Multistrike support - Fortify support - Melee splash (clear speed)/ Ruthless (bossing) - Elemental damage with attack - Close combat/Trinity Support?/Inspiration support? (the 6th gem skill is quite open when we don't know what will change in 3.13, when the changelog is public we can discuss more about this)

After all, if I want to make this build possible. I must know to make this character survive first then optimized damage output. Xibaqua may be the best choice to deal with elemental damage but physical damage is the biggest problem with Witch
Last edited by ilovejesus1992#2439 on Jan 10, 2021, 12:56:31 AM

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