The Heist expansion launches in just two days! To help you plan your builds even further, we've prepared gem data at level 20 with 20% quality for all the new and changed gems in 3.12.0. Check them out below:
New Gems
Skill Gems Support Gems
Updated Gems
Superior Vaal Impurity of Fire
Added
You and nearby allies gain 5% additional maximum Fire Resistance
Removed
25% less Fire Damage taken
Superior Vaal Impurity of Ice
Added
You and nearby allies gain 5% additional maximum Cold Resistance
Removed
25% less Cold Damage taken
Superior Vaal Impurity of Lightning
Added
You and nearby allies gain 5% additional maximum Lightning Resistance
Removed
25% less Lightning Damage taken
Superior Enduring Cry
Added
Gain 1 Endurance Charge per 5 Power
Removed
Gain 1 Endurance Charge per 5 Power, minimum 1 Charge
New: Curses all targets in an area, causing them be debilitated when they hit enemies and increasing damage they take while on low life. Some overkill damage from a killing blow on a cursed enemy will be reflected to surrounding targets.
Old: Curses all targets in an area, causing them to grant a buff to anyone they hit with melee attacks. The buff grants more Melee Damage and increased Attack Speed.
New: Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
Old: Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.
New: Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.
Old: Curses all targets in an area, making them more vulnerable to stuns. Hitting the cursed targets will leech life and mana, and killing them will result in a chance to gain an endurance charge.
New: Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.
Old: Thrust an Axe or Sword forward, releasing a primary projectile that impales all enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay. Each enemy can only be hit by one projectile from this skill.
New: Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.
Old: Curses all targets in an area, making them less evasive. Hitting the cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge.
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6 Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
If you have no Steel Shards, only Fires 1 Projectile
Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
Consumes up to 2 Steel Shards
Removed
Projectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits
New: Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.
Old: Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.
New: Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time.
Old: Curses all targets in an area, making them easier to pierce and to knock back, and increasing the damage they take from projectiles.
New: Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.
Old: Curses all targets in an area, making them more vulnerable to Critical Strikes. Killing the cursed targets will grant life and mana, and a chance to gain a power charge.
New: Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.
Old: Applies a debuff to enemies in an area, which deals Chaos Damage over Time. Linked curses are also applied to those enemies. The debuff deals more damage and lasts longer for each curse applied this way. This skill cannot be used by Totems, Traps, or Mines.
New: Curses all targets in an area, lowering their chaos resistance and increasing damage over time they take. All hits will deal added chaos damage to the cursed enemies.
Old: Curse all targets in an area, making them less resistant to chaos damage and causing them to take increased damage over time. Cursed enemies also take additional chaos damage when hit.
Cannot Knockback Unique Enemies more than once per second Final Burst Deals 200% more Damage Final Burst has 100% more Area of Effect Final Burst cannot Knockback
Causes 4 Bursts
Removed
+2 to radius
Modified
New: Mana Cost 20
Old: Mana Cost 23
New: Cast Time 0.60 sec
Old: Cast Time 0.70 sec
New: Effectiveness of Added Damage 45%
Old: Effectiveness of Added Damage 60%
New: Deals 207 to 311 Physical Damage
Old: Deals 354 to 531 Physical Damage
New: 100% of Physical Damage Converted to Cold Damage
Old: 60% of Physical Damage Converted to Cold Damage
New: Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.
Old: Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
New: Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Old: Must support both a skill that hits enemies, and a curse skill to work. The curse will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply curses this way.
Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
Supported Spells gain Intensity when you Cast them, to a maximum of 3 Supported Skills deal 22% more Area Damage per Intensity Supported Skills have 15% less Area of Effect per Intensity
Removed
Maximum 4 Intensity
Supported Skills deal 16% more Area Damage per Intensity
Supported Skills have 12% less Area of Effect per Intensity
Supported Skills gain Intensity when used Supported Skills lose Intensity every 0.25 seconds while moving, or immediately if you teleport
Superior Predator Support (Deathmark Support)
Added
Minions from Supported Skills deal 24% more Damage to the Prey
Minions from Supported Skills always target the Prey if possible
Removed
Minions from Supported Skills deal 24% more Damage to your Deathmarked Enemy
Minions from Supported Skills always target your Deathmarked Enemy if possible
New: Applies a debuff to a specific enemy which signals your minions to consider that enemy to be the Prey. All minions from skills supported by any Predator Support will target that enemy. Only one enemy can be the Prey at a time. This skill cannot be used by Totems, Traps, or Mines.
Old: Applies a Deathmark to a specific enemy, causing all minions from skills supported by any Deathmark Support to target that enemy. Only one enemy can be Deathmarked at a time. This skill cannot be used by Totems, Traps, or Mines.
New: Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Old: Must support both a skill that hits enemies, and a curse skill to work. The curse will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply curses this way.