Curse Vulnerability on Hit Warlord Mod on Rings not counted as Physical by Augment Physical Seed

I have a dual influenced ring (Shaper + Warlord)

My item has an open suffix but i was not able to augment physical seed to add curse vulnerability on hit warlord mod to my ring to make it dual curse on hit ring.



Target Item:
Shaper Influence for Curse Assassin's Mark on Hit
Warlord Influence for Curse Vulnerability on Hit

Rarity: Rare
Miracle Spiral
Topaz Ring
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Requirements:
Level: 60
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Item Level: 86
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+27% to Lightning Resistance (implicit)
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Adds 8 to 14 Physical Damage to Attacks
+17% to Global Critical Strike Multiplier
+79 to maximum Life
Curse Enemies with Level 8 Assassin's Mark on Hit
0.5% of Physical Attack Damage Leeched as Life (crafted)
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Shaper Item
Warlord Item
Last bumped on Jul 26, 2020, 10:11:44 AM
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I think all curse on hit mods are in the same mod group so you can never have more than 1 on an item.
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mark1030 wrote:
I think all curse on hit mods are in the same mod group so you can never have more than 1 on an item.


dual curse rings are legacy, it was changed with I think delirium.
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dorkdude2 wrote:
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mark1030 wrote:
I think all curse on hit mods are in the same mod group so you can never have more than 1 on an item.


dual curse rings are legacy, it was changed with I think delirium.


Thank you for your reply, found some patch notes about it.

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Item Balance
Curse on Hit modifiers (found on rings) are now mutually exclusive. This does not include ones obtained via item corruption.


Found in Content Update 3.10.0 -- Path of Exile: Delirium
https://www.pathofexile.com/forum/view-thread/2784310

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