[fixed 3.11] Labyrinth hidden door lost its animation
Those doors used to move upon pulling the lever, now they just become "passable".
Problem: impostor syndrome Solution: nerf everything Result: depressing mess Last edited by a_z0_9 on Aug 4, 2020, 7:06:36 PM Last bumped on Jun 24, 2020, 7:18:05 AM
This thread has been automatically archived. Replies are disabled.
| |
State hardware spec, driver version.
Also, before 3.11 launch , have you tried to update the driver to the latest, and delete shadercache??? This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
|
" Thank you for the report, we'll get that fixed up. | |
Actually the animation is still there, it's just that there's ALWAYS the wall rendered there, so when the door's closed, it's actually there twice.
You can tell because when the animation plays, you see the Z-fighting as the polygons overlap. sigfault
|