[fixed 3.11] Labyrinth hidden door lost its animation

Those doors used to move upon pulling the lever, now they just become "passable".

Problem: impostor syndrome
Solution: nerf everything
Result: depressing mess
Last edited by a_z0_9 on Aug 4, 2020, 7:06:36 PM
Last bumped on Jun 24, 2020, 7:18:05 AM
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State hardware spec, driver version.


Also, before 3.11 launch , have you tried to update the driver to the latest, and delete shadercache???
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a_z0_9 wrote:
Those doors used to move upon pulling the lever, now they just become "passable".



Thank you for the report, we'll get that fixed up.
Actually the animation is still there, it's just that there's ALWAYS the wall rendered there, so when the door's closed, it's actually there twice.

You can tell because when the animation plays, you see the Z-fighting as the polygons overlap.
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