Path of Exile: Harvest launches this weekend and as you likely know, it introduces an extensive and uniquely powerful crafting system. We've prepared a how-to guide that outlines the steps needed in order to get the best yield from your grove. We've also prepared a full list of potential crafting options so that you know what to seek from your seeds. Be aware that this news post contains significant spoilers for the league's content and if you'd prefer to go in blind, this post is not for you!
How To Cultivate Your Sacred Grove
In the Harvest League, you'll find seed caches in each area. Oshabi, a new NPC, can take you to The Sacred Grove, where your seeds can be planted, grown, and harvested for Raw Lifeforce. This Raw Lifeforce can later be converted to Condensed Lifeforce to irrigate your garden.
Raw Lifeforce is used to modify existing items in interesting and powerful ways. Each seed you find can offer a range of different crafting effects. They are usually tied to a certain theme or type of item or modifier (such as Fire modifiers), but the specific outcome won't always be the same. The most powerful effects are rarer and obtainable from higher-tier seeds. When you're done crafting with your Raw Lifeforce, you can Condense it, which stores it as Condensed Lifeforce that can be used to help grow higher-tier seeds. You should do this before you leave your Grove for an extended period of time (if the instance with Oshabi's portal expires, the Grove goes with it).
Higher-tier seeds can be found from slain monsters in the Sacred Grove and have special growth requirements: a minimum number of other seeds of a certain type planted next to them, as well as a certain amount of Condensed Lifeforce used for irrigation at each stage of its growth. That means that the layout of your seeds, and the infrastructure that enables their growth, is important.
Infrastructure
There are four main types of infrastructure: Collectors (harvests your plants and lets you craft), Dispersers (uses Condensed Lifeforce to grow advanced plants), Storage Tanks (holds more Condensed Lifeforce for later use) and Pylons (used to connect pieces of your infrastructure). Oshabi will give you some infrastructure freely, but you can craft more later on.
There are three types of collectors which each correspond to a specific seed type and can only be used with seeds of that type.
When you plant seeds, you'll place them around Collectors. Tier 1 seeds do not have special requirements in order to grow, they'll simply tick over one growth cycle whenever you click a seed cache. When your seeds are fully grown, you'll use these Collectors to trigger the harvest, spawning monsters that must be slain in order to gather their Raw Lifeforce.
When the fight is over, you'll use the same Collector to gather that Raw Lifeforce and craft your items. Collectors can also store a limited amount of Condensed Lifeforce for later.
Be sure to use your Collector after a harvest to make the most of your Raw Lifeforce and to improve your items!
Higher tiers of seeds require Condensed Lifeforce in order to grow. You'll need to install a Disperser in order to spread the Condensed Lifeforce that you've stored. A Disperser must be connected to a Collector or Storage Tank to work.
Tier 2 seeds (and higher) have various requirements that need to be met in order for them to grow. Some need a certain amount of Condensed Lifeforce of a particular type (i.e. Lifeforce which has come from a particular type of seed). Some also need to be grown within close proximity to seeds of a particular type. This information is displayed on seeds before they're planted and still visible after they're planted.
A seed whose growth conditions are not met will not grow, and will flash red. As you climb the tiers of seeds, you may need access to more Condensed Lifeforce than your Collectors can store. That's where Storage Tanks come in!
Storage Tanks store Condensed Lifeforce. A Storage Tank must be connected to a Collector, and will store Condensed Lifeforce of that Collector's particular type. Dispersers can be connected to Storage Tanks to use the stored Condensed Lifeforce.
Finally, there are Pylons, which must be placed between each infrastructure element you wish to connect, and can be used to extend the distance at which each infrastructure element will function.
Changing Layouts
The Sacred Grove is large, and growing high-tier seeds can be complex, so you may want to change your layout from time to time. You can pick up any placed infrastructure any time you want. It will break any connections leading to it but you can simply reconnect them when you're happy with the new placement. You can also pick up any seeds you have planted, but any growth will be lost. Don't be afraid to move things around to perfect your layout, or drastically change things to grow certain seeds!
Automation
Each Collector has a button that will auto-plant any suitable seeds in your inventory around it. Take advantage of this for low-tier seeds! For higher-tier seeds, you will want to be more deliberate with what you plant and where you plant it.
Dispersers can also be automated, and will feed Condensed Lifeforce to seeds as needed, though you may choose to handle this manually when resources are running low.
Rewards
Besides powerful crafting options, the highest tier seeds will also offer tough boss encounters with Unique item rewards that can only be obtained from them.
You may also eventually find a way to store crafting options for later use via a Horticrafting Station. This, like other infrastructure elements, will need to be connected to a Collector to function, but can store a limited number of crafting options indefinitely.
Harvest may seem complex initially, but just like gardening, a little patience and persistence will reap great rewards.
Harvest Crafting Possibilities
The following is a full list of potential crafting outcomes you can discover in Path of Exile: Harvest! (Note that this may be subject to change and these outcomes are not evenly weighted).
Tier 1
Wild Ursaling Seed
Reveals a random Caster modifier crafting effect when Harvested
- Reforge a Normal or Magic item as a Rare item with random modifiers, including a Caster modifier
- Reforge a Rare item with new random modifiers, including a Caster modifier
- Remove a random non-Caster modifier from an item and add a new Caster modifier
- Remove a random non-Caster modifier from an item and add a new Caster modifier
- Augment a Magic or Rare item with a new Caster modifier
- Augment a Magic or Rare item with a new Caster modifier
- Remove a random Caster modifier from an item
- Randomise the numeric values of the random Caster modifiers on a Magic or Rare item
- Remove a random Caster modifier from an item and add a new Caster modifier
- Reforge a Rare item with new random modifiers, including a Caster modifier. Caster modifiers are more common
- Augment a Magic or Rare item with a new Caster modifier with Lucky values
Tier 1
Wild Hellion Seed
Reveals a random Physical modifier crafting effect when Harvested
- Reforge a Normal or Magic item as a Rare item with random modifiers, including a Physical modifier
- Reforge a Rare item with new random modifiers, including a Physical modifier
- Remove a random non-Physical modifier from an item and add a new Physical modifier
- Augment a Magic or Rare item with a new Physical modifier
- Remove a random Physical modifier from an item
- Randomise the numeric values of the random Physical modifiers on a Magic or Rare item
- Remove a random Physical modifier from an item and add a new Physical modifier
- Reforge a Rare item with new random modifiers, including a Physical modifier. Physical modifiers are more common
- Augment a Magic or Rare item with a new Physical modifier with Lucky values
Tier 1
Wild Thornwolf Seed
Reveals a random Socket colour crafting effect when Harvested
- Reforge the colour of a non-red socket on an item, turning it Red
- Reforge the colour of a non-blue socket on an item, turning it Blue
- Reforge the colour of a non-green socket on an item, turning it Green
- Reforge the colour of two random sockets on an item, turning them Red and Blue
- Reforge the colour of two random sockets on an item, turning them Red and Green
- Reforge the colour of two random sockets on an item, turning them Blue and Green
- Reforge the colour of three random sockets on an item, turning them Red, Green and Blue
- Reforge the colour of a non-white socket on an item, turning it White
Tier 1
Wild Ape Seed
Reveals a random Fire modifier crafting effect when Harvested
- Reforge a Normal or Magic item as a Rare item with random modifiers, including a Fire modifier
- Reforge a Rare item with new random modifiers, including a Fire modifier
- Remove a random non-Fire modifier from an item and add a new Fire modifier
- Augment a Magic or Rare item with a new Fire modifier
- Remove a random Fire modifier from an item
- Randomise the numeric values of the random Fire modifiers on a Magic or Rare item
- Remove a random Fire modifier from an item and add a new Fire modifier
- Reforge a Rare item with new random modifiers, including a Fire modifier. Fire modifiers are more common
- Augment a Magic or Rare item with a new Fire modifier with Lucky values
Tier 1
Wild Hatchling Seed
Reveals a random Currency crafting effect with improved outcome chances when Harvested
- Reforges the number of sockets on an item 10 times, using the outcome with the greatest number of sockets
- Reforges the links between sockets on an item 10 times, using the outcome with the greatest number of linked sockets
- Reforges the colours of sockets on an item 10 times, using the outcome with the greatest number of less-common socket colours
- Improves the Quality of a Flask by at least 10%. Has greater effect on lower rarity flasks. The maximum quality is 20%
- Improves the Quality of a Gem by at least 10%. The maximum quality is 20%
- Upgrades a Normal Item to a random rarity 10 times, using the outcome with the highest rarity
- Reforges a Rare item with new random modifiers 10 times, using the outcome with the highest average modifier level
Tier 2
Wild Bristlebeast Grain
Reveals a random crafting effect that changes the element of Elemental Resistance modifiers when Harvested
- Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold Resistance
- Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning Resistance
- Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire Resistance
- Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning Resistance
- Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire Resistance
- Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold Resistance
Tier 2
Wild Snap Hound Grain
Reveals a currency item exchange, trading three of a certain type of currency for other currency items when Harvested
- Exchange 3 Chaos Orbs for a Divine Orb
- Exchange 3 Orbs of Transmutation for 3 Orbs of Alchemy
- Exchange 3 Blessed Orbs for 6 Orbs of Alteration
- Exchange 3 Orbs of Alchemy for 6 Cartographer's Chisels
- Exchange 3 Chromatic Orbs for 6 Gemcutter's Prisms
- Exchange 3 Jeweller's Orbs for 6 Orbs of Fusing
- Exchange 3 Orbs of Augmentation for 3 Regal Orbs
- Exchange 3 Scrolls of Wisdom for 6 Orbs of Chance
- Exchange 3 Simple Sextants for 3 Prime Sextants
- Exchange 3 Prime Sextants for 3 Awakened Sextants
- Exchange 3 Orbs of Scouring for 3 Orbs of Annulment
- Exchange 3 Orbs of Alteration for 3 Chaos Orbs
- Exchange 3 Vaal Orbs for 6 Orbs of Regret
- Exchange 3 Cartographer's Chisels for 3 Vaal Orbs
Tier 2
Wild Homunculus Grain
Reveals a random effect that exchanges Fossils, Essences, Delirium Orbs, Oils or Catalysts when Harvested
- Change a stack of Fossils into a different type of Fossil
- Change a stack of Essences into a different type of the same tier
- Change a stack of Delirium Orbs into a different type of Delirium Orb
- Change a stack of Oils into a different colour of Oil
- Change a stack of Catalysts into a different type of Catalyst
Tier 2
Wild Chieftain Grain
Allows you to Sacrifice a Map to influence Zana's crafting options when Harvested
- Sacrifice a Map. Add a free craft to your Map device
- Sacrifice a Map. Add a free Infused Anarchy craft to your Map device
- Sacrifice a Map. Add a free Infused Nemesis craft to your Map device
- Sacrifice a Map. Add a free Infused Domination craft to your Map device
- Sacrifice a Map. Add a free Infused Bloodlines craft to your Map device
- Sacrifice a Map. Add a free Infused Rampage craft to your Map device
- Sacrifice a Map. Add a free Infused Ambush craft to your Map device
- Sacrifice a Map. Add a free Infused Harbinger craft to your Map device
- Sacrifice a Map. Add a free Infused Perandus craft to your Map device
Tier 2
Wild Spikeback Grain
Reveals a random crafting effect that reforges a Rare item a certain way when Harvested
- Reroll a Rare item, keeping all Prefixes
- Reroll a Rare item, keeping all Suffixes
- Reroll a Rare item, being much less likely to receive the same modifier types
- Reroll a Rare item, being much more likely to receive the same modifier types
Tier 3
Wild Bristle Matron Bulb
Allows you to sacrifice a Map to gain additional Atlas missions when Harvested
- Sacrifice a Map to gain 3 Alva Atlas Missions
- Sacrifice a Map to gain 3 Niko Atlas Missions
- Sacrifice a Map to gain 3 Einhar Atlas Missions
- Sacrifice a Map to gain 3 Jun Atlas Missions
- Sacrifice a Map to gain 3 Zana Atlas Missions
- Sacrifice a Map to gain 1 Atlas Mission for each Master
Tier 3
Wild Hellion Alpha Bulb
Allows you to sacrifice a Weapon or Armour to create Jewellery or Jewels when Harvested
- Sacrifice a Weapon or Armour to create a Belt with similar modifiers
- Sacrifice a Weapon or Armour to create a Ring with similar modifiers
- Sacrifice a Weapon or Armour to create an Amulet with similar modifiers
- Sacrifice a Weapon or Armour to create a Jewel with similar modifiers
Tier 3
Wild Thornmaw Bulb
Allows you to Sacrifice a Map to create items for the Atlas when Harvested
- Sacrifice a White or Yellow Map to create random Map Fragments based on its tier
- Sacrifice a Red Map to create random Map Fragments based on its tier
- Sacrifice a Map to create random Map currency based on its tier
- Sacrifice a Map to create a random Scarab based on its colour
- Sacrifice a tier 14 map or higher to create a random Elder Guardian-occupied Map
- Sacrifice a tier 14 map or higher to create a random Shaper Guardian-occupied Map
- Sacrifice a tier 14 map or higher to create a random Unique Synthesis Map
Tier 3
Wild Brambleback Bulb
Reveals a random Weapon Enchantment that replaces Quality's effect when Harvested
- Enchant a Weapon. Quality does not increase its Physical Damage, has increased 1% increased Critical Strike Chance per 4% Quality
- Enchant a Weapon. Quality does not increase its Physical Damage, grants increased 1% increased Accuracy per 2% Quality
- Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality
- Enchant a Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality
- Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality
- Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality
Tier 3
Wild Infestation Queen Bulb
Causes other seeds to offer an additional crafting outcome. This effect is limited to one per harvest when Harvested
Tier 4
Wild Thornfruit
Reveal a random crafting effect that locks a random modifier on an item when Harvested
- Fracture a random modifier on an item with at least 5 modifiers, locking it in place. This can't be used on Influenced, Synthesised, or Fractured items
- Fracture a Suffix on an item with least 3 Suffixes. This can't be used on Influenced, Synthesised, or Fractured items
- Fracture a Prefix on an item with at least 3 Prefixes. This can't be used on Influenced, Synthesised, or Fractured items.
Tier 1
Vivid Arachnid Seed
Reveals a random Attack modifier crafting effect when Harvested
- Reforge a Normal or Magic item as a Rare item with random modifiers, including an Attack modifier
- Reforge a Rare item with new random modifiers, including an Attack modifier
- Remove a random non-Attack modifier from an item and add a new Attack modifier
- Augment an item with a new Attack modifier
- Remove a random Attack modifier from an item
- Randomise the numeric values of the random Attack modifiers on a Magic or Rare item
- Remove a random Attack modifier from an item and add a new Attack modifier
- Reforge a Rare item with new random modifiers, including an Attack modifier. Attack modifiers are more common
- Augment an item with a new Attack modifier with Lucky values
Tier 1
Vivid Weta Seed
Reveals a random Life modifier crafting effect when Harvested
- Reforge a Normal or Magic item as a Rare item with random modifiers, including a Life modifier
- Reforge a Rare item with new random modifiers, including a Life modifier
- Remove a random non-Life modifier from an item and add a new Life modifier
- Augment an item with a new Life modifier
- Remove a random Life modifier from an item
- Randomise the numeric values of the random Life modifiers on a Magic or Rare item
- Remove a random Life modifier from an item and add a new Life modifier
- Reforge a Rare item with new random modifiers, including a Life modifier. Life modifiers are more common
- Augment an item with a new Life modifier with Lucky values
Tier 1
Vivid Leech Seed
Reveals a random Socket number crafting effect when Harvested
- Set an item to three sockets
- Set an item to four sockets
- Set an item to five sockets
- Set an item to six sockets
Tier 1
Vivid Scorpion Seed
Reveals a random Cold modifier crafting effect when Harvested
- Reforge a Normal or Magic item as a Rare item with random modifiers, including a Cold modifier
- Reforge a Rare item with new random modifiers, including a Cold modifier
- Remove a random non-Cold modifier from an item and add a new Cold modifier
- Augment an item with a new Cold modifier
- Remove a random Cold modifier from an item
- Randomise the numeric values of the random Cold modifiers on a Magic or Rare item
- Remove a random Cold modifier from an item and add a new Cold modifier
- Reforge a Rare item with new random modifiers, including a Cold modifier. Cold modifiers are more common
- Augment an item with a new Cold modifier with Lucky values
Tier 1
Vivid Thornweaver Seed
Reveals a random Speed modifier crafting effect when Harvested
- Reforge a Normal or Magic item as a Rare item with random modifiers, including a Speed modifier
- Reforge a Rare item with new random modifiers, including a Speed modifier
- Remove a random non-Speed modifier from an item and add a new Speed modifier
- Augment an item with a new Speed modifier
- Remove a random Speed modifier from an item
- Randomise the numeric values of the random Speed modifiers on a Magic or Rare item
- Remove a random Speed modifier from an item and add a new Speed modifier
- Reforge a Rare item with new random modifiers, including a Speed modifier. Speed modifiers are more common
- Augment an item with a new Speed modifier with Lucky values
Tier 2
Vivid Razorleg Grain
Reveals a random Gem crafting effect when Harvested
- Change a Gem into another Gem, carrying over experience and quality if possible
- Sacrifice a Corrupted Gem to gain 20% of the gem's quality as Gemcutter's Prisms
- Sacrifice a Corrupted Gem to gain 30% of the gem's quality as Gemcutter's Prisms
- Sacrifice a Corrupted Gem to gain 40% of the gem's quality as Gemcutter's Prisms
- Sacrifice a Corrupted Gem to gain 50% of the gem's quality as Gemcutter's Prisms
- Sacrifice a Corrupted Gem to gain 20% of the gem's total experience stored as a Facetor's Lens
- Sacrifice a Corrupted Gem to gain 30% of the gem's total experience stored as a Facetor's Lens
- Sacrifice a Corrupted Gem to gain 40% of the gem's total experience stored as a Facetor's Lens
- Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens
- Attempt to Awaken a level 20 Support Gem that can be Awakened with a 5% chance. If it does not Awaken, it is destroyed.
Tier 2
Vivid Sapsucker Grain
Allows you to change a Map into other Maps when Harvested
- Change a Map into another of the same tier, prioritising Maps that you have not yet completed
- Sacrifice a Map for multiple Maps one tier lower
- Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier.
Tier 2
Vivid Parasite Grain
Allows you to add an Implicit modifier to certain Jewel types when Harvested
- Set a new Implicit modifier on a Cobalt, Crimson, Viridian or Prismatic Jewel
- Set a new Implicit modifier on an Abyss Jewel or Timeless Jewel
- Set a new Implicit modifier on a Cluster Jewel
Tier 2
Vivid Striketail Grain
Reveals a random Flask Enchantment that depletes as it is used when Harvested
- Enchant a Flask with a modifier that increases its Duration. The magnitude of this effect decreases with each use
- Enchant a Flask with a modifier that increases its Effect. The magnitude of this effect decreases with each use
- Enchant a Flask with a modifier that increases its Maximum Charges. The magnitude of this effect decreases with each use
- Enchant a Flask with a modifier that reduces its Charges used. The magnitude of this effect decreases with each use
Tier 2
Vivid Nestback Grain
Reveals a random Map Enchantment when Harvested
- Enchant a non-Unique Map with "Has an additional modifier from Zana's crafting bench at random"
- Enchant a non-Unique Map with "Map doesn't consume Sextant charges"
- Enchant a non-Unique Map with "Map has a Vaal Side Area"
- Enchant a non-Unique Map with "Map boss is surrounded by Tormented Spirits"
Tier 3
Vivid Whipleg Bulb
Reveals a currency item exchange, trading ten of a certain type of currency for other currency items when Harvested
- Exchange 10 Chaos Orbs for an Exalted Orb
- Exchange 10 Orbs of Transmutation for 10 Orbs of Alchemy
- Exchange 10 Blessed Orbs for 20 Orbs of Alteration
- Exchange 10 Orbs of Alchemy for 20 Cartographer's Chisels
- Exchange 10 Chromatic Orbs for 20 Gemcutter's Prisms
- Exchange 10 Jeweller's Orbs for 20 Orbs of Fusing
- Exchange 10 Orbs of Augmentation for 10 Regal Orbs
- Exchange 10 Scrolls of Wisdom for 20 Orbs of Chance
- Exchange 10 Simple Sextants for 10 Prime Sextants
- Exchange 10 Prime Sextants for 10 Awakened Sextants
- Exchange 10 Orbs of Scouring for 10 Orbs of Annulment
- Exchange 10 Orbs of Alteration for 10 Chaos Orbs
- Exchange 10 Vaal Orbs for 20 Orbs of Regret
- Exchange 10 Cartographer's Chisels for 10 Vaal Orbs
Tier 3
Vivid Watcher Bulb
Allows you to enhance specialised Currency a certain way when Harvested
- Upgrade the tier of an Essence
- Exchange a Resonator for a Fossil or vice versa. Rare outcomes are more likely with rare inputs
- Upgrade an Oil into a higher tier Oil
- Upgrade an Engineer's Orb to an Infused Engineer's Orb
Tier 3
Vivid Vulture Bulb
Allows you to modify a Scarab a certain way when Harvested
- Change a Scarab to another Scarab of the same rarity
- Attempt to upgrade a Scarab, with a chance for it to become Winged
- Split a Scarab into two Scarabs of lower rarity
Tier 3
Vivid Abberarach Bulb
Allows you to upgrade an Offering to the Goddess when Harvested
- Change an Offering to the Goddess into a Tribute to the Goddess
- Change an Offering to the Goddess into a Gift to the Goddess
- Change an Offering to the Goddess into a Dedication to the Goddess
Tier 3
Vivid Devourer Bulb
Adds 10 random Wild and Primal harvest outcomes. This effect is limited to one per harvest when Harvested
Tier 4
Vivid Scalefruit
Allows you to give an item a Synthesised implicit modifier when Harvested
- Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items
Tier 1
Primal Rhoa Seed
Reveals a random Defence modifier crafting effect when Harvested
- Reforge a Normal or Magic item as a Rare item with random modifiers, including a Defence modifier
- Reforge a Rare item with new random modifiers, including a Defence modifier
- Remove a random non-Defence modifier from an item and add a new Defence modifier
- Augment an item with a new Defence modifier
- Remove a random Defence modifier from an item
- Randomise the numeric values of the random Defence modifiers on a Magic or Rare item
- Remove a random Defence modifier from an item and add a new Defence modifier
- Reforge a rare item with new random modifiers, including a Defence modifier. Defence modifiers are more common
- Augment an item with a new Defence modifier with Lucky values
Tier 1
Primal Dustspitter Seed
Reveals a random Lightning modifier crafting effect when Harvested
- Reforge a Normal or Magic item as a Rare item with random modifiers, including a Lightning modifier
- Reforge a Rare item with new random modifiers, including a Lightning modifier
- Remove a random non-Lightning modifier from an item and add a new Lightning modifier
- Augment an item with a new Lightning modifier
- Remove a random Lightning modifier from an item
- Randomise the numeric values of the random Lightning modifiers on a Magic or Rare item
- Remove a random Lightning modifier from an item and add a new Lightning modifier
- Reforge a Rare item with new random modifiers, including a Lightning modifier. Lightning modifiers are more common
- Augment an item with a new Lightning modifier with Lucky values
Tier 1
Primal Feasting Horror Seed
Reveals a random Socket link crafting effect when Harvested
- Reforges the links between sockets on an item, linking three sockets
- Reforges the links between sockets on an item, linking four sockets
- Reforges the links between sockets on an item, linking five sockets
- Reforges the links between sockets on an item, linking six sockets
Tier 1
Primal Maw Seed
Reveals a random Chaos modifier crafting effect when Harvested
- Reforge a Normal or Magic item as a Rare item with random modifiers, including a Chaos modifier
- Reforge a Rare item with new random modifiers, including a Chaos modifier
- Remove a random non-Chaos modifier from an item and add a new Chaos modifier
- Augment an item with a new Chaos modifier
- Remove a random Chaos modifier from an item
- Randomise the numeric values of the random Chaos modifiers on a Magic or Rare item
- Remove a random Chaos modifier from an item and add a new Chaos modifier
- Reforge a Rare item with new random modifiers, including a Chaos modifier. Chaos modifiers are more common
- Augment an item with a new Chaos modifier with Lucky values
Tier 1
Primal Cleaveling Seed
Reveals a random Unique Item transformation effect when Harvested
- Change a Unique item into another random Unique item
- Change a Unique into a random Unique Weapon
- Change a Unique into a random Unique Armour
- Change a Unique into a random Unique Ring, Amulet or Belt
- Change a Unique Weapon into another Unique Weapon of that weapon type
- Change a Unique Armour into another Unique Armour of that type
- Change a Unique Ring, Amulet or Belt into another Unique item of that type
- Change a Unique Jewel into another Unique Jewel
Tier 2
Primal Rhex Grain
Allows you to sacrifice Divination Cards to create Divination Cards when Harvested
- Change a Divination Card into another random Divination Card
- Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card
- Sacrifice a stack of Divination Cards for that many different Divination Cards
Tier 2
Primal Dustcrab Grain
Allows you to exchange certain Map Fragments for another of the same type when Harvested
- Change a Sacrifice or Mortal Fragment into another random Fragment of that type
- Change a Shaper Fragment into another random Shaper Fragment
- Change an Elder Fragment into another random Elder Fragment of that type
Tier 2
Primal Viper Grain
Reveals a random Critical modifier crafting effect when Harvested
- Reforge a Normal or Magic item as a Rare item with random modifiers, including a Critical modifier
- Reforge a Rare item with new random modifiers, including a Critical modifier
- Remove a random non-Critical modifier from an item and add a new Critical modifier
- Augment an item with a new Critical modifier
- Remove a random Critical modifier from an item
- Randomise the numeric values of the random Critical modifiers on a Magic or Rare item
- Remove a random Critical modifier from an item and add a new Critical modifier
- Reforge a Rare item with new random modifiers, including a Critical modifier. Critical modifiers are more common
- Augment an item with a new Critical modifier with lucky values
Tier 2
Primal Chimeral Grain
Reveals a random crafting effect that upgrades a Normal or Magic item's Rarity when Harvested
- Upgrade a Magic item to a Rare item, adding two random modifiers
- Upgrade a Magic item to a Rare item, adding three random modifiers
- Upgrade a Magic item to a Rare item, adding four random modifiers
- Upgrade a Normal item to a Magic item, adding one random high-tier modifier
- Upgrade a Normal item to a Magic item, adding two random high-tier modifiers
- Upgrade a Magic item to a Rare item, adding two random high-tier modifiers
- Upgrade a Magic item to a Rare item, adding three random high-tier modifiers
- Upgrade a Magic item to a Rare item, adding four random high-tier modifiers
Tier 2
Primal Scrabbler Grain
Allows you to modify an item, resulting in Lucky modifier values when Harvested
- Reroll the Prefixes on a Rare item, with Lucky modifier values
- Reroll the Suffixes on a Rare item, with Lucky modifier values
- Reroll the values of Prefix, Suffix and Implicit modifiers on a Rare item, with Lucky modifier values
- Augment a Rare item with a new modifier, with Lucky modifier values
Tier 3
Primal Rhex Matriarch Bulb
Allows you to exchange Splinters, Breachstones or Emblems for others of the same type when Harvested
- Change a Pale Court Key into another random Pale Court Key
- Change a stack of Breach Splinters or a Breachstone into Splinters or a Breachstone of another type
- Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type
Tier 3
Primal Crushclaw Bulb
Allows you to exchange a Unique, Bestiary or Harbinger item for a related item when Harvested
- Change a Unique Item into Perandus Coins. Rarer Unique Items are worth more Perandus Coins
- Change a Unique Bestiary item or item with an Aspect into Lures of the same beast family
- Change a Harbinger Unique or Unique Piece into a random Beachhead Map
Tier 3
Primal Blisterlord Bulb
Allows you to add a random Atlas Influence to a certain type of non-Influenced item when Harvested
- Add a random Influence to a Normal, Magic or Rare Weapon that isn't influenced
- Add a random Influence to Normal, Magic or Rare Armour that isn't influenced
- Add a random Influence to Normal, Magic or Rare Jewellery that isn't influenced
Tier 3
Primal Cystcaller Bulb
Reveals a random Body Armour Enchantment that replaces Quality's effect when Harvested
- Enchant Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality
- Enchant Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality
- Enchant Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality
- Enchant Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality
- Enchant Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality
- Enchant Body Armour. Quality does not increase its Defences, grants 1% Fire Resistance per 2% quality
- Enchant Body Armour. Quality does not increase its Defences, grants 1% Cold Resistance per 2% quality
- Enchant Body Armour. Quality does not increase its Defences, grants 1% Lightning Resistance per 2% quality
Tier 3
Primal Reborn Bulb
Doubles the Lifeforce granted by other seeds. This effect is limited to one per harvest when Harvested
Tier 4
Primal Blisterfruit
Reveals a random crafting effect for Influenced items when Harvested
- Remove a non-Influence modifier from an item and add a new Influence modifier
- Augment an item with a new Influence modifier
- Remove a random Influence modifier from an item
- Remove a random Influence modifier from an item and add a new Influence modifier
- Reforge a Rare item with new random modifiers, including an Influence modifier. Influence modifiers are more common
- Augment an item with a new Influence modifier with Lucky values