New Reach of the Council bow and why it's dead on arrival. [Removed by Support]

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SoFastx wrote:
Any good build for this unique in Farmville league 3.11



Ok, let's get into this..

To players - This is what happens when people request player - aimed nerfs. We get shitty results that affect the 95% of people who DIDNT request it. Also, let's not forget that this bow (original) was nerfed to hell cause guys were crying they couldn't sell their overpriced Harbinger bows. People had an alternative to use it and be decent for endgame. GGG's not always to be 100% blamed for why 98% of uniques are [Removed by Support].

Just cause an item is a unique does NOT mean it absolutely have to have a downside mod on it. Influence items easily outshine uniques, yet people still wont accept when a good unique actually comes along.




----------------------------------------------------------------------


To GGG - At the time of the original release, both on the forums here and in game, SOME people were upset cause of 4 arrows -.- . The damned bow already had a downside with the reduced attack speed. You listened to morons that didn't even use the bow; meanwhile still allowed Atziri's axe to be untouched for years!! Then when you finally do touch it, it's a very very soft nerf; reducing chance to bleed ?!?!?


Atziri's Disfavour

Pros

- High flat physical damage
- Increased attack speed
- +2 socketed support gems
- +2 weapon range
- Chance to bleed

+2 Weapon range saves you x skill points
on the skill tree if you choose not to
max out on range.

Chance to bleed goes hand in hand with melee
mods on the skill tree for damage bonuses

**works with or without Voidheart ring**

Cons

None
_______________________________________________



Reach of the Council *Original pre nerf (shouldn't have been nerfed)

Pros

- +4 arrows
Saves a Lmp / Gmp gem slot


Cons


- 20% reduced projectile speed


=======
Results - Straight fuckery. (Current version, even worse )

First off, compared to their rare counterparts; Atziri's is a strong rival / alternative choice to use, while Reach was basically a much much cheaper way to simply get by for endgame. 4 arrows meant you didn't have to use a GMP or LMP, but the damage benefit that was to be gained was slightly offset with the reduced projectile speed.

Meanwhile Atziri's axe provided you enough damage and speed with no downside on top of giving +2 to gems with a chance to bleed synergy that increases your damage !?!? The + 2 weapon range is the equaled benefit of +4 arrows, in their respective boundaries of melee and bow.


Secondly, the reason why most high level uniques are considered to be [Removed by Support] "bad" are because most have a DOWNSIDE mod on them. Then the few that have decent mods that you'd look for , the values are too low. For this convo let's go with weapons - low flat damage, often with no % damage or vice versa. Weapon that has both flat damage and % turn out shitty - i.e. look at Jack the Axe. For lv 65 it's nowhere near worth using for endgame.

For endgame uniques, they SHOULD have a reason worthwhile using to where it's an alternative to a rare. Not just instant [Removed by Support] with a high level required. In some instances, to even get certain uniques requires you to kill a very high level endgame boss or within a dangerous area; just to get a low to mid level quality item!?!?


Let's see you release a bow that has

- High flat physical damage (220-235) to (270-290) Physical Damage or even Elemental damage (still lower than endgame rares)

- Increased attack speed (12-16)% increased Attack Speed (still lower than endgame rares) *** but for the sake of being a "unique" why not 25% - 27% attack speed ***

- +2 socketed support gems
- +2 arrows
- Chance to bleed

THEN it'll be a true endgame bow that wont be called garbage, could be used for improving build diversity (FOR REAL) by being able to be used for pretty much any bow skill. It wouldn't even be OP (overpowered) cause you'd still have to essentially rely on Chain and / or Fork for meta style clearing.

Those of us that don't follow meta or flavor of the month cookie cutter builds; it'd be a unique bow worth using for endgame, until able to trade or craft a better INFLUENCE bow.
I rarely post, but when I do it's important. Fighting for the player, not monsters! https://www.pathofexile.com/forum/view-thread/880487

https://www.pathofexile.com/forum/view-thread/2300612
Last edited by Natasha#0000 on Jun 14, 2020, 4:20:37 PM
Last bumped on Jun 15, 2020, 12:17:14 AM
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i hope you are aware that greater vpööes does the same as 4 extra arrows
it only adds it to the socketed gems though and has a mana multiplier

compared to the first "broken" version the newest one has slightly less flat phy dmg,but adds pierce,fork,chain or return to yor arrows depending on the shot location.

rares just got a huge amount of power creep from al lthe influenced mods while this bow stayed the same in terms of raw dmg after its first slight nerf.
"
WoT_Seanchan wrote:

Let's see you release a bow that has

- High flat physical damage (220-235) to (270-290) Physical Damage or even Elemental damage (still lower than endgame rares)

- Increased attack speed (12-16)% increased Attack Speed (still lower than endgame rares) *** but for the sake of being a "unique" why not 25% - 27% attack speed ***

- +2 socketed support gems
- +2 arrows
- Chance to bleed

THEN it'll be a true endgame bow that wont be called garbage, could be used for improving build diversity (FOR REAL) by being able to be used for pretty much any bow skill. It wouldn't even be OP (overpowered) cause you'd still have to essentially rely on Chain and / or Fork for meta style clearing.


And this bow would be good for what exactly? Caustic arrow? For puncture/bleeding builds, probably you'd get better results with Arborix.
Last edited by 6_din_49#4066 on Jun 14, 2020, 4:24:12 PM
New bow is bad. I doubt anyone is going to use it. Average damage coupled with lots of fluff.

Someone on reddit summed it up nicely. Take a handful of sticks. Throw them down from balcony. Some of them will return to you.

This bow will clear wide open maps nicely. Narrow corridors.. not so much (4 arrows each side is pretty wide). And single target? Barrage support maybe but.. maybe not.

I doubt ggg expected tbis level of negative reddit response.. it clearly missed the mark.
On the other hand:
The original bow was ABSURD. Dont try to defend that item. I have a few premiere legacy ones in standard. 330pdps with one free 40% multiplier gem and no 10% less penalty. You need mirrored stuff to beat it. And it was even stronger back then.
No unique bow is ever going to compare to a properly rolled and crafted Shaper/Hunter/Redeemer bow, so it's kind of ridiculous to expect that to be the minimum standard for something being in the game.

Unique items are (mostly) supposed to be build-enabling by doing something weird, which this bow certainly does. I'm going to play around with it this league, even if it has far less damage than a Shaper bow it's certain to be great for memes.
Last edited by ARealLifeCaribbeanPirate#2605 on Jun 14, 2020, 5:29:03 PM
GGG doesn't know their rangers:X

No wonder ranger is the weakest and least play class nowadays.
They can try to make it "fun", but nothing will ever beat the fun factor of a weapon that actually is good.

Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
"
Setasuna wrote:
GGG doesn't know their rangers:X

No wonder ranger is the weakest and least play class nowadays.


Please don't get melee's hopes like that. That's mean.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
"
Setasuna wrote:
GGG doesn't know their rangers:X

No wonder ranger is the weakest and least play class nowadays.


Well this is both wrong and wrong, so...

Speaking of which: did anyone else laugh when they saw Infernal Cry and realized that there is literally zero reason to play Chieftain now?
"
ARealLifeCaribbeanPirate wrote:
"
Setasuna wrote:
GGG doesn't know their rangers:X

No wonder ranger is the weakest and least play class nowadays.


Well this is both wrong and wrong, so...

Speaking of which: did anyone else laugh when they saw Infernal Cry and realized that there is literally zero reason to play Chieftain now?


Oh, so you've read the patch notes already then?

Damn, I'm jealous.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.

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