FPS cap, do you use it?

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Imaginaerum wrote:
I cap mine at 60 because if I don't my GPU begin a nuclear meltdown and it goes anywhere from 110 to 144 FPS, never settling on one frame rate no matter how hard it tries. 60 solves all my problems, still can't believe it took them so long to add a cap to the game


Same here. Capped at 60 fps in foreground because it makes no difference on my monitor as it just puts gpu to max load with no benefit.

Background capped to 10 fps.
There are some games that can work not as intended when you "over fps" them.
From my experience: GTA IV cutscenes could freeze. Doom 2016 made character "stumble" between floor textures.
With POE anything could go any way. I wouldnt be slightly surprised if somebody crashing right now due to "wrong frame rate".
Yes,bc otherwise POE uses a lot of the GPU and will run hot. Not good during the summer...
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codetaku wrote:
The server literally only computes 30 ticks per second anyway so anything you perceive in between those frames is quite genuinely misleading
[...]
With that said, I leave it at 60fps, not 30, because I've at least convinced myself that I can tell that much of a difference :P


30 server ticks and the graphical output on my client are different things. if you think that there isn't, then cap it to 30 fps and enjoy your headache from how choppy 30fps looks. go back to 60 and it's much, much smoother. poe is fast enough that 30fps is instantly noticable.
I have vsync on w 75hz monitor, so yes.
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Imaginaerum wrote:
I cap mine at 60 because if I don't my GPU begin a nuclear meltdown and it goes anywhere from 110 to 144 FPS, never settling on one frame rate no matter how hard it tries. 60 solves all my problems, still can't believe it took them so long to add a cap to the game

This is non-factor if you have a decent cooler (i.e. Dual Fans with a decent heatsink) on the GPU and a decent case with okay cooling.

If you upgrade to a 144Hz Monitor, you're going to want to run at those framerates, anyways... and I'm not sure how anyone can play at 60 FPS. The upgrade to 144Hz is so drastic, especially if you play other genres like Competitive FPS, Racing Games... etc.

60 -> 144 Hz is a bigger upgrade than 144 -> 240 Hz, and 144 Hz displays are pretty cheap, these days.

If you're using one of those off the shelf Dell/HP Computers designed for the consumer market, then I can see heat being an issue. Those cases are not designed for gaming :-(

You can probably buy a new case/PSU and just move all of the internals over to something better, though :-P I've done that before (depends on MOBO design).
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Homyak555 wrote:
There are some games that can work not as intended when you "over fps" them.
From my experience: GTA IV cutscenes could freeze. Doom 2016 made character "stumble" between floor textures.
With POE anything could go any way. I wouldnt be slightly surprised if somebody crashing right now due to "wrong frame rate".

Most games these days limit Cut Scenes to 60 FPS. OW does this, as well as Destiny 2 and... almost everything that I've played recently. They won't run the menus and cutscenes at 144Hz. They will run them at 60Hz. This is non-configurable.
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Phrazz wrote:
As others have said, higher FPS can give you a smoother experience because of frame times, even if it's noticeably higher than the refresh rate of your monitor. That said, it can also result in screen tearing and ghosting.

So, it's all about your experience. If you can run 130 fps on your 60hz monitor without any graphical issues (or temperature issues), I don't see any reason to cap it at 60 fps.

Use a FreeSync monitor. That will allow your GPU to serve up full frames when they're available, and eliminate tearing without introducing perceptible input lag.

Most recent monitors, these days, are FreeSync Compatible.

Getting a HFR Monitor with low pixel response times and FreeSync Premium or GSYNC (depending on GPU) is optimal, though. TN/VA panels are good for gaming, and tend to be cheaper than great IPS panels (I wouldn't skimp for costs if I went IPS for gaming). They just tendn to have worse color reproduction (not good for design work, video editing, etc.) and viewing angles (by about 8-10 degrees).

Avoid cheap curved monitors. Many of them are native 100Hz monitors that overclock to a higher framerate. You want a native 144Hz framerate, at least. Curved doesn't really add anything worth caring about, except subtle aesthetic differences.
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Trensharo wrote:

Use a FreeSync monitor. That will allow your GPU to serve up full frames when they're available, and eliminate tearing without introducing perceptible input lag.

Most recent monitors, these days, are FreeSync Compatible.

Getting a HFR Monitor with low pixel response times and FreeSync Premium or GSYNC (depending on GPU) is optimal, though. TN/VA panels are good for gaming, and tend to be cheaper than great IPS panels (I wouldn't skimp for costs if I went IPS for gaming). They just tendn to have worse color reproduction (not good for design work, video editing, etc.) and viewing angles (by about 8-10 degrees).

Avoid cheap curved monitors. Many of them are native 100Hz monitors that overclock to a higher framerate. You want a native 144Hz framerate, at least. Curved doesn't really add anything worth caring about, except subtle aesthetic differences.


I know, but the OP seemed to be talking about a non-sync monitor, and I was referring to that situation.

I couldn't dream about gaming on sub 120hz without G-Sync. But I have a job in a rich country. Not everyone does.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Last edited by Phrazz#3529 on May 15, 2020, 2:44:42 PM
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dachoppa wrote:
30 server ticks and the graphical output on my client are different things. if you think that there isn't, then cap it to 30 fps and enjoy your headache from how choppy 30fps looks. go back to 60 and it's much, much smoother. poe is fast enough that 30fps is instantly noticable.


So, I don't get a "headache" from 30fps and think that's actually ridiculous considering how many games are still capped at 30. But as for it "feeling smoother" at 60: sure, but you missed my point. My point was that if you think you're perceiving actual monster behaviors (and thus enacting dodges/reactions/etc) at a faster rate than 30fps, *that is the graphical client just outright tricking you*.

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