Kosis is Bullcrap

Can clear A8 100% Delerium Shaper Guardian. Can solo A8 T16 HoGM. Kosis is literally impossible. The fight is poorly designed, you had to have known this when you made it (or at least you should have). Specifically:
- Within a second or so of getting his ES down he instantly gets all of it back, meaning that his effective HP is basically infinite if your build doesn't deal absolutely enormous amounts of damage.
- Chaos damage doesn't bypass his ES, so there is no workaround for the ES behavior
- He fills the area with bubbles, yes, I know they're supposed to pop when he jumps on them, but frankly, he rarely does, even post patch.

This fight can't be done mechanically. Same general problems as the original Sirus fight, but worse.

At least two of the following are required to make this fight even remotely playable:
- Allow chaos damage to bypass ES
- Don't instantly restore all energy shield
- Limit the number of times that energy shield can be restored (For example, at 3/4, 1/2, and 1/4 life).
- Expire bubbles after a period of time regardless of whether they were jumped on
- Limit to only one bubble (I.E. when he starts channeling a new bubble, destroy the previous one)
- Don't start channeling a bubble if the player has dealt damage recently
- Don't start channeling a bubble if the player is nearby
- Don't start channeling a bubble under some other condition that is reasonably within the agency of most players.

Yes, I know that he's killable with builds that trivialize all game content, but I don't think you should have to be able to one shot Shaper just to take Kosis. The design of this fight means the less damage you do, the more effective HP he has, and anything short of consistently millions of DPS isn't going to be anywhere near adequate to clear him.

Last bumped on May 5, 2020, 7:24:31 PM
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I mean, you're not wrong.
Good feedback. If they treat it like the Sirus feedback then...oh well....
“Human decency is not derived from religion. It precedes it.”
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My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
No one can fight kosis for 10mins.

In order to win him, you got to use those builds that can kill him within 5s and that it is stupid because GGG creates all these loopholes. Yes, we all know heralds, Indigo, Archmage and the OP critical builds are always better builds.

But, please think of those builds that need skill to play and to skive. Those are the players that makes your game exciting and challenging because they don't one shot your boss.

But instead YOU GGG makes those bosses do ONE SHOT because you are afraid players will ONE SHOT.

Why create endless storms and es for this bosses? You should be smart enough to create bosses that gains more life and es if the players are doing alot of damage instead.

The gameplay is bad for several leagues now.

For a game that has 100% critical chance, 8 casts per second with coc, your Shadow is like the God of Everything.

Please sit down to re-evaluate what is wrong with your game because 99% of the class builds are totally unplayable for new content. It used to be ok because no one cares. But you went to the extreme in 3.9 and 3.10 and everyone is now talking about a certain class and certain build.

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Last edited by Scott_GGG#0000 on Apr 29, 2020, 2:58:23 AM
I played Guardian this league and Kosis was kinda ez, if you can clear wave 20, you should be able to take out Kosis, or you are talking about wave 15 Kosis?
I think you need to specify.

I can generally take out simulacrum Kosis, mods dictate how little or how much trouble he'll be.

Almost finished A8 HoG, but not specifically built for it so its more of a performance gauge. Not even running a ranged build really this league.

Never fought a 100% delirium elder or shaper guardian - usually lose a few portals to lag spikes and THAT kosis usually finishes me before I get to said guardian.

I'll probably try again but on a white map just to reduce the lag spikes before the league ends.
Yep, totally over league play.
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bugslayerjohn wrote:

Yes, I know that he's killable with builds that trivialize all game content, but I don't think you should have to be able to one shot Shaper just to take Kosis. The design of this fight means the less damage you do, the more effective HP he has, and anything short of consistently millions of DPS isn't going to be anywhere near adequate to clear him.


In your screenshot, you're doing a 100% delirious T16 map. That's supposed to be really hard and is you specifically applying maximum challenge for maximum reward. "Consistently millions of DPS" isn't actually that difficult for most reasonable builds to achieve once you've invested in endgame gear (exalts, not chaos or mirrors worth). Regardless of what skill you're using, if your boss DPS isn't in the millions, you're either not well geared or have a build that's only built for MF and clear to the detriment of any bossing ability.

I don't want to see them nerf optional challenging content that's completely adjustable, it's ok for you to be able to juice something beyond your ability to beat it.
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PoSTxOffice wrote:
"
bugslayerjohn wrote:

Yes, I know that he's killable with builds that trivialize all game content, but I don't think you should have to be able to one shot Shaper just to take Kosis. The design of this fight means the less damage you do, the more effective HP he has, and anything short of consistently millions of DPS isn't going to be anywhere near adequate to clear him.


In your screenshot, you're doing a 100% delirious T16 map. That's supposed to be really hard and is you specifically applying maximum challenge for maximum reward. "Consistently millions of DPS" isn't actually that difficult for most reasonable builds to achieve once you've invested in endgame gear (exalts, not chaos or mirrors worth). Regardless of what skill you're using, if your boss DPS isn't in the millions, you're either not well geared or have a build that's only built for MF and clear to the detriment of any bossing ability.

I don't want to see them nerf optional challenging content that's completely adjustable, it's ok for you to be able to juice something beyond your ability to beat it.


Well you have to reevaluate what is challenging content, right now the correct way of fighting most "hard" bosses is kill them before they can use their mechanics, otherwise you will have a bad time no matter your playerskill. If you think that is challenging, then fine. As OP said Kosis is a really bad example of challenge: DPS check (he regens all his ES) + infinite DoT stack that debuffs you (in a really restricted area in some maps/all simulacruns + skill that hits basically the entire screen + Phys/ele/chaos damage that shocks + Skill that hits 100 times per second. Combine all that and the "challenging way" of defeating him is killing him before he moves, in which case it`s not a challenge at all.
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PoSTxOffice wrote:
"
bugslayerjohn wrote:

Yes, I know that he's killable with builds that trivialize all game content, but I don't think you should have to be able to one shot Shaper just to take Kosis. The design of this fight means the less damage you do, the more effective HP he has, and anything short of consistently millions of DPS isn't going to be anywhere near adequate to clear him.


In your screenshot, you're doing a 100% delirious T16 map. That's supposed to be really hard and is you specifically applying maximum challenge for maximum reward. "Consistently millions of DPS" isn't actually that difficult for most reasonable builds to achieve once you've invested in endgame gear (exalts, not chaos or mirrors worth). Regardless of what skill you're using, if your boss DPS isn't in the millions, you're either not well geared or have a build that's only built for MF and clear to the detriment of any bossing ability.

I don't want to see them nerf optional challenging content that's completely adjustable, it's ok for you to be able to juice something beyond your ability to beat it.


I can run T16 juiced maps just fine, but I have to avoid Delirium content because of how grossly scaled mobs like Kosis are. It's pretty weird that you need an expensive gear investment just to handle this one problem.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
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Setasuna wrote:
Why create endless storms and es for this bosses? You should be smart enough to create bosses that gains more life and es if the players are doing alot of damage instead.
yeah great idea... then everyone will go full defence with 1 dps lol
3.26 when?
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