what is a "good" evasion percentage?

also is evasion actually worth it compared to armor?
if you're melee, you're gonna want around 100% at least from passives.

when you get iron reflexes, it's better. Other than that I don't like it at all.
Evasion lets you evade attacks with elemental damage, and so you don't just mitigate physical, plus you don't get status ailments for each evasion. There is an entropy system which increases the odds of an evade for each time you get hit. So evasion prevents several successive hits in a row. You get more spiky damage, but in the end-game, it's much better than the almost useless armor protection.
Last edited by ionface#0613 on Mar 23, 2013, 4:59:20 AM
Evasion and Armour are good against different things. Armour is good against lots of small hits, while Evasion is good when you are tanking a boss one-on-one.

Your chance to evade determines the pattern of hits/evades that you recieve. For example, with exactly 50% evade chance, you evade every second hit. With 40% evade chance (the mob has 60% hit chance), the pattern is this: evade, hit, evade, hit, hit. As you can see, with anything less than 50% evade chance, it is possible to get hit twice in a row. This is why if you are going to be a pure-evasion user, you should aim to keep your evade chance higher than 50%. Block and Dodge help you when you happen to not evade a hit, but unlike evasion, these are not governed by the entropy counter mechanic and they don't guarantee that you won't be hit twice in a row.

If you are not a pure evasion user, it is going to be somewhat difficult to get to 50% evade. Because of the way evade chance is calculated from your evasion rating, it is relatively easy to get to 30%-40%, but much harder to go from 40% to 50%. If you are a hybrid evasion user, it is probably better to settle for around 40% evasion and use the rest of your gear/mod slots for your secondary defence (armour, es).
Alteration Orb Union Local #7
"Holding the line, on sixteen to one!"
The entropy factor that forces you to be hit can sometimes be avoided by having a block chance (since block is rolled after evasion) and can be mitigated by having some armor. Evasion is a very powerful defense, but on its own is probably the weakest, and will get you regularly one-shot later in the game if it is your only defense.

The Arrow Dodging keystone is something to keep an eye on, as it is very powerful with only a moderate amount of evasion, and can easily let you ignore many ranged monsters.

The other thing you need to keep in mind is that the evasion % on your character sheet is based on a comparison to an arbitrary accuracy that monsters your level "should" have. So as you level you % evade will lessen on your sheet, even though it has not changed against a specific monster.
Try to get at least 47.5% if you are pure evasion

Arrow dodging will double that to 95% vs projectiles, and that's the maximum evasion. Archers and snakes become a complete joke.
Hardcore 4 life!
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Nairath wrote:
The entropy factor that forces you to be hit can sometimes be avoided by having a block chance (since block is rolled after evasion) and can be mitigated by having some armor. Evasion is a very powerful defense, but on its own is probably the weakest, and will get you regularly one-shot later in the game if it is your only defense.


Yes this is a very good point. Because of the diminishing returns of stacking evasion, you really do need to back it up with lots of life as well as additional defenses, whether it be energy shield, armour, or dodge chance from Acrobatics.
Alteration Orb Union Local #7
"Holding the line, on sixteen to one!"
"
RushSecond wrote:
Try to get at least 47.5% if you are pure evasion

Arrow dodging will double that to 95% vs projectiles, and that's the maximum evasion. Archers and snakes become a complete joke.


And blinding to gmp fire totem or even to some of your aoe atts together with enfeeble and you have huge chances of monsters missing you. Just sayin.... Evasion and some armor with some block chance and some debuffs can be way better than stacking only armor with IR tho you will need better gear with the first option.
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RushSecond wrote:
Try to get at least 47.5% if you are pure evasion

Arrow dodging will double that to 95% vs projectiles, and that's the maximum evasion. Archers and snakes become a complete joke.


It doesn't work like that. It has been stated that AD gives you a second evasion roll versus projectiles (so it's a multiplication, not an addition). But yes, with high evasion and AD attack projectiles are not a problem anymore.

47,5% is very arbitrary. Don't get confused by the value in the lcs, it's an averaged value against an average monster of your level. If you're playing evasion for a while only you'll soon recognize that mobs have wildly different accuracy numbers (and thus chance to hit you).
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Khazrad wrote:
It doesn't work like that. It has been stated that AD gives you a second evasion roll versus projectiles (so it's a multiplication, not an addition). But yes, with high evasion and AD attack projectiles are not a problem anymore.


Been stated by whom? A dev?

Because the wiki says AD exactly doubles your chance to evade a given projectile. If your chance to evade would've been 45%, it becomes 90%.

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