Filters! Thank you creators.

Just wanted to thank our clever Filter creators. I use a modified filter by StupidFatHobbit. Keep it clean!

Post your shinies!

Last bumped on Apr 14, 2020, 8:22:04 AM
Not a pixel wasted on trash, that's nice...
Just imagine using filter to hide drops to a drop driven game...
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cjimaras wrote:
Just imagine using filter to hide drops to a drop driven game...


You may have a point. Consider this however, if it shows up on you're screen you should be picking it up. If you don't pick that item up its merely a distraction, and distractions cost you time. So every item the filter clears from the screen actually saves you time, that time is better spent playing and focusing on better loot.
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Lochaven wrote:
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cjimaras wrote:
Just imagine using filter to hide drops to a drop driven game...


You may have a point. Consider this however, if it shows up on you're screen you should be picking it up. If you don't pick that item up its merely a distraction, and distractions cost you time. So every item the filter clears from the screen actually saves you time, that time is better spent playing and focusing on better loot.


There is a fine line between the player scavenging through items on the floor and picking up what they want, compared to instant gratification from a loot filter. The latter devalues itemization and the looting experience, which is a core value instilled in Diablo 2 and other aRPGs.
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019

"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020
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girng wrote:
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Lochaven wrote:
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cjimaras wrote:
Just imagine using filter to hide drops to a drop driven game...


You may have a point. Consider this however, if it shows up on you're screen you should be picking it up. If you don't pick that item up its merely a distraction, and distractions cost you time. So every item the filter clears from the screen actually saves you time, that time is better spent playing and focusing on better loot.


There is a fine line between the player scavenging through items on the floor and picking up what they want, compared to instant gratification from a loot filter. The latter devalues itemization and the looting experience, which is a core value instilled in Diablo 2 and other aRPGs.


I totally agree with you on this one, and is in fact one of the primary reasons loot filters are there. A fully sextanted 20% quality tier 16 rare map with a zana mod drops so much loot you cannot actually see the ground. You should not go without a filter for this reason, you drown in white base items.
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Lochaven wrote:


I totally agree with you on this one, and is in fact one of the primary reasons loot filters are there. A fully sextanted 20% quality tier 16 rare map with a zana mod drops so much loot you cannot actually see the ground. You should not go without a filter for this reason, you drown in white base items.


Yes, I think that shows a more systemic problem that should be addressed. I think Chris said it will be addressed in some interview, for PoE 2.


The looting experience is very important to the aRPG genre. Players hearing an exalt drop and being like "wow, awesome!" is a good feeling. However, if a player was scavenging through items and found an exalt, the excitement is much more thrilling. Loot filters diminish the looting experience and is a band-aid solution.
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019

"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020
"


Loot filters diminish the looting experience and is a band-aid solution.

Yes, and they have been from the beginning - when the situation wasn't nearly as bad.
I remember when they were introduced. Even then people pointed out that this was a cheap solution to the problem of too much loot, or, well, not a solution at all but a band-aid, as you said.

I mean, the filter options per se are great. Makes it easier to highlight really important stuff you wouldn't want to miss. But having to hide 90% of drops so you don't actually get lost in screen clutter is just bad.
Bird lover of Wraeclast
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Last edited by Mikrotherion on Apr 14, 2020, 1:33:49 AM
I rather have filters with "too much loot" than have 5 item drops per map. Lootsplosions with normal items that have the potential to become mirror tier is more fun for me than garbage D3 specialized and restricted items. Customizing filters is a fun experience for me in itself. For me, having custom visuals and sounds add to the looting experience rather than diminish it.

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Mikrotherion wrote:
I mean, the filter options per se are great. Makes it easier to highlight really important stuff you wouldn't want to miss. But having to hide 90% of drops so you don't actually get lost in screen clutter is just bad.



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Walltrigger wrote:
I rather have filters with "too much loot" than have 5 item drops per map. Lootsplosions with normal items that have the potential to become mirror tier is more fun for me than garbage D3 specialized and restricted items. Customizing filters is a fun experience for me in itself. For me, having custom visuals and sounds add to the looting experience rather than diminish it.




I agree with you both there, this is one of the reasons I did research on how to write filters myself. I personally do not hide all loot, i generally have a stack of scrolls to identify ideal base rares.

I also tend to favor quiet filter setups to minimize distractions. Sounds should only ever persuade me to stop what I'm doing when its something I will regret not picking up, such as Exalts or top tier unique items. Loot filters are less about instant gratification and more about organization for me.
Last edited by Lochaven on Apr 14, 2020, 8:54:29 AM

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