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Champion Master of Metal not buffed by aura effect

Tested this in PVP

Using:
-Facebreakers
-4x Purposeful Harbinger (200% aura effect)
-2x Deep Cuts for 2 additional impales
-lvl 1 cyclone, linked to lvl 1 impale gem, 90% impale chance after tree.

With no heralds, around 7.5 seconds to kill opponent.
With 5x heralds, around 6 seconds to kill.

200% on 6-12 flat phys with facebreakers on should be 2-4x damage.

Also, defense sheet clearly only shows the base +1000 armor, not buffed by aura effect.

Champion Master of Metal wording (not an aura):
If you've Impaled an Enemy Recently, you
and nearby Allies
have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy

Champion Inspirational wording (an aura):
You and nearby Allies have 12% increased Movement Speed

Guardian Bastion of Hope wording (considered an aura):
If you've Blocked in the past 10 seconds, you
and nearby Allies
cannot be Stunned
+50% Chance to Block Attack Damage for 2 seconds every 5 seconds
If you've Attacked Recently, you
and nearby Allies
have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you
and nearby Allies
have +10% Chance to Block Spell Damage

I understand none of these interactions may have been intended, but they should at least be consistent. This lack of interaction ruins my intended build.
Last bumped on Jun 28, 2020, 4:26:51 PM
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Good post.
By the way, to be fair, I think you have to add something like:

1. No herald version should have herald of purity since it can make dmg difference.
2. Both set-ups must have brutality in their links.
"
Icaros wrote:
Tested this in PVP

Using:
-Facebreakers
-4x Purposeful Harbinger (200% aura effect)
-2x Deep Cuts for 2 additional impales
-lvl 1 cyclone, linked to lvl 1 impale gem, 90% impale chance after tree.

With no heralds, around 7.5 seconds to kill opponent.
With 5x heralds, around 6 seconds to kill.

200% on 6-12 flat phys with facebreakers on should be 2-4x damage.

Also, defense sheet clearly only shows the base +1000 armor, not buffed by aura effect.

Champion Master of Metal wording (not an aura):
If you've Impaled an Enemy Recently, you
and nearby Allies
have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy

Champion Inspirational wording (an aura):
You and nearby Allies have 12% increased Movement Speed

Guardian Bastion of Hope wording (considered an aura):
If you've Blocked in the past 10 seconds, you
and nearby Allies
cannot be Stunned
+50% Chance to Block Attack Damage for 2 seconds every 5 seconds
If you've Attacked Recently, you
and nearby Allies
have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you
and nearby Allies
have +10% Chance to Block Spell Damage

I understand none of these interactions may have been intended, but they should at least be consistent. This lack of interaction ruins my intended build.


Auras are not conditional, therefore stuff like "If you've Impaled an Enemy Recently" can never be an Aura. Auras are just permanent effects, like "You and nearby Allies have 12% increased Movement Speed".

Just wanted to throw that out there, although the entire Harbinger-notable-crap will end soon anyway, so no discussions needed about what's an Aura and what's not^^
"
Arandur wrote:


Auras are not conditional, therefore stuff like "If you've Impaled an Enemy Recently" can never be an Aura. Auras are just permanent effects, like "You and nearby Allies have 12% increased Movement Speed".

Just wanted to throw that out there, although the entire Harbinger-notable-crap will end soon anyway, so no discussions needed about what's an Aura and what's not^^


that's not true. smite is an aura and does get buffed by aura effect.

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