💡 [Introduced] Introduce strict operator to Item Filter to match exactly string

💡 More colors and shapes could be used with MinimapIcon like purple, orange.
More shapes. <- SOLVED

💡 Class "Abyss" is impossible to set with class "Abyss Jewel" one overwrites other.

💡 Introduce strict operator to match string faster and end script processing on that item:

now is :

"
Show # very important, less common and rarest must be first in line :
Class "something1"
BaseType "xyz1" "xyz2" "xyz3"

Show # less important to catch later and close script processing
Class "something1"
BaseType "xyz" "xy" "x"

Show # not important to catch last and close script processing
Class "something1"
BaseType "yz"

Show/hide # the rest
Class "something1"


It should be reversed with strict operator for example == :

"
Show # not important very common to catch first and close script processing
Class "something1"
BaseType == "yz"

Show # more important to catch later and close script processing immediately
Class "something1"
BaseType == "xyz" "xy" "x"

Show # very important, not common and rarest should be last to catch and end script processing on that item :
Class "something1"
BaseType "xyz1" "xyz2" "xyz3"

Show/hide # the rest
Class "something1"


💡 Set Splinters as new Item Class "Stackable Map Fragments" as they are in "Fragment Stash Tab" not in Currency stash.
🌞 Designer of SimpleFilter see My Item Filters 🌞
🌞 I treat PoE as an art 🌞
Last edited by koszmarnica#7777 on Jun 18, 2020, 4:24:47 AM
Last bumped on Jun 14, 2020, 3:32:51 PM
This thread has been automatically archived. Replies are disabled.
"
Bex_GGG wrote:
...By the way, we've added more colours and shapes to the Item Filters functionality to give you more options for customizing your filters. You can find them in this news post.


Thx !
🌞 Designer of SimpleFilter see My Item Filters 🌞
🌞 I treat PoE as an art 🌞
Last edited by koszmarnica#7777 on Mar 13, 2020, 4:15:02 AM

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