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Divine orb is trash.

So I got this gavel i rolled with all the right mods, exalted it twice to bring it up to 6 mods total.. all which i value.

I decided to use Divines on it to make the %'s better then it was currently. Now after using 6 divines the Increase physical damage only fluctuated from 70-80%. At first i thought it was terrible luck, then i realized divine only rolls the mods in the prefix/suffix brackets. First off that is terrible altogether because a super rare currency orb like divine you want to do more then increase or decrease by 10%.

Now i look at the Increased Physical damage prefixes and saw 130-149% (Cruel) which is what i had(133%). I divined this and got 117%... so that tells me that the Increased physical damage mod was apperantly 2 small mods combined, now how am i supposed to know that?

I was only rolling it thinking the chances of 133% decreasing on a 130-149 were slim to none, but now i lose 13% ed? Such a bullshit orb, something needs to be done or else its dead currency (just like blessed is)
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Last edited by Tonyg87#7187 on Apr 12, 2012, 10:11:07 PM
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Just because you don't understand how crafting works in this game doesn't make divines worthless.
"
pneuma wrote:
Just because you don't understand how crafting works in this game doesn't make divines worthless.


clearly you didn't read anything i wrote. Please don't post nonsense like this.
Retired closed Beta rank #1 Butthole
Retired Anarchy rank #3 DatDrank
1st level 100 Domination Discharge
Just because you don't understand how crafting works in this game doesn't make divines worthless.
"

so that tells me that the Increased physical damage mod was apperantly 2 small mods combined, now how am i supposed to know that?

I don't see the problem here. You rolled a blue item, regaled it, exalted it twice...
->i'am not quite sure how you didn't notice that %Ed was increased while doing so.
Last edited by overpowdered#4125 on Apr 13, 2012, 12:45:29 AM
"
Tonyg87 wrote:
So I got this gavel i rolled with all the right mods, exalted it twice to bring it up to 6 mods total.. all which i value.

I decided to use Divines on it to make the %'s better then it was currently. Now after using 6 divines the Increase physical damage only fluctuated from 70-80%. At first i thought it was terrible luck, then i realized divine only rolls the mods in the prefix/suffix brackets. First off that is terrible altogether because a super rare currency orb like divine you want to do more then increase or decrease by 10%.

Now i look at the Increased Physical damage prefixes and saw 130-149% (Cruel) which is what i had(133%). I divined this and got 117%... so that tells me that the Increased physical damage mod was apperantly 2 small mods combined, now how am i supposed to know that?

I was only rolling it thinking the chances of 133% decreasing on a 130-149 were slim to none, but now i lose 13% ed? Such a bullshit orb, something needs to be done or else its dead currency (just like blessed is)


if you see accuracy on your weapon, chances are that you have a second ED% mod

honestly divine orbs are fine, if i roll a 130% cruel then what i want is an easy way to get it to 140+ with no chance of losing the cruel mod. What i DONT want is to spend 100 divine orbs and ending up losing my cruel mod altogether
Divine is most powerful orb in game. capable of maximizing the best mods you can achieve on any weapon or equipment, given that the user is smart enough to be able to read and understand which mods their item has on them. :)
GORLAK SMASH WORDS!!
--------------------
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I think divines are very powerful. Not in this beta stage of the game maybe, where everyone has pretty lousy equipment, but when the game is released, divines will be valuable because they have the ability of creating perfect items. And just like in D2, once everyone has their cruels, cruel in itself won't be worth anything, but a perfect cruel will.
"
overpowdered wrote:
Just because you don't understand how crafting works in this game doesn't make divines worthless.
"

so that tells me that the Increased physical damage mod was apperantly 2 small mods combined, now how am i supposed to know that?

I don't see the problem here. You rolled a blue item, regaled it, exalted it twice...
->i'am not quite sure how you didn't notice that %Ed was increased while doing so.


Did you just make up the part where i regaled a blue item?
Retired closed Beta rank #1 Butthole
Retired Anarchy rank #3 DatDrank
1st level 100 Domination Discharge
"
pneuma wrote:
Just because you don't understand how crafting works in this game doesn't make divines worthless.


Divines ARE worthless, as are regals and exalteds.
Just because YOU dont understand how crafting in this game works doesnt make them valuable.

If you knew how crafting worked, and how these orbs worked, you would know that the probability to roll something useful using them is worse than winning the lottery.

The only thing that is worth anything is the mirror, orb of chaos/alch/alterations/scouring, 6 linked items, and valuable mods on items.
Also gems with quality and gemcutter prisms.
The other orbs are rare, but that doesnt make them worth more.

Except people havent found enough of them for them to realize that yet.

Shall i explain to you how crafting works?
You find a good raw item, use 400-500 alterations on it (most probably more) until you hit the two perfect suffixes/prefixes.
Then you use 1 regal on it, it adds a crappy mod.
You start from scratch.

Now you repeat that until you hit a third perfect mod on it.
That will cost you 40000-50000 alterations, but only like a 100 regals.

After you managed to get 3 good mods, you finally use an exalted.
It adds a crappy mod. You start from scratch.

For every 50k alterations, you use 100 regals, and 1 exalted.
From that alone it becomes clear that alterations are the real bottleneck here, not the 100 regals or 1 exalted.
That means regals and exalteds are worthless, while alterations is where it is at.

There is a second crafting route you can take, which is the alchemy/chaos/scouring route.
There you will use ten thousands of these until you hit good mods.
Then you will use 1 exalted for ten thousands of chaos. It adds a crappy mod -> you start from scratch.

Here the bottleneck is raw items, scourings, alchemies, and orbs of chaos.
Not exalteds once again.

Give this game a year or two after release and regals and exalteds and divines will not only be worthless for hardcore players that already realized that they are worthless, but everyone will have experienced it.

If the crafting system isnt being changed, then alterations/chaos/alch will stay far superior.

Sure divines will be great once you hit all 6 perfect mods, but by then you will have used hundreds of thousand other orbs to get there, at which point 10-20 divines wont make the pig any fatter.
Last edited by gh0un#3019 on Apr 13, 2012, 4:30:12 AM
"
Tonyg87 wrote:
"
overpowdered wrote:
Just because you don't understand how crafting works in this game doesn't make divines worthless.
"

so that tells me that the Increased physical damage mod was apperantly 2 small mods combined, now how am i supposed to know that?

I don't see the problem here. You rolled a blue item, regaled it, exalted it twice...
->i'am not quite sure how you didn't notice that %Ed was increased while doing so.


Did you just make up the part where i regaled a blue item?

Well that was the most likely method do get a good item. If you used a chaos or alchemy then you obviously forgot to check if the item can be exalted another time.
That's easy, you don't even need another exalted to do so, your friendly vendor will tell you.

@ghoun

Wrong.
You are talking about creating THE PERFECT WEAPON. A weapon that never will exist and never should exist. A good weapon doesn't need to have 6 perfect mods.

"

After you managed to get 3 good mods, you finally use an exalted.
It adds a crappy mod. You start from scratch.

LoL.
No if i've the exalted Orbs i'll use another 2. Even a weapon with "only" 3-4 good mods can be realy good, especially if i did spend 400 Alterations to get perfect mods like 140%ED and 20% Speed
Last edited by overpowdered#4125 on Apr 13, 2012, 4:39:22 AM

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