[3.10] Storm Brand – Great League Starter – Deathless Sirus/Uber Elder - Life / LL-ES / Boss killer
Awakening Level 8 Drox - Boss Killer Build Hello there! After playing so many builds this league (metamorph) I wanted to share a tested and super well-rounded build for mapping and boss killing. Contents " Videos showcase " Changes for 3.10
Changes
1: No changes for our build at all! And you can do All content with the build as it is. News: - I'm having a hard time playing first week. Anyway I encourage you to do whatever changes you want. Just be careful: chaos damage conversion + lightning>cold damage conversion are a big part of this build. So using Call of the Brotherhood -> Atziris Flask -> Elemental to Chaos mods are the main source of damage for LL build, so, be careful that removing those elements are putting you in another territory. - It will take a lot of time till I decide if its worth using new jewels. Important information
Please read
Beginners
What are you required to know before following this guide? Path Of Building: Path of Building (PoB) is a tool used to plan your Path of Exile character builds in an easy and efficient way with ability to share not only your build's tree but also items and skill gem setups which better help people to share accurate information. You will only be able to fully understand this guide by using it.
Beginners Video
Path of Exile - Beginners Guide 2019 : https://www.youtube.com/watch?v=SiDqd0woIUg " Extra information (NOT REQUIRED) to dive in searching for videos and tutorials as you progress through the game:
Item Modifiers and Crafting
Modifiers generally change various aspects of the entity they are affecting. Most commonly modifiers apply stats, however, they can also apply buffs or grant skills and can often be found on items, monsters, strongboxes or areas.
A modifier should be seen as an instance of change applied to an entity. A basic modifier does nothing on its own, it is given the effect by the associated stats (and their values), buffs and skills.
Ailments
An ailment is a detrimental effect associated with one or more damage types.
Ignite, chill, freeze, shock, scorch, brittle, and sap are collectively referred to as elemental ailments. Chill, freeze, shock, scorch, brittle, and sap are collectively referred to as non-damaging ailments. Bleed, poison, and ignite are damaging ailments.
Crafting
Crafting refers to creating or improving items with certain orbs and other currency by adding and removing modifiers, sometimes with the help of masters.
Path of Exile's in-game currency is required for both crafting and trading items. Since most crafting techniques are costly and unpredictable, only the most successful crafting attempts are cost-efficient. As a result it is often preferable to buy a desired item from another player instead of crafting it yourself. As a rule of thumb, advanced crafting for equipment and weapons should also be avoided until the player has access to high-level items (with an item level of 80 or more) to make sure the highest tier of modifiers is available.
Pros and Cons
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The Guide
This guide is a very in-depth guide and a work in progress. I encourage you to make your own changes and try all the different play styles that I will suggest.
Please! Be patient as I will implement more and more content. Please! Read everything before making any questions General Inquisitor Ascendancy Mechanics
Inquisitor Ascendancy
Why Inquisitor? Before playing a specific class you should ALWAYS try to understand how that class works. Let's break down the notable passives from the Inquisitor Ascendancy: 1 - Sanctuary " Sanctuary is your Consectred Ground generator. The words "while stationary" means that every time you use a skill with "cast time" you will create a consecrated ground under you, e.g.: Shield Charge, Storm Brand and Flame Dash. 2 - Pious Path " This is what makes Sanctuary and Consecrated Ground so strong for us. Cast Speed directly increases Storm Brand Damage and 200 Energy Shield per second is a nice defensive buff. Also, the increased duration of your consecrated ground guarantees the enemies will be under your consecrated ground to take extra damage. And after all, you are ALSO immune to elemental ailments If you played a lot of PoE you know how much annoying Ignite, Freeze and Shock can be, so this is just an amazing quality of life buff. 3 - Righteous Providence " This is what makes Inquisitor such a good Critical Strike and Elemental character. You will increase your chance to Critical Strike which will also increase your chance to Shock and Freeze the enemies (if you don't understand why, please read more about Elemental Ailments on other sources), after shocked and froze the enemy will take more damage, a very nice and simple passive. 4 - Inevitable Judgement " This is the final blow and makes inquisitor a super simple character to play and so powerful since Awakener's PoE expansion. Don't waste your time with elemental curses (elemental weakness, conductivity or frostbite). You already are ignoring all elemental resistances if you crit. This also makes Assassin's Mark curse our best option. Leveling Guide
Spoiler
POB: Act 1 - Act 10
" Thanks for ShermanDiablo for making this guide: https://www.pathofexile.com/forum/view-thread/2323815/page/1 This POB is just an adaptation for Templar. Check his guide if you need a walkthrough to all acts. Keep in mind this is only a Leveling Tree and you are supposed to change your tree as you work your way to the real build, so save as many orbs of regrets you can, cause you will need them later on.
Ascendancy
Leveling Gear - Rare
Deathless Kitava Act 5 - example of Rare random gear
Unless you are playing hardcore, dual wand or scepters is my recommendation. You are looking for the following mods: Adds # to # Lightning Damage to Spells -> # to Level of all Lightning Spell Skill Gems -> #% increased Cast Speed -> #% increased Spell Damage -> #% increased Lightning Damage Other gear: You are looking for the following mods: # to maximum Life -> Balance your resistances -> Energy Shield "
Deathless Kitava Act 10 and Merciless Lab First Try - example of Rare random gear
If you are struggling to find a better wand, use this essence on your best wand base and you should be good to finish all acts and merciless lab: Other gear: # to maximum Life -> Balance your resistances -> Energy Shield With this gear, I was able to kill Kitava Act 10 Deathless and do Merciless lab first try. "
Gems
Main Damage Setup (4-Link): Storm Brand -> Added Lightning Damage -> Controlled Destruction -> Concentrated Effect " Utility Setup (3-Link): Brand Recall -> Arcane Surge (Level 4) -> Flame Dash " Auras: Wrath // Herald Of Thunder // Clarity (Level 1) " Others: Summon Lightning Golem // Conductivity "
Tips
Act 1: Act 1 is our worst act. Different from a Witch, we start far from good nodes like Elemental Overload and we can only have Storm Brand after killing Merveil. Till that, we can use literally any spell. I like to use 2 or 3 link Frost Bolt for Bossing (FrostBolt -> Onslaught -> Added Lightning Damage) and FrostBomb (FrostBomb -> Onslaught) to clear white mob packs. OR Orb Of Storms (Orb Of Storms -> Onslaught) After Killing Merveil don't forget to go back to the town to get your quest reward (Storm Brand spell) Defensive Threshold to help beginners:
You should usually have: - 1200+ Life - 35%+ to all elemental resistances - Done first lab
You should usually have: - 1800+ Life - 40%+ to all elemental resistances - 4-link setup for Storm Brand
You should usually have: - 2700+ Life. - 65%+ to all elemental resistances. - 4-link setup for Storm Brand - Done all 3 first labs. Elemental Overload: It is a common practice to have Elemental Overload (notable passive from the tree) as your main source of damage as you level a new spell character. This is why the PoB Tree for leveling might be so different from the final tree. Because we don't get Critical Multiplier from our gear/tree, we only get raw damage to simplify things. I suggest you to keep leveling until Level 72 before switching to Life Build. League Starter - Life Build
Life Build
How solid is this build?
About build
- 1 million (2 branches) DPS without counting Shock and Flasks and with no damage investment. - 30%+ Block Attack Chance. - 44% Physical Damage Reduction, easily 80%+ with Granite Flask. - Immortal Call with Endurance Charge generation. - Fortify - Immune to all ailments - Chill and Freezes enemies - 5k+ HP / 4.4k+ ES (Level 91) - Easy to push to tier 16 maps (see video below) - Can still be improved (not a full unique build) - Hardcore viable (if you can get the uniques) Here is a video showcasing video, Red mapping at level 72: https://youtu.be/GdqmoubvaQ8 - Tier 14 map with 70+ IQQ at level 72:
POB
" The POB has 3 different trees that you can select: Level 72 Level 80 Level 91
Pantheon, Bandits and Ascendancy
Pantheon
Soul of Lunaris 1% additional Physical Damage Reduction for each nearby Enemy, up to 8% 1% increased Movement Speed for each nearby Enemy, up to 8% Capture Ancient Architect in Pier Map 10% chance to avoid Projectiles Capture Excellis Aurafix in Residence Map 5% chance to Dodge Attack and Spell Hits if you've been Hit Recently Capture The Hallowed Husk in Palace Map Avoid Projectiles that have Chained " Soul of Shakari 5% reduced Chaos Damage taken 25% reduced Chaos Damage over Time taken while on Caustic Ground Capture Terror of the Infinite Drifts in Desert Spring Map Immune to Poison "
Bandits
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Ascendancy
Gems
Main Damage Setup (6-Link): Storm Brand -> Added Lightning Damage -> Controlled Destruction -> Concentrated Effect -> Energy Leech -> Hypothermia You can use Inspiration, instead of Added Lightning Damage, just like POB. It doesn't affect the damage at all. Use it if you have an extra red socket instead of a blue one. " Utility: Brand Recall -> Arcane Surge (Level 6) -> Empower " Fortify -> Shield Charge " Flame Dash " Vaal Righteous Fire " Auras: Herald Of Ice -> Herald Of Thunder -> Enlighten (Level 3+) -> Zealotry " Precision (Level 1) " Cast When Damage Take Setup Cast When Damage Taken (Level 10) -> Immortal Call (Level 12) -> Increased Duration Support (Max Level) -> Summon Lightning Golem (Level 12) " Wave of Conviction? We ignore elemental resistances, so this is useless. Orb Of Storms? Nice raw damage skill for clearing, but kinda hard to fit in.
Gear
Weapon
This combo is super powerful and safe to push to Tier 16 maps. Still, as you get some currency I suggest you to check the improvements section to see ways of getting more damage (which will obviously sacrifice some defense).
Body
Stats to look for: 1. Energy Shield 2. Life 3. Open Prefix to craft "Gain (9–10)% of Maximum Life as Extra Maximum Energy Shield Resistances are just a bonus "
Helmet
Stats to look for: 1. Energy Shield 2. Life 3. Resistances. "
Boots
" If you can't afford them, I recommend any boots like these: Stats to look for: 1. Energy Shield 3. Movement Speed 2. Resists 4. Open prefix to craft LIFE
Belt
Stats to look for: 1. Energy Shield / Life 3. 40%+ Resistances "
Gloves
Mods to look for: - Energy Shield - Resistances -> Frenzy Charge generation for mapping if you don't have another way of getting it. "
Amulet
Stats to look for: Best combination: Dexterity + Strength -> Maximum Life -> Critical Strike Multiplier -> Open prefix to craft: 20% increased Maximum Energy Shield -> Elemental Resistances Others: 1. to all Attributes 2. Spell Damage 3. Cast Speed TIP: you should anoint "Heartseeker" as soon as possible, which is a cheap anointment and a nice damage boost. Of course, if you know what you are doing you can go for other anointments too. "
Rings
" Stats to look for: 1. Assassin's Mark Curse 2. Energy Shield 3. Life 4. Resistances "
Flasks
" "
Jewels
" Stats to look for: Best Damage Mods: +#% to Critical Strike Multiplier with Lightning Skills +#% increased Critical Strike Multiplier for Spells +#% increased Global Critical Strike Multiplier +#% increased Spell Damage while holding a Shield Some of the secondary Damage mods: +#% increased Lightning Damage +#% increased Damage +#% increased Spell Damage +#% increased Cast Speed +#% increased Area Damage Defense: +#% Increased Maximum Life +#% Increased Maximum Energy Shield +#% Resistances "
Build Mechanics
First of all, make sure you read the General Inquisitor Mechanics section. Fighting - You should start by using Shield Charge into mobs to get your Fortify Up and proc Consecrated Ground. - Alternate between using Storm Brand and Brand Recalls Bossing - This build is very tank, so you shouldn't have much problem fighting most bosses. Drop your brand and focus on dodging spells. You might only struggle against bosses with too much HP (e.g. Uber Elder/Sirus), that do Chaos Damage, and/or are Phased. That's why we make the Energy Shield transition at some point. If you want a bossing guide check the The End-game balanced Build for boss mechanics, since I will concentrate all fight tips there.
Improvements
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Unnatural Instinct Viridian Jewel
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Bottled Faith
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Watcher's Eye
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Timeless Jewels
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Body Armour
Body Armour Mods to look for: #% chance to gain a Frenzy Charge on Hit (Reedemer) Killed Enemies Explode, dealing #% of their Life as Physical Damage (Crusader) Spells have #% to Critical Strike Chance (Shaper/Hunter) - Open Prefix to craft "Gain (9–10)% of Maximum Life as Extra Maximum Energy Shield - LIFE - Energy Shield / Resists. "
Rings
Opal Ring double influenced (Shaper + Elder) With the following mods: - Curse Enemies with Level # Assassin's Mark on Hit - #% increased Critical Strike Multiplier + Mark Of The Shaper Opal Ring "
Gloves
Unique for mapping: - Spells have critical strike chance corruption Influenced Rare gloves Mods to look for: - #% chance to Unnerve Enemies for # seconds on Hit - Culling Strike "
Helmet
BiS (Best In Slot) Helmet, is probably just a helmet with huge ES + Life + Resists, but if you wanna more damage you can use: Unique Crown of the Inward Eye Prophet "
Amulet
Mods to look for: 5% of Non-Chaos Damage as extra Chaos Damage (Elder) +1 to Level of all Intelligence Skill Gems (Hunter) #% increased Damage per # Intelligence (Shaper) "
Amulet anointments
Constitution (Gold Oil + Gold oil + Silver Oil) is a very strong anointment (A lot of life) but also more expensive compared to Heartseeker. Last edited by MetalCrawler#5638 on Mar 25, 2020, 9:36:30 AM Last bumped on May 19, 2021, 4:54:04 PM
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The End-game balanced Build
Energy Shield Build
Why should I go for Energy Shield?
About build
Energy shield gear is not a budget gear but it will always pay off. The reasons are many, but here are some: - Leech Spell Damage as Energy Shield - Low Life mechanics (Ability to reserve your life) - Our PoE Skill Tree "damage side" (top side) is also closer to Energy Shield related points, this means we end up with: More Spell Damage, More Energy Shield, More Energy Shield Regen (Easily 10%+). TL;DR: You will do more damage than Life Build but you need to invest. General Stats: - You can easily reach 7 Million Shaper DPS (2 branches) in fights you can generate charges like Uber Elder. - 20%+ Block Attack Chance. - 25% Physical Damage Reduction, easily 55%+ with Granite Flask. - Immortal Call with Endurance Charge generation. - Flesh and Stone - Fortify - Immune to all ailments - Chills and Freezes enemies - Between 7-9k Energy Shield depending on the gear you choose - All content viable. - Can still be improved (not a full unique build) For videos of the build, please check the beginning of the guide.
POB
" This POB is just a general guideline. You should know what stats you are looking for and how good your jewels are, be free to make adaptations and path to good nodes as you like. I have changed my tree many times on my way thru 94. Anyway, I recommend you to have at least 7k Energy Shield and 75% to all elemental resistances.
Pantheon, Bandits and Ascendancy
Pantheon
Soul of Lunaris 1% additional Physical Damage Reduction for each nearby Enemy, up to 8% 1% increased Movement Speed for each nearby Enemy, up to 8% Capture Ancient Architect in Pier Map 10% chance to avoid Projectiles Capture Excellis Aurafix in Residence Map 5% chance to Dodge Attack and Spell Hits if you've been Hit Recently Capture The Hallowed Husk in Palace Map Avoid Projectiles that have Chained " Soul of Shakari 5% reduced Chaos Damage taken 25% reduced Chaos Damage over Time taken while on Caustic Ground Capture Terror of the Infinite Drifts in Desert Spring Map Immune to Poison "
Bandits
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Ascendancy
Gems
Main Damage Setup (6-Link): Storm Brand -> Added Lightning Damage -> Controlled Destruction -> Concentrated Effect -> Energy Leech -> Hypothermia " Utility: Brand Recall -> Arcane Surge (Level 6) -> Empower " Fortify -> Shield Charge " Flame Dash " Vaal Righteous Fire " Auras: Zealotry -> Blood Magic " Flesh and Stone " Herald Of Ice -> Innervate -> Enlighten (Level 2+) -> Discipline " Cast When Damage Take Setup Cast When Damage Taken (Level 10) -> Immortal Call (Level 12) -> Increased Duration Support (Max Level) -> Summon Lightning Golem (Level 12) " Precision (Level 1) -> "
Gear
Core
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Weapon and Shield
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Helmet
Stats to look for: 1. Energy Shield 2. Resistances. "
Boots
" If you can't afford them, I recommend any boots like these: Stats to look for: 1. Energy Shield 2. Resists 3. Movement Speed
Belt
Stats to look for: 1. Energy Shield 3. 40%+ Resistances "
Gloves
Mods to look for: - Energy Shield - Resistances "
Rings
" Stats to look for: 1. Assassin's Mark Curse 2. Energy Shield 4. Resistances "
Flasks
" " "
Jewels
" " Stats to look for: Best Damage Mods: +#% to Critical Strike Multiplier with Lightning Skills +#% increased Critical Strike Multiplier for Spells +#% increased Spell Damage while holding a Shield Some of the secondary Damage mods: +#% increased Lightning Damage +#% increased Global Critical Strike Multiplier +#% increased Damage +#% increased Spell Damage +#% increased Cast Speed +#% increased Area Damage Defense: +#% Increased Maximum Life +#% Increased Maximum Energy Shield +#% Resistances "
Crafting Tips
" REMEMBER: Don't craft for yourself, craft good items and try selling items that can be used by others.
Weapon
Step 1
Step 1: Get a Shaper Opal Wand Base or a Shaper Profane Wand Base. ITEM LEVEL 85+ "
Step 2
Step 2: Use Alterations Mods you are looking for together: (100–109)% increased Critical Strike Chance for Spells (Tier 1) Gain (7–8)% of Elemental Damage as Extra Chaos Damage (Tier 1) If it's your first wand in the League you might be fine with: (80–99)% increased Critical Strike Chance for Spells (Tier 2) "
Optional Step 2.5
Step 2.5 OPTIONAL: Imprint (copy) your magic weapon using a Craicic Chimeral beast "
Step 3
Step 3: Use a REGAL ORB and pray for Chris Wilson for a good MOD. Best mods are: SUFFIX: #% increased Cast Speed #% to Global Critical Strike Multiplier PREFIX: +1 to Level of all Lightning Spell Skill Gems Adds (3–10) to (126–133) Lightning Damage to Spells "
Step 4
Step 4: Craft the following mods: 1. Can have up to 3 Crafted Modifiers IF YOU GOT A SUFFIX WITH REGAL: 2. (46–50)% increased Spell Damage Gain 4% of Non-Chaos Damage as extra Chaos Damage 3. Adds (3–9) to (106–112) Lightning Damage to Spells IF YOU GOT A PREFIX WITH REGAL: 2. (46–50)% increased Spell Damage Gain 4% of Non-Chaos Damage as extra Chaos Damage 3. +(25–28)% to Global Critical Strike Multiplier "
Gloves
I suggest you to find a high ES glove, iLVL 85+, without influence, with ONLY 1 prefix and ONLY 1 suffix open. https://www.pathofexile.com/trade/search/Delirium/249k03DIk Then: 1 - Craft "Cannot roll Attack Modifiers" 2 - Slam a Hunter Exalt Now you have % chance to Unnerve Enemies for 4 seconds on Hit 3 - Remove crafted mods 4 - Craft whatever suffix you want This is probably the strongest thing you cand do!
Build Mechanics / Bosses
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Improvements
" The End-game Luxury Bosskiller
Energy Shield BossKiller
Why should I go for this build?
About Build
Storm Brand is a great and balanced skill and does many things very well. If like me you got to a point where you already made a better mapper/delver char, like a bower, you will get yourself thinking about what you could do with your Inquisitor. So this build doesn't intend to make the best boss killer in the game. It is just a for fun cannon glass build. Stats: - 6+ Million DPS per branch (12 Million DPS) with no Vaal/no charges, only flasks and spell chain. - 51% Chaos Damage - 7k Energy Shield (you can get more if you have the budget) - Damage enough to kill most bosses in seconds (check Drox Gif at the beginning of the guide) Disclaimer: "
POB
" Making a guide like this takes time, so I apologize for not giving much more information right now.
Build Mechanics
Different from the balanced build, here we don't need many mechanics to fight bosses, since we just try to kill them really fast and not worry about dodging many things. Still, for phased bosses (Sirus) you will need to be dodgy. General Bossing: Start by casting Wither Totems -> Cast your Storm Brand and Brand Recalls (To trigger Arcane Surge), use your Flasks, Use Focus and Run around to dodge stuff. Bosses should die in the first rotation of this combo. Last edited by MetalCrawler#5638 on Mar 25, 2020, 9:41:41 AM
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Any end game videos?
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Last edited by MetalCrawler#5638 on Feb 4, 2020, 11:15:27 AM
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" I just added a new section at the beginning of the guide. Deathless Uber Elder and Tier 16 maps will be added soon. |
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Kudos, man. very nice and detail-oriented guide. Really like to try Inquisitor next, even a league-starter in next league. a couple of questions for leveling as a league-starting build.
1. do you think if it's better to pick Alira instead of Kill all? 2. would you suggest level up with OoS + Wave of Conviction while doing ACT1 to ACT10? thank you very much. Last edited by TxE4GL3k#0366 on Feb 5, 2020, 12:46:54 AM
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" 1. Alira is great, I just don't advise to keep her if you can reach 75% resistances without her. Usually, two points means a lot, especially in the end-game. I could finish just fine without her. The problem usually is Physical Damage/Projectiles (cause we don't have armor) and if you don't have enough damage. Keep in mind it is super important to keep upgrading your wands to make sure you are one-shotting most mobs. Also, remember to craft resistances when necessary, many people don't like to use crafting bench while leveling but it's super good. 2. I love storm brand, it's also a choice for speedrunners. I don't have experience with OoS + Wave of Conviction, the only thing I know is that it was nerfed in early levels in 3.9 (probably cause its too good). So, if you have experience leveling with these spells you can definitely use them. Good luck! |
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I'm only in the mid 40's but loving the path of the leveling PoB's, its keeping everything very smooth!
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" Nice! Thx for the feedback! |
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New to the game, i am looking for a starting build for the next season.
Just one quick question : I got medical problem and i can't play a build with spam click on the mouse/keyboard (i mean not every 0,05 seconds). Is your build ok for that problem? :/ Thank you |
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