0.10.4 Patch Notes

Chris
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When a monster is spawned or approached for the first time, the number of players in the instance is checked. Side areas or teleports in a map still check everyone in the whole map.


How does this work with Brutus? One person enters and bam its spawned for 1?
You expect me to act as something I'm not? I picked this name for a reason.
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Chris wrote:
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Zestro wrote:

You don't get it, I know the diamond supporter who brought this multi-boxing issue up with Chris, I can even ask him for the skype conversation. This patch wasn't suppose to happen for awhile but Chris pushed it out faster cause of the conversation with 1 Diamond Supporter via Skype.

Chris knows who I'm talking about, I'm not going to name anyone but I think it's bullshit that this is how patches work.


These changes have been in the works for a long time. I have certainly accelerated their deployment due to the community being concerned with them. That is indeed how patches work - we try to fix things the community tell us are high priorities. Systems like movement simulation sync and client performance are getting similar attention.


Thanks a lot dude but if you want to play with the big boys you have to discard your community feedback, look at EA/blizz/ubi and start not giving a fuck about us ;) and Thanks ive never seen a team put up so much stuff in a game so fast.
Thanks for another great update! Keep up the good work guys!

Now I'm off to find my Arctic Armor...
Wow, you guys work REALLY fast.

I'm... Speechless in the best way as usual. :- )
Here since Closed Beta. Never found a Mirror. Still love PoE. :- )
So many new skin effects for "Cyclon" - why ?
SC legues V
OMFG! Facebraker + Cyclone is finally playable! That's why i don't regreat a single coin spended on this awesome game! Keep up the great work guys of ggg! :D
Any particular reason Arctic Armor doesn't work with Blood Magic?
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Chris wrote:

1.05. Alpha. Today.


Waiting patiently. :)
OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI
CB: BazzVtwo - 73 Dual Spork Totem/LS Templar
CB: BazzVseven - 76 Lightning Strike Mara
CB: BazzVfive - 78 Lightning Strike Mara
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BazzV5 wrote:
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Chris wrote:

1.05. Alpha. Today.


Waiting patiently. :)

Hahaha oh wow, fantastic.
same name in-game
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Arrogant wrote:
Chris
"
When a monster is spawned or approached for the first time, the number of players in the instance is checked. Side areas or teleports in a map still check everyone in the whole map.


How does this work with Brutus? One person enters and bam its spawned for 1?


I've clarified this exact situation in the text below the patch notes in the initial post of this thread.

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Guurt wrote:
I hate to say it, but the lack of any real attempts at fixing some of the most glaring problems is getting kind of old.

Every time there is a patch I eagerly read the patch notes only to find the patch incredibly underwhelming.

I'm still playing and won't go anywhere too soon. But at some point you need to start addressing some of the real problems with this game.


We're working on them but are careful not to deploy dangerous changes to the realm without sufficient testing.
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