Kitava Thirst Data

Raw Data from Simulation 10 million trials (assuming 6%-51% faster cooldown recovery)

New: Refer to this google sheet on how to pick your breakpoints (i.e probably either stick below 10 or go all in for 15-19.9)


Pre 3.11
Spoiler
Nominal Proc Rate: 30%

Skill Use Rate Tier: 0-10
Procs: 3001022
Average Proc Rate: 30.01%

Skill Use Rate Tier: 10.1-20.1
Procs: 2308847
Average Proc Rate: 23.09%

Skill Use Rate Tier: 20.2-30.2
Procs: 1876387
Average Proc Rate: 18.76%

Skill Use Rate Tier: 30.3-40.3
Procs: 1578702
Average Proc Rate: 15.79%

Skill Use Rate Tier: 40.4-50.4
Procs: 1364594
Average Proc Rate: 13.65%

How you should consider your breakpoints in this case:
Spoiler
Try not to go above green until you can hit the next yellow for recouped losses + improved consistency.

Takeaways:
Kitava's Thirst is the worst item in the game

Notable thresholds:
Multiples of 10 (or just under) - optimal skill use rates for local maximum proc

13.00,
24.61,
35.66,
46.28,
These are thresholds where proc rate is no longer worse than previous local maximum

Methodology for critique if I messed something up:
Spoiler

Nominal Cooldown: 0.10s
Server tick rate: 0.033s
-> Real Cooldown is 0.132s

with 6% (the lowest tier of cooldown recovery available) to 51% (unobtainable) the nominal cooldown time is 1/(10*(1+0.06)) to 1/(10*(1+0.51))
= 0.0943 to 0.0662 seconds
which all round to 0.099s from server tick rate -> to never have cooldown Skill Use Rate is 1/0.099 ~= 10.1.

We'll let Skill use rate of 0-10.0 (some leeway just to be safe) be tier 1 and starting at multiples of 10.1 be tiers after.

For each Tier the skill use cooldown count is tier-1

eg, At 25 uses per second -> period between uses is 1/25 = 0.04s, let a trigger occur at t=0
t= 0.04 a skill used again but cooldown is active
t= 0.08 a skill used again but cooldown is active
t= 0.12 the cooldown has passed and 30% chance to proc.

so at 0-10 tier the cooldown is 0 skill uses, at 10-20 it is 1 skill use, etc.
When a proc occurs we are placed into state of cooldown and the next tier-1 attempts guarantee fail (0-10 tier has effectively 0 cooldown).

Simulation occurs according to above settings.
Last edited by biyte#7917 on Aug 16, 2023, 12:33:53 AM
Last bumped on Nov 29, 2019, 8:47:54 PM

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