With bow re-works, will excess arrow finally de-spawn?
Few leagues back, I had posted about how having tons of arrows stuck to walls caused an increase of lag and even crashing on consoles. Suggested adding a spawn timer to these arrows or a max arrow count to reduce them. Just curious if this is going to be fixed with this new league or sometime later or not even looked into.
TrueAchievements - https://www.trueachievements.com/gamer/Corrison XboxClips - http://xboxclips.com/corrison Last edited by Corrison on Nov 20, 2019, 3:46:35 PM Last bumped on Nov 21, 2019, 11:01:24 AM
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I remember that post - didn't things improve a bit during the League, enough to drop the Wand and pick up the Quill Rain?
My guess is that we have a better chance of getting a further improvement if stuck arrow bloat is a problem on the PC side too (on the theory that GGG might address it in order to make the Bow League feel a little better on older machines). If it is a problem specific to Console, then who knows? I expect that Jeff&Team are pretty consumed with porting all the changes over to Console. (I also expect that they do not start on that job until the PC side has reached a certain point on the New League, which further narrows the opportunities for Console specific stuff.) Formerly posted under AnExile_onthePath
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" It only got slightly better after upgrading to an external SSD. Regular mapping became fine up to reds, and any bosses or tough enemies that took more than 1 min to kill or multi-phase became laggy. I bring it up again because of a clip I saw during Exilecon. Arrows can bounce off of things now and still get stuck to walls. Assuming the ones that bounce will de-spawn after they stop moving, how many times will they bounce off of the ones already stuck to a wall? Add on that you will probable continue firing multiple arrows that will bounce or stick causing more performance issues, and we are worse off than before. TrueAchievements - https://www.trueachievements.com/gamer/Corrison
XboxClips - http://xboxclips.com/corrison |