3v3 game UI is bad
Look at this bullshit:
state: a character got killed on 3v3 arena observation: "Spectating" label overlaps with "red team flag has been taken" tooltip "stop spectating" button do nothing. Character list shows both teams characters. Feedback: a dead character on CTF arena • should not switch to the "handicaped" spectator mode. • should either immediately resurrect (wrong from the gameplay perspective) or should stay where it was killed for the whole resurrection delay. • UI needs some sort of "representation of delay" until resurrect, a timer, a progress graph, any plain notification "you are dead but you can keep playing in few seconds" Upon entering 3v3 arena all players have (some unknow) time to load assets, that delay has no visible timer, that delay should be considered by the "match starting" timer. 3v3 match should start sooner. You know, the game is barely playable without SSD, a wild guess: 90% of PoE PvP players have got SSD already. Normally camera is locked on your character, it's a core game mechanics, But even at 40ms latency on lockstep network mode character on 3v3 arena always offset while moving from the fixed position in the middle of the screen, like if we using a semi-free camera. This is wrong. This camera behaviour is not needed, it's causing positioning issues, it hurts any fast pace playstyle. There is no way to interact with your team. character frame menu is disabled - you can't form a party easily before match start. Local chat is flooded with "killed by" messages - you neither can use it effectively. Suggestion: Team on arena should get the same treatment as pve party. Problem: impostor syndrome Solution: nerf everything Result: depressing mess Last bumped on Oct 26, 2019, 11:38:26 PM
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