Need advice on delving and headhunter..

So was thinking, how do people survive in deep delve (around 1k) with 5k hp, not a jugg and ~300k or 1mil dps only..

Atm im at delve 600 and monsters can one shot me as 7k 9endurance charges.
And my dps is around 1mil.

IM NOT TALKING ABOUT 10K DEPTHS.... nor builds with crazy expensive gear.

I get it, if you get first squishy rare, you steamroll but still, you cant reroll delve often if you get unlucky vs mobs or in dangerous areas.

1. So, even guys with HH, they dont have enough dps to safely kill every rare they encounter, before they can steamroll.

2. How the heck they survive if they dont have buffs? One shot is certain.

3. How the heck they deal with mobs if they dont have enough damage to kill mobs? Sounds like a lot of dying and repeating same area over and over..

4. How do they darkness delve? They dont check for walls anymore? 5k hp puny shadow or, chieftain or all squishy ascendancies - thats basically one shot on mere shrieker or other mobs by checking for a single wall.

What exactly am I overlooking? Are they just die over and over constantly until they steam roll the area from node to node?
I dislike rarity so much im almost quitting poe2. GGG.
Last edited by webas#6820 on Oct 22, 2019, 4:06:42 PM
Last bumped on Oct 23, 2019, 7:28:12 AM
They forsake all the points you put into life and endurance charges to massive ramp up ranged damage and yes they do kill everything before it touches them.

Its all one hit at 3k, 4k, 5k etc.

Even ground degens are impossible to survive with max chaos resists so most all are CI based to be chaos immune.

Saw one kill Aul at 10k or something dumb with 1.7k energy shield only (CI build). He obviously had to be perfect.

They dont get unlucky, they either one shot the rares or die.

Consider, if you can do 1M dps this tanky, they can do screen clearing 5M dps easily enough if they are only speccing damage. Most rares don't have 5M effective health.

Also, you may know or not, but health pools cap so its really no more dangerous at 15k depth than it is at 3k. You kill the mobs just as fast, and one hit will kill you at either depth. The only difference is cost of routes.
"
trixxar wrote:
They forsake all the points you put into life and endurance charges to massive ramp up ranged damage and yes they do kill everything before it touches them.

Its all one hit at 3k, 4k, 5k etc.

Even ground degens are impossible to survive with max chaos resists so most all are CI based to be chaos immune.

Saw one kill Aul at 10k or something dumb with 1.7k energy shield only (CI build). He obviously had to be perfect.

They dont get unlucky, they either one shot the rares or die.

Consider, if you can do 1M dps this tanky, they can do screen clearing 5M dps easily enough if they are only speccing damage. Most rares don't have 5M effective health.

Also, you may know or not, but health pools cap so its really no more dangerous at 15k depth than it is at 3k. You kill the mobs just as fast, and one hit will kill you at either depth. The only difference is cost of routes.


Yeah, im not asking about 10k depth builds.. Im asking about any random 1k builds that you can check in poe.ninja... they all squishy with low damage. Read post next time before answering. thanks.
I dislike rarity so much im almost quitting poe2. GGG.
Nice attitude. Not sure why you think its harder for people to survive at 1k then it is 3k or 10k?

You dont get hit, either avoidance or killing fast or from a distance. You dont tank.

Let me guess, you are dying and pissed that people make it past you without gearing for tanking.. even most tanky builds dont go much past you. You are at the limit of facetanking.

If you want to go further - well, you seem to have little defense aside from life and endurance charges, which only reduce your elemental taken by 8%. Purity of fire/ice reduces another 20% but thats it.

And zero chaos resistance on any gear. You are tanky against a few encounters, mostly physical, but you have less defense against elemental or chaos than most ES or MoM builds. Particularly if they loreweave or otherwise raise resists, and if they have chaos resists.

You aren't running any defensive curses.

To go further while facetanking you need to layer defenses, curses, armor, evasion, +fortify effects, etc.

But even that will dry up not much further down the mine.

You generally can't out-tank delve, at least not at any real depth, its kill or be killed.
Last edited by trixxar#2360 on Oct 22, 2019, 7:07:00 PM
Well, yeah I hate people who just glance at post and ignore my specific questions. Hence numerization.

But i do appreciate the help.

Can you explain how these builds play in delve? They barely have any dps...

Spoiler
https://poe.ninja/challenge/builds/char/riddle67/RiddleCycle?i=2&search=class%3DSlayer%26sort%3Ddepth-solo
1.6mil dps, and he is twice or 3 times a squishy than my jugg.
Same with all slayers, they would get killed by white mobs..

Assasins:
Garbage dps ~400k..
zero defences
https://poe.ninja/challenge/builds/char/sohnsohn/Padak_?i=7&search=class%3DAssassin%26sort%3Ddepth-solo

Same examples can be picked from each class - ignoring the rangers with their big dps builds.


How they delve so deep with no dps? I have to ask you same thing how many times before you decide to answer? Well, seems you are unable to unveil the mystery..

p.s. this is my first time delving to be honest so I dont know much yet.
I dislike rarity so much im almost quitting poe2. GGG.
"
webas wrote:

Assasins:
Garbage dps ~400k..
zero defences
https://poe.ninja/challenge/builds/char/sohnsohn/Padak_?i=7&search=class%3DAssassin%26sort%3Ddepth-solo


I've just taken a look at this build. If you just take a look at the stats provided by poe.ninja, I agree with you. but if you invest 2-3 minutes in PoB in order to check the build, you'll notice a different picture.

First of all, the 366k dps seems right, but that's per storm brand. he's able to cast 5 of them, which would mean 1.8 million dps. with the 20% increased cast speed via elusive which isn't in the calculation I think we end up around 2 million dps.
Besides that, the Impulsa proc's are missing, which should make a noticable difference for the AOE clear.
The constant amount of hits + 26es/hit via watchers eye also provide alot of sustain against darkness, since the hits afaik still count even if they do no damage because the enemies are immune.
You say Prison Cell, I hear 'Holiday'.
"
webas wrote:
Assasins:
Garbage dps ~400k..
zero defences
https://poe.ninja/challenge/builds/char/sohnsohn/Padak_?i=7&search=class%3DAssassin%26sort%3Ddepth-solo

How they delve so deep with no dps? I have to ask you same thing how many times before you decide to answer? Well, seems you are unable to unveil the mystery..
p.s. this is my first time delving to be honest so I dont know much yet.

They have great DPS if you check their PoB (at least in that example) as mentioned above.
They rely on their DPS power while keeping distance from monsters.
They will die here and there but you can still progress through delve with lots of resources.
If you prefer different approach check HC Blight builds.

Your build has limited mitigation vs elemental damage.
Try to stack more "reduced damage taken" modifiers (fortify effect; Wise Oak,..).
They will stack with other "reduced damage taken modifiers" from your ascendancy additively (Unbreakable, Unrelenting)

You can allocate Rampart, Steadfast for an extra fortify effect.
There are timeless jewels (Lethal pride, big lottery jewel though), fortify effect od helm with delve mod, essence amulet etc.
You can use Wise Oak (hard to balance all resistances though)
Nebuloch weapons are popular for that etc.
More mitigation usually means less DPS potential so choose wisely:)

Btw if you have decent armour use Molten shell / Vaal molten shell instead of Steelskin.
You need to selfcast Molten Shell but it gives you tons of mitigation (doesn´t work for DoT though).
There are also DoT /on kill effects you need to deal with (either destroying corpses, manual dodge or deal with the damage)
You should upgrade your chaos resistance (you can get a bit from end charges though) and try to get shock imunity eventually (flask)
Use Path of Building to get an idea about your true mitigation (vs high physical) and elemental damage.
GL Exile:)
Last edited by Rakiii#5559 on Oct 23, 2019, 7:33:10 AM

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