Pyroclast mine projectile shotgun?

As description Pyroclast "Fires an additional Projectile for every 2 prior Mines in"
Do these additional projectile shotgun as molten strike dose?
projectiles generated at the same time (like fireball with gmp) doesn't shotgun. Projectiles that are fired in a sequence (ice spear with gmp) do.
Just throw a few mines around you and figure it out yourself.
You say Prison Cell, I hear 'Holiday'.
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Judaspriester wrote:
projectiles generated at the same time (like fireball with gmp) doesn't shotgun. Projectiles that are fired in a sequence (ice spear with gmp) do.
Just throw a few mines around you and figure it out yourself.




hmmmm ice spear projectiles from gmp shotgun? never heard about that...
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Imperialsirens wrote:

hmmmm ice spear projectiles from gmp shotgun? never heard about that...


AFAIK they do, but I'll check this again this evening with a friend in arena.
You say Prison Cell, I hear 'Holiday'.
There are multiple types of shotgunning.

The "true" shotgunning using multiple projectiles that were cast at the same time was removed many patches ago.

Then GGG implemented "firing in sequence" like Barrage and Ice Spear. Those projectiles are delayed but can all hit one target.

Finally we have "technically not shotgunning" but area overlap. Main cases used to be Fire Ball and Explosive Arrow. Additionally this was Molten Strike's main selling point. The projectiles themselves cannot hit the same target, but they explode in an area. If these areas overlap, they can deal damage multiple times.

Pyroclast Mine also has exploding projectiles. So yeah, they "shotgun".
"
Vias_Myton wrote:
There are multiple types of shotgunning.

The "true" shotgunning using multiple projectiles that were cast at the same time was removed many patches ago.

Then GGG implemented "firing in sequence" like Barrage and Ice Spear. Those projectiles are delayed but can all hit one target.

Finally we have "technically not shotgunning" but area overlap. Main cases used to be Fire Ball and Explosive Arrow. Additionally this was Molten Strike's main selling point. The projectiles themselves cannot hit the same target, but they explode in an area. If these areas overlap, they can deal damage multiple times.

Pyroclast Mine also has exploding projectiles. So yeah, they "shotgun".


Thanks A lot
"
Judaspriester wrote:
"
Imperialsirens wrote:

hmmmm ice spear projectiles from gmp shotgun? never heard about that...


AFAIK they do, but I'll check this again this evening with a friend in arena.



Never knows IS can shotgun. Good to know, thanks!
"
Imperialsirens wrote:

Never knows IS can shotgun. Good to know, thanks!


It wasn't always the case. The original version of IS could not shotgun. However, for whatever reason (perhaps because Freezing Pulse is already the clearing equivalent), they changed Ice Spear to be the cold Barrage of the Spell world.
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Is there any way to see the dps that the projectile of the mine deals? Been trying to find it but been struggling, is it the same as the initial explosion? The dps shows "average damage". So does Path of Building. However, neither of the dps' scale with projectile number (tested by activating dying sun). I am trying to get a sense of how much of a dps increase increasing my number of projectiles is. If anyone knows, or knows where to find out it would be appreciated.
When a skill doesn't say that projectiles deal X less damage (molten strike), it usually means they deal the same as the tooltip (I mean per hit, not dps which is always wrong).

Calculating damage depends on the number of mines in the chain.

1 Mine = explosion + 2 projectiles.

Chain of 5, means 5 explosions, (5th round) 6 projectiles, (4th round) 4 projectiles, (3rd round) 4 projectiles, (2nd round) 2 projectiles (1st round) 1 projectile.

so 5 explosions and 18 projectiles.

The enchant would make it 5 explosions and 28 projectiles.

GMP + enchant would make it 5 explosions and 48 projectiles.


GMP sounds good, but it gets worse and worse the longer the chain is, because at 40 chains, you get +20 extra projectiles, where GMP is only adding 4 more, and its lowering damage and preventing a 6th dps link.

GMP, as usual, is probably a lot better for clearing because you get no long chains, but much worse for bosses.
Last edited by trixxar#2360 on Jan 24, 2020, 4:33:14 PM

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