Is regeneration counted as recovery?

I thought it was. But the Necromancer's passive "Bone Barrier" doesn't work with energy shield regeneration(It boosts energy shield recharge rate though). Can ggg confirm it buggy or intended?
Last bumped on Sep 13, 2019, 10:51:43 AM
Regen and Recovery are 2 different things.

Like, you can use mana flasks to recover mana in a No mana regen map

I quote from the wiki:
Recovery
Recovery refers most often to life, mana or energy shield recovery. All gaining of life, mana and Energy shield is recovery, it can be found for example in flasks but is not unique to it.[1][2] There are multiple types of recovery, for example:[3]

Energy shield Recharge Rate
Regeneration provides passive recovery over time.
Leech grants recovery based on damage dealt with the specified type of damage.
Certain Flasks grants recovery when consumed.
All "Gain on hit" and "Gain on kill" effects
"
necroqin wrote:
I thought it was. But the Necromancer's passive "Bone Barrier" doesn't work with energy shield regeneration(It boosts energy shield recharge rate though). Can ggg confirm it buggy or intended?


Are you only looking at the character page? because it's not reflected there.

Last time i looked into it all forms of 'recovery' are affected by increased recovery bonuses, but it doesnt show in the stat sheets (kinda like how aura or curse effect isnt reflected on the auras/curses themselves).

Potions, leech, regen, recharge, 'on-hit' things are all included under recovery afaik, which means these stats also benefit things like watchers eye ES on hit.
1) regen is indeed type of recovery a is affected by recovery mods
2) modifiers to life recovery do not affect regen numbers in character sheet. this is purely a display issue and its like that since forever
IGN: Eric_Lindros
CET: Timezone
Is there another way, other than character page, that can provide more accurate numbers?
Path of Building. But it does not always include all mods either. you can see the ones not counted in red color.

Other than that, its really simple. you sum up all the sources of increased recovery (Bone Barrier, Watchers eye Vitality mod, belt mod etc) and multiply it by the base regen shown by character sheet..

for example, if you have 500 base regen, 30% increased recovery from Bone barrier and 20% from the belt, you end up with 500 * 1.5 = 750 regen
IGN: Eric_Lindros
CET: Timezone
Because it's applied after the other calcs are done, I assume this means you can exceed the life/es leech caps.
Leech mechanics (including caps) only apply to leech - not to any other form of recovery.

In general, increased recovery should benefit anything that is recovery. But an increase in a specific type of recovery would not normally benefit other types of recovery.
Last edited by GreyLensman#5323 on Sep 10, 2019, 12:53:31 AM
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GreyLensman wrote:
Leech mechanics (including caps) only apply to leech - not to any other form of recovery.

In general, increased recovery should benefit anything that is recovery. But an increase in a specific type of recovery would not normally benefit other types of recovery.


What i mean is, if your at your maximum amount of leech/second e.g. leeching 20% life per second, then increasing life recovery should (?) let you recover 30% life from leech per second i.e. it's applied after the caps.

(I'm not saying that is how it works, its more of a question than a statement).
Last edited by Asmosis#7365 on Sep 10, 2019, 8:23:15 AM

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