Enchants to corrupt and mirrored items

With the addition of more and more enchants every update, could we please be allowed to place them on corrupted or mirrored items? Even if the cost is high, like with sockets -- due to enchants being build enabling, and now being a bigger part of the game mechanics.
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Last bumped on Aug 23, 2019, 7:12:19 PM
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Friagram wrote:
With the addition of more and more enchants every update, could we please be allowed to place them on corrupted or mirrored items? Even if the cost is high, like with sockets -- due to enchants being build enabling, and now being a bigger part of the game mechanics.


That's literally the entire point. You're SUPPOSED to enchant before you corrupt, because when you corrupt you're gambling the enchantment+item combination.
I do not think you should be able to add Blight/oil enchants to corrupted items--particularly because you can abuse it by fishing for good corruptions and only later add expensive enchants to get double benefit.

I would not mind if you can add enchants for mirrored items as mirroring is rare and costly. I'm also not sure if there is a lot of mirrored jewellery in challenge leagues so it might not be an issue.
Helmet enchants should be doable as well.
And "fishing for a good corruption" will be done anyway, just... it's not feasible to go and enchant something in lab and then corrupt it.
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Really, with how rare mirror is, it really does need to be adjusted. It would be much better if a mirror just locked in the items on the rare like synthesis does, making them gold/grey so that they can not be modified EVER.

This would open up new crafting options, that would still be expensive but worth it to some players.

If you had a nice ring with 5 mods, you could mirror it, and you get those 5 mods locked in. You could then craft the 6th mod, enchant the item, or even corrupt it.

Likewise, if you have a mirrored 4 mod item, you could use exalted orbs, and then scour it to try for other mods.

And of course, you couldn't mirror a mirrored item, so it would prevent the problem with people making "perfect items" and then just mirroring them. You'd have to invest heavily into each copy made.

In any event. It would be great to just be able to enchant mirrored items. Benchcrafts would be amazing though.. Even if they cost a mirror shard each to do.
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Perhaps this may be a case of "careful what you wish for" - in this case, asking to have the "Mirror" rules changed. It would be rare for GGG to grant an exact wish.

Never having had the pleasure of using a Mirror, I can only surmise what the consequences are, but it seems to me that the only Craft-risk (not the Currency commitment) is that the user will change their mind (or GGG will change it for them). So if the Community wants to buff Mirrors, then perhaps there will be a need for a balancing debuff - a material chance to destroy the item instead comes to mind first.

Personally, I do not think that Mirrors are in any great need of a buff. Now if you said Looted Mirrored items (so just random drops), now it gains appeal to a broader audience. And that could be the Path to extending it to items mirrored by a Mirror.
Formerly posted under AnExile_onthePath
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walkjohn55 wrote:
Perhaps this may be a case of "careful what you wish for" - in this case, asking to have the "Mirror" rules changed. It would be rare for GGG to grant an exact wish.

Never having had the pleasure of using a Mirror, I can only surmise what the consequences are, but it seems to me that the only Craft-risk (not the Currency commitment) is that the user will change their mind (or GGG will change it for them). So if the Community wants to buff Mirrors, then perhaps there will be a need for a balancing debuff - a material chance to destroy the item instead comes to mind first.

Personally, I do not think that Mirrors are in any great need of a buff. Now if you said Looted Mirrored items (so just random drops), now it gains appeal to a broader audience. And that could be the Path to extending it to items mirrored by a Mirror.


We can socket corrupted items.
Not mirrored items.

But now you can change links and sockets of corrupted items.

The main issue is that mirrors never see use on league, due to its short nature. That is fine. League play grants other benefits.

We have just recently seen some love for the permanent league with the map vendoring and tab conversion buttons. League never experienced that.. taking 4+ hours to dump a map tab out and put new maps in.

Similarly with mirrored items. You only see them in the std league. Some minor changes will make them more versatile, and could actually make them worth getting in league too.

Making mirrors more common is a horrible idea. They should remain rare.

As for looted mirrored items. Same deal. I think U should have locked mods, but be able to add crafts or enchant. Likewise, a new sextant mod could make mirrored rares drop (like vaal winds) to give some chance craft opportunities. Right now dropped mirrored rares are worthless.
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bad idea.
the only reason corruption is so powerfull because you cant modify the item afterwards.
this is not a good idea and not balanced at all.
Trust your mind and strengthen your abilities!
Last edited by MrsDeath_#3960 on Aug 23, 2019, 7:14:57 PM

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