Frenzy Duelist Build

Can't find much about frenzy duelist builds except the same outdated thread.
Frenzy seems great, but is it viable? On its own? With Flicker? Cleave? Sweep?
Thoughts on this build please.

http://www.pathofexile.com/passive-skill-tree/AAAAAgQBBS0FtQzyDjwOrRRxFHUb-iFgJd8n1Si1KaUshTB8Mgk2PTpSOrM-z0CgQapEnk4qUUdTu1WpVgRW-loaW69fOWBLYIhhUmqTbmlyqXRBdO108XfXeu982X8rhNmGYI2_kAqXtJkrnrmfy6QZpMKly6cwq8WsurBztkG9gb3mvqe_1cAPxFjEuMqQ0k3V7d0N3ePstu9O8fT3Mve--Ov8xQ==
I can't believe how this thread reminds me of http://www.pathofexile.com/forum/view-thread/254358

So what you're lazily telling me I don't have enough defense and health?
Or what?
Because I'm not at 120 points and I'm not doing Evasion.
Anyway I guess i know this build isn't optimal.
I'm asking what nodes are priorities that I should take are what weaker ones I took that I should lose, to take this from where it is to viable.
Yeah you need more HP nodes. Sure you have a lot of attack but wow you will die so quickly. I have a DW Duelist. You need much more HP than what you currently have for a melee character. If you are DW Cleaving enemies you require a lot of HP to survive. This is my build:

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAAecCcQSzBS0R1RQgFE0Y2xkuGjgaVR3KIWAn7Si1KNsyCTKJNJM1kjboOlJAoEOcR35KfU7IUEdQUFPfVElW-lcNV-JYY1jbWfNbr18_YEthIWNwZKNlTWegah5uaXKpdO108Xbnd-V673zZgziE2YTvh3aMz5BVmSubLZuDnrmezaIApzCnhKgYq8WsqqzqtPm53b2BvqfAGsGLxtjSIdN-0_zZYd0N37_f7-dS7DjuDu8O707vfO_j8B_yL_Pd9kj3vvzF

Last edited by Redline#4486 on Mar 15, 2013, 1:14:59 PM
Try something like this
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgQBBS0FtQzyDjwOrRRxFHUWvxkuG_ohYCP2Jd8n7Si1KaUshTB8Mgk1hjY9OlI6sz7PQKBEnkp9TipOyFBQUUdTu1RJValWBFb6Vw1YY1nzWhpaSFuvXzlfP2BLYIhhUmHiZ6BqHmqTbmlwUnDVcql0QXTtdPF313rvfNl_K4TZhmCHGYd2h9uMz42_kAqSfZe0mG-ZK52qnrmezZ_LpBmkwqXLpzCoGKp_qrisqqy6sHO2QbnNud29gb3mvqe_1cAPwFHEuMbYypDSIdJN1e3ZYd0N3ePlz-dS53Tstu4O7w7vTu_w8fTyL_Pq9kj3vvzF


I've taken a few points off your original plan and added it else where, but no major skills were changed.
I would do something like this with the same amount of points
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAmSu9gavFR35lTYTZbmkl38S4vqcb-tX40k2kGcAPAdzV7b6KapN4DbZBWK9aGjboRmkshQHndPGnMCFgGNueufe-FCCezUCgW69DnFBH0iEFLe9O3Q0OrVcNYEsyCSi1OrOQCvzFKaXZYXrvYIhnoBkudO1hUod2J-3Uj5_LSn2sqrndcqnyL-8OfNnnUlRJXz_2SIzPUFBYY8bY

Since you are not going blood magic building up a decent mana pool would benefit you more than rushing after all the charge nodes and you can ease in to a more sustainable attack speed build.
Also the leather and steel cluster near unwavering stance are rather pointless.
I don't plan on dual wielding.
Blood magic was very tempting but I was told its not viable for melee characters except those with very high health because auras are a must. Is this wrong?
Why is that leather and steel cluster useless?
Thank you three gentlemen for the advice, it has been helpful and given me food for thought.
"
MightyestAEsir wrote:
I don't plan on dual wielding.
Blood magic was very tempting but I was told its not viable for melee characters except those with very high health because auras are a must. Is this wrong?
Why is that leather and steel cluster useless?
Thank you three gentlemen for the advice, it has been helpful and given me food for thought.


Go slap the person who said blood magic isn't viable for melee characters.
IGN: Zeldoon - 88 Duelist
Archdoon - 66 Ranger

Selling All the equipment on my 88Duelist
http://www.pathofexile.com/forum/view-thread/308598
Except ones with very high health.
You think I can afford to loose 30% of health for hatred?

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