Loading times count towards the final time in the Labyrinth Ladders.(unsolved)



Other players 1 sec loading!!



This is me!!!5 sec loading .......


Regarding the labyrinth ladder, I don’t think it’s time to load the map in the total time, because I have to switch to the next map at least 5 seconds delay, and those who are in the top row only need about 1 second, so it’s not Fair, racing rankings should not count computer performance and network latency. SEKIRO: Shadows Die Twice did a good job of doing this. The quick-pass time ranking canceled the loading of the map time, which guaranteed a fairness for each player.
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The timer is paused when SEKIRO loads the scene, we can refer to them.



I hope that you can seriously feedback this issue and solve this long-standing unfair bug. Thank you :)

https://www.reddit.com/r/pathofexile/comments/bwkruq/loading_times_count_towards_the_final_time_in_the/
Last edited by qq237749774#6876 on Jun 4, 2019, 1:22:09 AM
Last bumped on Jun 4, 2019, 1:19:55 AM
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Would be really cool if GGG could fix this in the next patch! :)
Last edited by qq237749774#6876 on Jun 4, 2019, 1:22:48 AM
Would be really cool if GGG could fix this in the next patch! :)
I don't think that they will as either:
- they don't see it as a bug ( imho they clearly don't )
- they don't give a crap ( imho they really don't )


What you are suggesting is something absolutely obvious that should have been there from the start, and I'm sure that it has been suggested many times already ... which leads me to those 2 points I mentioned, unfortunately.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Still not fixed FeelsBadMan

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