Consecrated Ground Enemy Take X% Increased Damage

Do these different x% increased damage taken actually stack? I am currently running 4 of these cons ground mods from different sources, and it would be nice to know if I'm actually just wasting my time and effort.

Sanctuary: Consecrated Ground you create applies 10% increased Damage taken to Enemies.

Bottled Faith: Consecrated Ground created during effect applies x% increased damage taken to enemies.

Zealotry Consecrated Ground watchers eye: Consecrated Ground you create while affected by Zealotry causes enemies to take x% increased damage taken.

Purifying Flame helmet enchant: Consecrated Ground from Purifying Flame(specific) applies x% increased damage taken to enemies.

Holy Flame Totem enchant: Consecrated Ground created with Holy Flame Totem(Specific) applies x% increased damage taken to enemies.

So, what I really want to know is, do the first 3 stack together? Do they stack with Purifying Flame and Holy Flame Totem enchants?
POB doesn't even seem to do anything with any of these mods except from Bottled Faith btw, not even the Inquisitor's Sanctuary get's calculated.
Last bumped on Apr 9, 2019, 10:56:06 AM
yes they stack, same as all other "increased" modifiers in game
IGN: Eric_Lindros
CET: Timezone
Last edited by Ludvator#6587 on Apr 9, 2019, 8:05:31 AM
"
Ludvator wrote:
yes they stack, same as all other "increased" modifiers in game


Are we sure about that though? I asked on reddit and a guy was sure they didnt since it's the same effect(Consecrated ground), which also makes sense.

Here's his quote:

"
They all make your consecrated ground apply x% increased damage taken to enemies. Only the highest x applies to an enemy at a given time.


"
It's how all such modifiers work. Two buffs or debuffs from the same source don't stack unless explicitly stated to stack, and all of those increased damage taken modifiers are a part of the consecrated ground's debuff effect, so only one can apply to an enemy at a given time.


Honestly I'm not even sure what to think, both arguments make sense.
well Im sorry, Im not sure.. I dont know how to explain it, but Ive seen completely different question there (the one I expected after many years of reading and answering in this section lol)..

the thing about only the strongest buff active at the same time is indeed true, but the concentrated ground effects affecting enemies is a new mechanics so it could work differently..

But in case it does not work it would be a big trap for theorycrafters.. ie if you are a Inquisitor then you cant benefit from an enchant, zealotry jewel etc ?It would be weird for a class focusing on conc grounds..
IGN: Eric_Lindros
CET: Timezone
Last edited by Ludvator#6587 on Apr 9, 2019, 10:56:47 AM

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