PvP for us summoners!

PVP system now clearly favours the direct combat classes rather than us utility-based clases. right now, us summoners are the weakest pvp class because

1 - we never have enough time to summon a heard of zombies at begainning of fight

2 - we never have enough time to toggle up our auras (not to mention mana cost too)

3 - The pvp map rarely provide any useful coprse for us to raise spctres, which is like 50% of our total damage output

4 - the number of coprses on the map is limited, so in a long fight we will run out coprse to summon.

5 - Our zombies is retarded. They would running around with you instead of attack the enemy player.

So in order for us to even step into pvp, here is some suggestion I made for changes

1 - Gave player 10 more seconds for prepairtation, for toggle our auras. At beginning of each round, our auras will be automatically toggled (with reserved mana and no cast cost)

2 - We enter pvp with the same minnions as we enter, except skeletons. So beginning of each round, we can have full zombies and spectres of our choice. We also end the pvp with the same minnions. (Any additional summons made during pvp will not be carried to the next round)

3 - Imporve zombie AI - make zombie run into enemy and attack like skeletons.


Maybe what you are really asking for is this.


http://www.pathofexile.com/forum/view-thread/229849
summoners are not for pvp.
"
fsg wrote:
summoners are not for pvp.


a DUUUHHHHH!! ofc

this is why im asking for a system change so we summoner can play pvp too
Ur a moron

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