Flicker Strike needs an update
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This skill is one of the most fun skills in the game, its crazy. But the setup to have this fun is quite astounding. Now look at new skill "Consecrated path". Its very similar, much more controllable. No setup needed. Slap in any weapon\gear and go. And you will probably do more DPS also. So i think FLicker needs an update to be more achievable.
Last bumped on Jan 20, 2019, 10:51:00 AM
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Flicker strike was given a frenzy charge requirement in order to limit its ability to teleport around like crazy, a limit which isn't on consecrated path. The limitation was implemented in order to not overload the server, but that was way back when the game's infrastructure wasn't as good as it is now.
Perhaps it's time to unshackle flicker strike? Maybe also make it unsupported by multistrike, but still let it benefit from its "increased attack speed per frenzy charge" bonus? PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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" I like your suggestion about multistrike. If there is no cooldown, like on Consecrated Path, it will be great. The synergy with frenzy charges should stay in some way, i agree. |
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