Time Capsule from PoE Closed Beta -- a classic PoE vs D3 thread circa 2012

"
alpeg wrote:
"
rpgmaniac wrote:
"
Tagek wrote:
Yep, It's extremely clear and well written and it also
annihilates practically any argument against D3.


1.Horrible bulky cartoon-like graphics over-bright washed out colors like a water paint.

Maybe you should watch this:
http://www.gdcvault.com/play/1015306/The-Art-of-Diablo

There it is explained why they did use "cartoon-like graphics over-bright washed out colors like a water paint".


It's laziness to copy WoW art direction and totally unfit for a Diablo game. Whatever bullshit explanations they might have are irrelevant.
Okay, I lied. A little downtime has arrived.

Allow me to note at this point that Tagek linking this has made this thread officially and inexcusably PoE vs D3. I merely said at the beginning why I chose one over the other, and hopefully did so clearly enough. I put the two games next to each other from a specific viewpoint: mine.

I think in reading this article with PoE in mind, that argument has been stepped away from subjectivity and towards something a little harder to discuss casually: statistical precision. This is not my area at all but I will attempt to digest it nonetheless. I think it's written in a language quite different to mine, so I'm going to view it less as a challenge to my argument as simply another angle.

Unfortunately it's...not that well-written, really. Too many commas confused for periods makes it harder to read than I'd hoped.

It is, however, a very thorough analysis of D2 vs D3. That is not, I'm afraid, PoE vs D3, and some of the issues that seem apparent in D2 vs D3 as possible PoE vs D3 have been addressed in a different way in PoE. Dodge, for example, is as we all know, 'Evasion', and while it might be broken/underpowered now, the fact that it receives a bonus from gear as prolifically as 'armor' itself indicates to me that GGG definitely had the inefficiency of D2's dodge mechanic in mind.

Too many exclamation marks steal a little of the article's veracity, too. They bother me.

The explanation of the changes in stats is great, but still doesn't quite justify why Blizzard removed the ability to allocate. These improved functions (or changed -- still not down with Intelligence increasing a Wizard's melee damage output at all) could have worked even with the old 'allocate as you go' system. The gem system is fair enough but it still hinges on that 'respeccability' that I find so pathetic at times. To me it feels like the character has no individuality -- set stat increases per level, the rest is up to gear. The end-result might be the same but the meta-game level of it really irks me. It just doesn't have a sense of *character building* to me.

At this point I want to note that PoE and D3 really are extremely different games. That's obvious. PoE lets you pick a class that:

a) can function almost as well as any other class at any given task, if one negotiates the skill tree carefully
b) use any gear it finds provided it meets the stat requirements (gear + tree dependent) and;
c) use any skill any other class can use.

Diablo 3 lets you pick a class that:

a)can function as well as any other class but in its own way, thanks to the fact that different stats affect different classes' damage output
b) canNOT use any gear it finds, due to class restrictions; the removal of stat requirements for gear in D3 did not 'free' things up all that much at all; and
c) canNOT use any skill any other class can use.

This helps us understand how individuality can be determined in each game. In D3, it WILL be based on gear. There's no argument there at all. All wizards have access to the same skills; all Barbarians have access to the same skills. And no two classes share any skills at all. Similar function, maybe, but no real sharing. That's fine, it's similar to D2 in that respect. However, with the fact that as the article points out ,'stats can now be bought on the auction house', the feeling of individuality found in stat allocation (D2) is also gone. What precisely is individual about a D3 character? gear and skill/rune choice. And again, talking from the perspective of someone who isn't rushing for end-game, both of those are severely limited.

Individuality in PoE is definitely different. People have complained that the Duelist, for example, never stops being a red-shirt. You really can't tell at a glance in town who is a 'high level' Duelist and who is not. We don't get that sort of variation. But what we do get is the right to use any of the skills anyone else can use if we so choose and we can replace them if we wish. This is actually quite an innovation -- almost every other arpg/diablo game has some form of skill tree and that skill tree is typically locked to a class

EDIT: But not Diablo 1, which actually only had three skills: disarm, repair, recharge. D1 was all about the spells...in a way, PoE is similar. There is no real distinction between 'spell' and 'skill' which causes some confusion with people reading those +% to spell damage passives. I assume BLUE means spell, but am I missing something here? Is there a stronger clarification to which gems are spells and which are skills?

It should be noted as well that not even PoE allows us to allocate stats at level-up as freely as D1, D2, torchlight, etc. It's still a choice between a raw stat upgrade or something a little more specific in the passive sense. My argument against D3 was never in regards to the removal of stat allocation.

Back to the article: the writer uses the term 'mathematically correct character build' -- it's precisely this sort of language that alienates me. And I know it alienates a lot of PoE players as well. We've had plenty of conversations on just that topic. We're not here to play math games or min-max. We're just here to have fun with different playstyles, different builds. Such a mindset does not scream for end-game, and as such, the transition of customisation from progressive to end-game in D3 immediately turns us off. I'd say more but I'm starting to repeat myself.

The skill section somehow neglects to mention that runes unlock *very slowly* rather than the old system -- it was originally written before patch 13 (but has been edited since then) so I'm curious about THAT glaring omission when one is adulating about the skill/rune system...

The fact that skill damage is now all a percentage of weapon damage is to me a slightly clumsy way of dealing with scaling enemies. Can we say that skill gems leveling up in PoE is any less effective a means of dealing with this? I say clumsy because there's no way in heck my magic missile should deal more damage just because I've equipped a bigger sword. That's just bloody stupid in my opinion. The solution, of course, is that one should use a MAGIC weapon, like a staff or wand -- then it makes sense. But since ALL wizard damage is tied to intelligence, we're already way out of the sense-making realm anyway. Seriously.

Runewords...couldn't give a stuff, irrelevant due to thankful absence in PoE of such game-breaking additions. I did love the Blacksmithing in D3 beta, but I heard that got changed with patch 13 as well. Something about whites no longer giving scrap materials or something.

His opinions on currency are amusing. It's not that the barter system leads to scams, it's that the barter system in D2 led to scams. The highest barter item in PoE isn't really worth that much, just as the highest currency unit isn't worth that much anywhere else (dollar, yen, gold, you name it). Unlike runes, orbs and prisms stack and are designed from the get-go as barter items. Runes in D2 were an ugly solution to what Blizzard never did get right, and never will: making gold worth something in-game at any and all points. The creation of the RMAH completely destroys any hope Blizzard had of figuring out how to make their in-game currency consistently valuable not only to Generic-NPC-Shopkeeper #43, but also to other players. GGG's omission of gold is not only acknowledging the weakness of currency in what is essentially a barter-driven game genre, it strengthens the setting: Wraeclast has no functioning economy. What is valuable is what you can use. And gold is useless.

This article really is poorly-written.

'Accessibility' -- a fair point, but plenty of newcomers to PoE have had no trouble getting into it *with a little work and attention*. Current gen gamers are dumb. I'm sorry, but they are. It is their instinct to ask the chat before experimenting, to cry 'this is too complicated!' before sitting back and wondering why it is complicated, to seeing the benefits of it being not-so-simple. There's no use arguing PoE vs D3 in terms of accessibility because PoE demands the player learn its ways, and rewards them for doing so. D3 has been carefully sculpted to be very accessible.

Look, this is all very obvious and it's sort of annoying me that you've linked to an article that really does rehash a lot of what we've discussed so far. It's long, not that well written, very well researched and a tad repetitive.

And I was right. It did not annihilate my argument.

Thanks for the info dump, Tagek.








Account sharing/boosting is a bannable offence. No ifs, ands, or buts. No exceptions. Not even for billionaires.

Post this sentiment publicly and see how long it lasts here.
Last edited by Foreverhappychan#4626 on Apr 8, 2012, 6:50:01 PM
"
xxnoob wrote:

It's laziness to copy WoW art direction and totally unfit for a Diablo game. Whatever bullshit explanations they might have are irrelevant.

it probably gets so easy just pooping out another wow game after the next making stacks and stacks of cash. like you said they probably were lazy and set the smallest budget possible. i see lack of originality for the diablo series and undeniable wow influence, almost too much. i will be playing PoE for the long haul. and a middle finger to blizz!
Phase 1: Make D3

Phase 2: ?

Phase 3: Profit
Last edited by TheFalls212#5812 on Apr 8, 2012, 6:39:01 PM
"
CharanJaydemyr wrote:
Dear maniac,

...you really do live up to your name. Tagek may see things from the other side of the fence as some of us but he has proven, *repeatedly*, that this does not mean he's any less capable of rational argument and discussion. Heck, he even bumped the thread a few times, which I do appreciate and even understand. This is not and never has been a thread about WHY either game is better or worse, simply a place to express why we choose one or the other or both. And for the most part, it has definitely achieved that goal.

Tagek is not a scrub. He knows what he's talking about, likely far more than I (I have the experience but not necessarily the skill or memory). I'd really appreciate it if you'd tone down the personal attacks, man. Not cool.

Tagek: I will read that when I'm a little less situated in Hawaii with my gf. (for a wedding -- believe me, I'd actually rather be home playing PoE and working on my thesis, ahahah!)

As for whether it annihilates *any* argument against D3...that was likely hyperbole, because I would be highly surprised if it can touch mine -- mainly because mine works for me, is a result of everything felt and experienced until now.

...Keep playing, everyone. Wish I was there with yas.


Big thanks for defending me there, that's very kind of you.

As for the annihilate thing yeah, I was 'in the heat of the moment' as they say. :P
Ofcourse there are still plenty of personal taste arguments to be made against it, but I do feel that that post makes it impossible to call any aspect of the game's design 'bad' or poorly thought-out.


Also, for anyone still opposed to diablo 3's artstyle (and the more short-tempered people) I would say watch this (whole) video:

http://www.gdcvault.com/play/1015306/The-Art-of-Diablo

It gives great insight as to why they chose this style and art etc.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
"
CharanJaydemyr wrote:
Okay, I lied. A little downtime has arrived.

Allow me to note at this point that Tagek linking this has made this thread officially and inexcusably PoE vs D3. I merely said at the beginning why I chose one over the other, and hopefully did so clearly enough. I put the two games next to each other from a specific viewpoint: mine.

I think in reading this article with PoE in mind, that argument has been stepped away from subjectivity and towards something a little harder to discuss casually: statistical precision. This is not my area at all but I will attempt to digest it nonetheless. I think it's written in a language quite different to mine, so I'm going to view it less as a challenge to my argument as simply another angle.

Unfortunately it's...not that well-written, really. Too many commas confused for periods makes it harder to read than I'd hoped.

It is, however, a very thorough analysis of D2 vs D3. That is not, I'm afraid, PoE vs D3, and some of the issues that seem apparent in D2 vs D3 as possible PoE vs D3 have been addressed in a different way in PoE. Dodge, for example, is as we all know, 'Evasion', and while it might be broken/underpowered now, the fact that it receives a bonus from gear as prolifically as 'armor' itself indicates to me that GGG definitely had the inefficiency of D2's dodge mechanic in mind.

Too many exclamation marks steal a little of the article's veracity, too. They bother me.

The explanation of the changes in stats is great, but still doesn't quite justify why Blizzard removed the ability to allocate. These improved functions (or changed -- still not down with Intelligence increasing a Wizard's melee damage output at all) could have worked even with the old 'allocate as you go' system. The gem system is fair enough but it still hinges on that 'respeccability' that I find so pathetic at times. To me it feels like the character has no individuality -- set stat increases per level, the rest is up to gear. The end-result might be the same but the meta-game level of it really irks me. It just doesn't have a sense of *character building* to me.

At this point I want to note that PoE and D3 really are extremely different games. That's obvious. PoE lets you pick a class that:

a) can function almost as well as any other class at any given task, if one negotiates the skill tree carefully
b) use any gear it finds provided it meets the stat requirements (gear + tree dependent) and;
c) use any skill any other class can use.

Diablo 3 lets you pick a class that:

a)can function as well as any other class but in its own way, thanks to the fact that different stats affect different classes' damage output
b) canNOT use any gear it finds, due to class restrictions; the removal of stat requirements for gear in D3 did not 'free' things up all that much at all; and
c) canNOT use any skill any other class can use.

This helps us understand how individuality can be determined in each game. In D3, it WILL be based on gear. There's no argument there at all. All wizards have access to the same skills; all Barbarians have access to the same skills. And no two classes share any skills at all. Similar function, maybe, but no real sharing. That's fine, it's similar to D2 in that respect. However, with the fact that as the article points out ,'stats can now be bought on the auction house', the feeling of individuality found in stat allocation (D2) is also gone. What precisely is individual about a D3 character? gear and skill/rune choice. And again, talking from the perspective of someone who isn't rushing for end-game, both of those are severely limited.

Individuality in PoE is definitely different. People have complained that the Duelist, for example, never stops being a red-shirt. You really can't tell at a glance in town who is a 'high level' Duelist and who is not. We don't get that sort of variation. But what we do get is the right to use any of the skills anyone else can use if we so choose and we can replace them if we wish. This is actually quite an innovation -- almost every other arpg/diablo game has some form of skill tree and that skill tree is typically locked to a class

EDIT: But not Diablo 1, which actually only had three skills: disarm, repair, recharge. D1 was all about the spells...in a way, PoE is similar. There is no real distinction between 'spell' and 'skill' which causes some confusion with people reading those +% to spell damage passives. I assume BLUE means spell, but am I missing something here? Is there a stronger clarification to which gems are spells and which are skills?

It should be noted as well that not even PoE allows us to allocate stats at level-up as freely as D1, D2, torchlight, etc. It's still a choice between a raw stat upgrade or something a little more specific in the passive sense. My argument against D3 was never in regards to the removal of stat allocation.

Back to the article: the writer uses the term 'mathematically correct character build' -- it's precisely this sort of language that alienates me. And I know it alienates a lot of PoE players as well. We've had plenty of conversations on just that topic. We're not here to play math games or min-max. We're just here to have fun with different playstyles, different builds. Such a mindset does not scream for end-game, and as such, the transition of customisation from progressive to end-game in D3 immediately turns us off. I'd say more but I'm starting to repeat myself.

The skill section somehow neglects to mention that runes unlock *very slowly* rather than the old system -- it was originally written before patch 13 (but has been edited since then) so I'm curious about THAT glaring omission when one is adulating about the skill/rune system...

The fact that skill damage is now all a percentage of weapon damage is to me a slightly clumsy way of dealing with scaling enemies. Can we say that skill gems leveling up in PoE is any less effective a means of dealing with this? I say clumsy because there's no way in heck my magic missile should deal more damage just because I've equipped a bigger sword. That's just bloody stupid in my opinion. The solution, of course, is that one should use a MAGIC weapon, like a staff or wand -- then it makes sense. But since ALL wizard damage is tied to intelligence, we're already way out of the sense-making realm anyway. Seriously.

Runewords...couldn't give a stuff, irrelevant due to thankful absence in PoE of such game-breaking additions. I did love the Blacksmithing in D3 beta, but I heard that got changed with patch 13 as well. Something about whites no longer giving scrap materials or something.

His opinions on currency are amusing. It's not that the barter system leads to scams, it's that the barter system in D2 led to scams. The highest barter item in PoE isn't really worth that much, just as the highest currency unit isn't worth that much anywhere else (dollar, yen, gold, you name it). Unlike runes, orbs and prisms stack and are designed from the get-go as barter items. Runes in D2 were an ugly solution to what Blizzard never did get right, and never will: making gold worth something in-game at any and all points. The creation of the RMAH completely destroys any hope Blizzard had of figuring out how to make their in-game currency consistently valuable not only to Generic-NPC-Shopkeeper #43, but also to other players. GGG's omission of gold is not only acknowledging the weakness of currency in what is essentially a barter-driven game genre, it strengthens the setting: Wraeclast has no functioning economy. What is valuable is what you can use. And gold is useless.

This article really is poorly-written.

'Accessibility' -- a fair point, but plenty of newcomers to PoE have had no trouble getting into it *with a little work and attention*. Current gen gamers are dumb. I'm sorry, but they are. It is their instinct to ask the chat before experimenting, to cry 'this is too complicated!' before sitting back and wondering why it is complicated, to seeing the benefits of it being not-so-simple. There's no use arguing PoE vs D3 in terms of accessibility because PoE demands the player learn its ways, and rewards them for doing so. D3 has been carefully sculpted to be very accessible.

Look, this is all very obvious and it's sort of annoying me that you've linked to an article that really does rehash a lot of what we've discussed so far. It's long, not that well written, very well researched and a tad repetitive.

And I was right. It did not annihilate my argument.

Thanks for the info dump, Tagek.










Well personally, my english skills aren't that great, since it's not my first language, but I actually found this article very easily readable. Then again, I don't know anything about the technical / grammatical side of writing in general.

That has nothing to do with why I posted it though.
I posted this not even to make any comparison to POE really, but just to show you how well-thought out and considered all the choices are.

I guess that, given your post, your personal taste still makes it too hard for you to enjoy the game, but I thought reading this post might help you like D3 more.
(For no other reason than letting you enjoy D3, not to make this a VS thread.)

EDIT!!!!!:

I wanted to note one thing though :

''Accessibility' -- a fair point, but plenty of newcomers to PoE have had no trouble getting into it *with a little work and attention*. Current gen gamers are dumb. I'm sorry, but they are. It is their instinct to ask the chat before experimenting, to cry 'this is too complicated!' before sitting back and wondering why it is complicated, to seeing the benefits of it being not-so-simple. There's no use arguing PoE vs D3 in terms of accessibility because PoE demands the player learn its ways, and rewards them for doing so. D3 has been carefully sculpted to be very accessible.'

Well I wouldn't say current gen gamers are dumb, just that older gen gamers are used to things being explained poorly, for no other reason than creating artificial length by forcing someone to spend a lot of hours trying it out or looking it up.
New gen gamers encounter this far less often, and thus don't like it, as it stands in the way of what they find fun (actually playing the game).


/EDIT!
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on Apr 8, 2012, 7:53:10 PM
"
TheFalls212 wrote:
"
xxnoob wrote:

It's laziness to copy WoW art direction and totally unfit for a Diablo game. Whatever bullshit explanations they might have are irrelevant.

it probably gets so easy just pooping out another wow game after the next making stacks and stacks of cash. like you said they probably were lazy and set the smallest budget possible. i see lack of originality for the diablo series and undeniable wow influence, almost too much. i will be playing PoE for the long haul. and a middle finger to blizz!


Watch the video. Yes, the whole video, as it is apparent you didn't even click on it before posting this.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Oh, Tagek. If personal experience (and I did play the D3 beta...shit, I'd say at least 40 hours, given a run through took me 2-3 hours and I had one of each class get to 13 with good gear...) can't manage to make me want to play a game, then all the data-based writing in the world certainly doesn't stand a chance. This fits with everything I've said so far. I can be rational about my irrationality. D3 could be statistically superior in every single way and I still might choose the statistically inferior alternative IF I simply enjoyed it more.

I appreciate what D3 is doing. I don't think I've said otherwise here. I don't think Blizzard's design decisions are wrong, but they're not for me.

In the now-locked thread (thank GOD, finally), someone made the very apt comparison with Coke and Pepsi.

Let me take that a bit further:

I've always liked Coke. It's a big flaw of mine.
Pepsi just isn't 'the real thing' to me, but I can drink it with no issues.
I can ALWAYS tell the difference between the two.

Imagine Coca-cola released a new product. We won't call it NewCoke, because that was bad. SO very bad. We'll call it Coke 3.0. And for whatever reason, the taste changed. It had to -- it's not Coke, it's Coke 3.0. It tastes...a little like Pepsi to me. Not completely. But a bit.

Then a third company makes a cola of its own, based less on what it thinks the current generation wants and more on what it thinks makes a good cola. This hinges on that company's idea of a good cola being somehow very much informed not by market research but by experience. Their slogan could be something like 'We KNOW good cola, we don't just poll it.' Or something.

Now, provided this third company is true to its experiential/empirical roots, then there's a fairly high chance that it will produce a cola that tastes quite a lot like Coke and Pepsi. And recall I loved one, didn't hate the either.

...The choice for me is very clear.

BUT

Coke, Pepsi, Coke 3.0 and this new company's cola can and should all coexist in the same market.

I still won't drink Coke 3.0. It tastes like friggin' rainbows.

__

I want to note that the article you linked is over 3 months old and has received only a few more views than this one. More than just being a shiny star on my lapel, I think this is highly indicative of how ACTIVE this community is outside of game and also how receptive it is to longer, more thought-provoking posts, and to contribute meaningfully.

This thread, our thread, is a triumph for the community. I've never seen anything like it, not in all my years of gaming and forum-trawling.
Account sharing/boosting is a bannable offence. No ifs, ands, or buts. No exceptions. Not even for billionaires.

Post this sentiment publicly and see how long it lasts here.
"
TheFalls212 wrote:
"
xxnoob wrote:

It's laziness to copy WoW art direction and totally unfit for a Diablo game. Whatever bullshit explanations they might have are irrelevant.

it probably gets so easy just pooping out another wow game after the next making stacks and stacks of cash. like you said they probably were lazy and set the smallest budget possible. i see lack of originality for the diablo series and undeniable wow influence, almost too much. i will be playing PoE for the long haul. and a middle finger to blizz!


Come on guys!

Look at the end of the day its simple, some will like one or the other some will like both ... some will play one or the other some will play both ... each to their own and happy travels with either choice you make.

I will play both for sure ...
"He who never fell, never climbed"

- Unknown
"
CharanJaydemyr wrote:
Oh, Tagek. If personal experience (and I did play the D3 beta...shit, I'd say at least 40 hours, given a run through took me 2-3 hours and I had one of each class get to 13 with good gear...) can't manage to make me want to play a game, then all the data-based writing in the world certainly doesn't stand a chance. This fits with everything I've said so far. I can be rational about my irrationality. D3 could be statistically superior in every single way and I still might choose the statistically inferior alternative IF I simply enjoyed it more.

I appreciate what D3 is doing. I don't think I've said otherwise here. I don't think Blizzard's design decisions are wrong, but they're not for me.

In the now-locked thread (thank GOD, finally), someone made the very apt comparison with Coke and Pepsi.

Let me take that a bit further:

I've always liked Coke. It's a big flaw of mine.
Pepsi just isn't 'the real thing' to me, but I can drink it with no issues.
I can ALWAYS tell the difference between the two.

Imagine Coca-cola released a new product. We won't call it NewCoke, because that was bad. SO very bad. We'll call it Coke 3.0. And for whatever reason, the taste changed. It had to -- it's not Coke, it's Coke 3.0. It tastes...a little like Pepsi to me. Not completely. But a bit.

Then a third company makes a cola of its own, based less on what it thinks the current generation wants and more on what it thinks makes a good cola. This hinges on that company's idea of a good cola being somehow very much informed not by market research but by experience. Their slogan could be something like 'We KNOW good cola, we don't just poll it.' Or something.

Now, provided this third company is true to its experiential/empirical roots, then there's a fairly high chance that it will produce a cola that tastes quite a lot like Coke and Pepsi. And recall I loved one, didn't hate the either.

...The choice for me is very clear.

BUT

Coke, Pepsi, Coke 3.0 and this new company's cola can and should all coexist in the same market.

I still won't drink Coke 3.0. It tastes like friggin' rainbows.

__

I want to note that the article you linked is over 3 months old and has received only a few more views than this one. More than just being a shiny star on my lapel, I think this is highly indicative of how ACTIVE this community is outside of game and also how receptive it is to longer, more thought-provoking posts, and to contribute meaningfully.

This thread, our thread, is a triumph for the community. I've never seen anything like it, not in all my years of gaming and forum-trawling.


I am proud to be / have been part of this thread!

On a sidenote though: It's not a completely fair comparison, as the goal of this thread was to spark discussion and see different sides of the story (discussions are exciting and bring a lot of views).
While the linked thread is a very very very (very) long (boring?) post that has no other goal than to inform, thus people who have read it once won't come back to the thread and generate more views, unlike this thread where we ourselves are probably 50% of the viewcount (I'm exaggerating here ofcourse :P).
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on Apr 8, 2012, 8:03:34 PM
"
xxnoob wrote:
It's laziness to copy WoW art direction and totally unfit for a Diablo game. Whatever bullshit explanations they might have are irrelevant.


Exactly that, this video from this clown tagek show another clown the one responsible for the D3 art to say his bullshit and over all to try to explain to every1 "The Blizz&D3 Art Philosophy" which is they want it to make a Diablo game that looks like a comic book and why they did that? because as he say it will be easier to add things that dont fit on a realistic game (what a load of crap seriously..) and because they can use low polygon (lazy much?) stuff like trees for example.

The final verdict is that their laziness was the reason behind everything btw the path they choose means they cant use dynamic lighting in the game do u know what that means? all the ppl who have play PoE for a while and have explore those amazing caves GGG create know very well what difference dynamic lighting can do to a game such as this, & as for u Blizz fan boys out there dont expect to see something similar in D3, enjoy your cartoon bulky graphics w/o dynamic lightning on a game that they claim they make over 10 years to finish just LOL! & LOL! again.



here your water paint did u like it? go enjoy bliah!
tragic...
Last edited by rpgmaniac#3062 on Apr 8, 2012, 8:51:26 PM

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