Question .... about Impale here

Which of us is right???
Am curious from a wording and in game perspective i think I am
Cant tell till tomorrow but lets spit ball

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shadopaw wrote:
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Tortunga wrote:
You know impale will never get above 7 stacks right? When you hit an enemy for the 8th time, the first impale will have procced 7 times and fall off. It doesn't matter how fast you attack, you will never be able to get it above 7 stacks.

Even if you got multiple people attacking the same guy all with impale, you will never get above 7 stacks, as impale doesn't require you to hit the enemy, he just needs to get hit by somebody.

Just threat impale as a more modifier: 10% *5*your impale chance for non-champions, or 10.8%:*7*your impale chance for champions. highest you can get is 75.6% more damage as a champ with 100% impale chance.

As for the physical damage added average Calc is: 7* your impale chance * the added physical damage. Highest you can get with 100% impale chance is + 28 - 56


Realising ofcourse that each person or Summon applies their own impales....

if you and your 4 heralds each proc on the first hit you apply 7 stacks and 4 separate stacks of 5...
On the next hit you apply a separate set of stacks and take off 1 stack for each hit so max 27 stacks applied per wave of attacks on a single set of hits
But But But But Both Shattering steal and Lancing steal can shot gun.
Meaning you can add (7*number of hits) per attack just on your own.
Each of these stacks increases both you and others physical damage for that hit then removes a stack. . .

so at base Shattering Steal
we can do say (3x7) stacks plus (5xSummons/party memebers) on proc/hit
so (3*7)+(4*5) at the best case scenario max number of procs is then 41
per Attack Wave if you then minus the 7 hits you make with you and your minions then in best case scenario apply another 41 stacks...

Can you see how broken this is
I am your Devine one Bow before me
Last bumped on Dec 6, 2018, 12:11:36 PM
Added a new Debuff - Impale: When a hit applies Impale, a portion of that Hit's Physical Damage is recorded before sources of damage mitigation are applied. The next 5 hits against that target apply that recorded damage as Reflected Physical Damage. You can have multiple Impales on a target.

From my Understanding a single Impale is the 5/7 stacks
and each additional Impale is an additional set of 5/7 stacks
I am your Devine one Bow before me
I suspect it has seperate stacks for minions which probably won't be busted because the impale chance is related to the banner, the skills you can apply it with yourself are fairly low % and your minions are going to need to hit multiple times to apply an impale even if you go generosity on your banner.

Like getting zombies to impale on their massive phys hits is probably legit but zombies would do more if you used hatred/grips and EE.

Damage with minions is going to work out as a (50-70% more multiplier * by your chance to impale, so around 20-30%) its reasonable but not going to be broken AF.

All purely estimates at this stage but my understanding so far, only really busted thing I can think of is if you had 20 srs with multistrike applying them for the 4-8 extra phys they'd give to each other and yourself.
Last edited by Draegnarrr#2823 on Dec 6, 2018, 12:06:16 PM
Assuming 100% impale chance for ease of calculation, then Tortunga would be correct. Impale from any number of sources cannot exceed five stacks (exempting Master of Metal), defining "Stack" as a single instance of Impale with five or less remaining charges with which to inflict damage.

As Tortunga said, any hit which applies Impale will also remove a charge from all existing stacks of Impale on that target. In your case, with the Champion delivering an Impale and each of four Sentinels of Purity doing the same, you'd apply five total instances (better word) of Impale with one round of attacks. The next round of attacks, with you and four Sentinels of Purity striking the target, would remove all five charges of Impale from all instances of Impale from the previous round of attacks at once, dealing damage for each in one big burst and inflicting a fresh set of five instances of Impale.

Remember that Impale doesn't care who triggers it once its applied - you can trigger your minions' Impales, and your minions can trigger your Impales. In this way, any hit which could possibly inflict an Impale is also going to remove a charge from all existing instances of Impale on that target, ticking the counter down. It's impossible to hit a target in a way which would inflict a fresh Impale without also decrementing all other existing Impales on the target, meaning that a target cannot suffer more than five (or seven, via Master of metal) instances of Impale at the same time.

What minions such as Sentinels of Purity do is allow you to trigger/consume your various instances of Impale significantly faster, improving DPS in a sense as you're dealing your extra Impale damage more quickly. You would also, of course, get incidental Impales from the Sentinels if using Dread Banner, which you should absolutely be doing in this theoretical sort of build.
She/Her
Last edited by 1453R#7804 on Dec 6, 2018, 12:12:48 PM

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