"… of winter" enchant PvP damage is too high

Because of skill mechanics and Dying Breath interaction the enchant do more than 10K non-crit PvP damage per trigger. Even if enchant owner is an archer (so probably has less than 300% generic increased projectile damage)

This enchant family needs additional PvP reduction.
Last bumped on Dec 4, 2018, 4:00:27 AM
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g64 wrote:
Because of skill mechanics and Dying Breath interaction the enchant do more than 10K non-crit PvP damage per trigger. Even if enchant owner is an archer (so probably has less than 300% generic increased projectile damage)

This enchant family needs additional PvP reduction.


Oh, even with the significant damage reductions to trigger skills in 3.4? Sorry I don't play HLD, just assumed all the trigger stuff got nerfed hard.
I expected exactly the same.
But even while using 23-31% ele damage reduction 9.2k ES build I'm getting instantly killed in melee range by 4-projectiles- "of winter" trigger. So the damage is still there.

I suspect Gloves Enchants PvP damage still not affected by PvP damage scaling formula, so the damage has linear scaling and even with 80% reduction applied it's still possible to reach absurdly high PvP dps.
Last edited by g64#3098 on Dec 4, 2018, 4:01:07 AM

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