A Tooltip Revamp

Hey GGG,

I am loving POE and am having a great time in Delve! I enjoy helping new people experience your game and loved the additions and modifications you've made to the tutorial. That being said, the tooltip has been a little left behind (in my opinion) if you're considering it being helpful to both new and experienced players alike.

I saw that GGG recently provided a very concise explanation for the skill popup section of the tooltip (from here).


"
Mark_GGG wrote:
...Skill popups are explicitly intended to show the values from the skill, where they differ from the user's base stats. The Blasphemy gem adds curse effect to the skill, so it's shown in the skill popup. The passives on the tree affect the character as a whole, not the skill. The place for seeing stat values totalled is the character panel, not the skill popups, which are too small to actually fit all the information if they tried to include everything from passives and gear.

I have made a note to get curse-specific effect modifiers to display in the character panel, since it looks like currently that stat does not display there.

This makes perfect sense to me. But I'm one of those players who doesn't always want to go outside of POE to find out all the information I am looking for. I just want to sit and play. For me to find most of the details I want for my character, I'm bringing up a 3rd party app to help. Even for simple things like my real DPS.

If I'm a new player and want to know what my zombies are doing for damage, the popup won't be able to tell me a DPS. Nor does "Minion Damage Modifier +483%" actually tell me their damage. It tells me what math I have to do, but I wish it did that math for me. I'm sure new users wished it too. If curses have their effect modifiers added to the character panel, users still have to do their own math.

The reason I see this being an issue is this: POE uses very general terms for very specific mathematical equations. For example, having "added damage", "more damage", "increased damage" means the same thing to someone new to this game. But as far as I understand it, they all have very different impacts in the equations used to get final DPS numbers. Sometimes things are additive, other times multiplicative...and the equations can get complex. Without research, users won't know how to get accurate information.

I guess my point is this, I only really need to know the total values for everything affecting my skills. It's nice to know where the values are coming from (items, support skills, auras, passive tree) but the totals to me are more important...so the current split between character and skill popup doesn't help me much. If I bring up my Zombie skill, I want to know first: what their damage is, second: where it comes from. If a new user could load up the skills screen and get real totals, it'd help them stay engaged and be excited to explore different combinations.

I know with some skills, this is exactly how it works. But it's not the case with all skills. Auras, curses, minions...are examples of things that aren't really supported in the skills or character screen (both console and PC). If I have my zombies highlighted, and turn on and off Hatred, nothing changes at all in any character screen or the zombie skill popup. I just have to trust that it's working.

Anyway, I'm sorry this is so long. I just wanted to point out that the skills/character panel may need to be reconsidered from the ground up so that all skills/combos have the stats that both new and experienced users could benefit from.

Thanks for everything you do. I get excited for all the changes and patch notes you make to your great game.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Last bumped on Jan 7, 2019, 1:00:22 AM
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Yeah, this is really needed.
+1
You may consider writing in the default colour though. White is unpleasant to the eyes.
+1

I've never seen a firm that has such a third party love.

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