Any tip on how to get that mine nodes?
Happened for the second time already. I know that usually a node with only two ways is the one, who connects to the "unreachable" point.
First map node: ![]() Minimap with no connection: ![]() Second map node: ![]() Minimap without any wy to go there: ![]() Is there a bug currently which prevents you from getting to map nodes in the mine? Last bumped on Sep 15, 2018, 5:29:14 PM
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The first map is clearly "bugged" in the area it displays on the delve chart. It shouldn't be that dark / foggy. However, the NW path still has some potential.
The second map still has lot of potential on the NE with a turn to the SE. Sometimes, the walls to break are quite far. The worst I had was approximately 2 "very long" hidden paths long (meaning approximately enough space for 2*3 hidden containers). In both cases, the area you explored is still shorter than that. But you can't rule out a bug of course. |
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No, in the bottom one the path would need to be in a south direction, it can't branch off further north or east.
Remember the crawler needs to build a light path from the node point, so the path should be clearly visible within a screen of the starting node. I've had a few like this, including one with two hidden nodes both of which are inaccessible (i even ran the full length just to be sure): https://www.pathofexile.com/forum/view-thread/2217913 Honestly though, its not worth more than a couple minutes searching. Better to just move on and forget about it, will probably get fixed in the next week or so. Last edited by Asmosis#7365 on Sep 14, 2018, 7:56:57 PM
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Thanks for your opinions guys.
I was already almost sure that it is bugged, but now I am fully convinced. Should be posted to Bug report then I guess. |
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and what exactly do you want to report? both your pictures prove nothing as they dont have their possible paths properly explored
IGN: Eric_Lindros
CET: Timezone |
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" His bottom picture clearly shows dead ends where the path would need to go through. The crawler cannot go along a path it has already been on, so it cannot go north or east along the existing paths. It's a bug. You can easily see the same thing in the link i provided, where two hidden nodes are both unreachable (i even checked the dead end paths incase the assumption they dont have walls is wrong). A grid square can only have one path on it (aside from the nodes themselves). Last edited by Asmosis#7365 on Sep 15, 2018, 5:30:11 PM
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