Option to prevent namelocking on movement skills (e.g. Whirling Blades)

Since the Whirling Blades thread in Skill Gems feedback subforum isn't available anymore to replies, i'm creating a new thread.

Currently using Whirling Blades in Delve on a character with quite some attack speed (attack in place is enabled obviously). Enough to be a problem with Whirling Blades which is namelocking. I'm using this skill as a movement skill one like probably 99.99% of the players, and it still behaves like a normal attack by namelocking an enemy, so sometimes instead of going towards where your mouse cursor is pointing, you'll go back to an enemy "locked". This is quite infuriating. A little video (sorry for the frame drops).
Edit : After further testing i'm not even sure it's namelocking only, when there's no mob, there's also this issue where you character goes back.
Another and more clean demo video.

The suggestion would be to add a "no namelock" option, probably per (movement) skill as we've at the moment with "attack in place" (which is awesome btw, no nome trick with num. lock.). If it's not per skill, it'd be an issue with the different uses that Shield Charge can get for instance, or even using Cyclone with another movement skill to moves quickly around.

In the meantime, because i don't think we'll ever see this in a long long time, i guess i'll try to use something in AutoHotKey to only send one keystroke instead of a continuous one. I'm using the spacebar for Whirling Blades, so feel free to change in the code below (in spoiler) Space by your key. If needed, here's the list of keys in AHK.
Spoiler
;Still in testing.
;------ PoE - Single Whirling Blades per key pressed ------
#IfWinActive Path of Exile
{
BossMode := false

Space::
SendInput {Space}
if (BossMode = 1) {
Sleep 60
}
return

F9::
BossMode := (not BossMode)
if (BossMode = 1) {
Send {Enter}/remaining{Enter}
}
Return

}

;This one was too slow for some reason, not sure why.
;------ [OLD] PoE - Single Whirling Blades per key pressed ------
#IfWinActive Path of Exile
{

Space::
SendInput {Space}
KeyWait Space
return
}

RIP indentation.
Edit : This is fucked up. It seems too slow unfortunately whatever i try, and on top of it you get kicked for too many actions... Nonsense. RIP i guess, i'll have to try pressing the spacebar down way shorter.
Last edited by Harest on Sep 7, 2018, 7:55:25 PM
Last bumped on Feb 20, 2019, 7:58:58 PM
This thread has been automatically archived. Replies are disabled.
Bump :'(
This happens in Lockstep mode when latency is too high

Too high is in this case higher than 150ms already
Need more brains, exile?
I agree, being "thrown" back to the previous position when whirling blading too fast is really annoying, and can lead to deadly situations.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
I would like to see option to completely prevent namelocking. It is also for channeling skills since for some (all?) channeling skills when you namelock a dude it will not let you change your target and if you didn't namelock anything than you cannot mouse over (read mods of) other targets.
"
biyte wrote:
I would like to see option to completely prevent namelocking. It is also for channeling skills since for some (all?) channeling skills when you namelock a dude it will not let you change your target and if you didn't namelock anything than you cannot mouse over (read mods of) other targets.

Reminded me that this is still a thing indeed, time to bump an old thread !
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

Report Forum Post

Report Account:

Report Type

Additional Info