3.3 Arc BL Traps Deadeye
I'm testing traps with Deadeye for leveling as alternative to bows/wands/blades (Progression and video below)
Bandits: Help Alira. Notes: I started as Assassin until level 12 (Merveil's Cavern) to grab; Fire Trap, Multiple Traps, Added Lightning Damage and Flame Dash gems. To carry a Ranger until Act 3 Library mission where you can buy the rest of gems (except Cluster Traps that can buy these in Act 4). Last edited by moostrenko#4279 on Jul 8, 2018, 3:21:29 AM Last bumped on Aug 21, 2018, 1:09:00 PM
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Video demo
Bandits: Help Alira Notes: Tailwind from Gathering Winds ascendancy and +1 Chain from Ricochet ascendancy are applying with traps by the way. Last edited by moostrenko#4279 on Jul 6, 2018, 10:15:31 AM
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Help: Alira Notes: I've continued playing this build to test if could work for completing Atlas (I've played until tier 8); absolutely yes in my opinion. This have quick clear speed, good single target, decent survivability, cheap gear and no 6L needed. Recommended for starting league/race. Who needs Saboteur's Chain Reaction? Last edited by moostrenko#4279 on Jul 7, 2018, 5:42:58 AM
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had a smiliar idea because lvling as a deadeye is pretty meh ... traps can fix this I'm still in the process of testing, will alter the tree a bit
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" Good Luck! |
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It kinda works but as a league starter it doesn't feel good enough since u barely get any dmg nodes early on. I will probably roll assassin instead - it should work well as a carry with a variety of skills - depending on what is gonna be meta.
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