Projectile tag

is elemental hit not a projectile skill? or even burning arrow? or like any other bow skill that shoots projectiles? i dont get it does the "bow" tag not count towards being a projectile for this but it counts for gmp and other things that use the projectile tag?!?!?!?!

for example


should elemental hit be +6? or only +4 like it shows it to, this is extremely confusing :(
Last bumped on Jun 17, 2018, 5:31:43 PM
not every use of this skill will contain a projectile because if you use it with a melee weapon it is just a melee hit and no projectile is triggered. I would guess this is why it does not have the projectile tag.
well okay so for elemental hit that works out but what about other bow skills? barrage? burning arrow? lightning arrow? none of them receive +# to projectile gems
never looked into it and as you pointed out: they are using projectile all the time. I can only guess that they are "using" the arrows of the bow and not generating own projectiles (like many spells do) and therefore are not handled as projectiles skills.
I hope someone with better insight sees this thread and can help out.
Currently "Projectile Gems" are specifically gems that have the Projectile tag. Unfortunately gems with the Bow tag do not also have the Projectile tag, even if they fire projectiles (with a few exceptions).

I did some testing:

Spectral Throw (Projectile, Attack) benefits from +2 to level of Projectile gems.
Split Arrow (Attack, Bow) does not benefit.
Ethereal Knives (Projectile, Spell) does.
Frost Blades (Projectile, Attack, Melee, Cold) benefits.
Elemental Hit (Attack, Melee, Fire, Cold, Lightning, AoE, Bow) does not.

So a gem gets the bonus levels only if it specifically has the Projectile tag. Just having the Bow tag is not sufficient. This behavior is currently consistent.

Although if anyone from GGG reads this, I would suggest that this should be changed: either by having the "+X to level of socketed Projectile gems" also affect Bow gems, or by adding the Projectile tag to all Bow gems that fire projectiles. The current behavior is correct; but probably not what the player expects.
Last edited by Abdiel_Kavash#5296 on Jun 17, 2018, 5:33:56 PM

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