100% Elder influence?
Good evening!
I have been wanting to make the famous 100% elder influence for some time now. At the moment, I'm always looking for influence on the Burial Chamber map. I do not know if it has and how it works. Could anyone help me tell which maps to make this possible? Remembering, for the moment, I'm only interested in Burial Chambers. Thank you very much for your attention and good game! https://ibb.co/dNUdxS Last edited by Keniakl#6149 on Apr 13, 2018, 4:54:09 PM Last bumped on Apr 14, 2018, 9:03:03 PM
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Hm, what do you mean by "100% influence"? Do you want to make Burial Chambers have Elder influence all the time? That is possible but it requires a very different setup for your Atlas.
I can explain how to get permanent Elder influence on Burial CHambers, but let's first make sure that this is actually what you're looking for. ;) |
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Hi,
That's exactly what I'm looking for. The Elder always influencing the Burial Chambers. Thanks for the answer :) |
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Okay. You'll want to build an Elder Ring.
First, some background info to make the somewhat arcane concept easier to understand: 1. Elder can never have influence over more than 30 maps. If any action would cause Elder to spread its influence to a 31st map, then the influence simply does not get spread to that map. 2. When Elder has spawned, he always needs to be connected to his guardians. A map can not lose Elder influence if that would cut the connection between Elder and one of his guardians. From this follows: If you can form Elder's influence so that it's exactly 30 maps large, and _every_ map is necessary to connect the Elder to a guardian, then Elder's area will remain stable no matter what you do. No map can lose Elder influence, because that would cut his connection to a guardian. No map can gain Elder influence, because he already owns his maximum of 30 maps. How do you get the Elder influence in such a stable shape? You do this: 1. You need an Elder guardian spawn at least two maps away from the Elder. We'll call that guardian the "far guardian". If all guardians are adjacent to the Elder, then you have no far guardian, and have to kill the Elder and start over. 2. You then need to create a "chain" of exactly 29 maps that starts at the Elder, ends at the far guardian, and in which every single map is necessary to keep that connection. Note that this is a difficult process, and the Shaper can and will cut off parts of that chain occasionally. You'll have to repeat parts of the process many times until your chain forms a complete loop. 3. You can now remove Elder influence from the map between the Elder and the far guardian. After that, the remaining ring cannot be broken any more, because every map in the ring is necessary for the Elder's connection to the far guardian. 4. This ring is not 100% stable yet because the Elder has only 29 maps. This means the Elder _could_ retake the map that you removed in (3), and then your ring would be vulnerable again. To prevent this, you need to find a place where you can take one map out of your ring, and replace it with two others, so that the Elder will then control 30 maps. 5. After that, Elder's influence area will remain stable no matter what you do, unless you kill either the Elder or the far guardian. Nothing else will have an effect on Elder's influence The trick to get step (2) right, is to find a chain that meets both conditions - 29 maps in total, and every map necessary for the connection - and that also gives you the opportunity to replace one map by two others in step (4). There is an online tool that can help you find a valid ring: https://poecraft.com/atlas (In theory you can use the tool without understanding any of the above, and it will just do the work for you - but it's better to understand why it works, hence the lengthy explanations above. ;) ) Unfortunately, there are cases where you cannot include a map into the ring without violating the "every map must be necessary for the connection" condition. If you want Burial Chambers to be in the Elder Ring, you'll have such a case. Imagine you grow your chain from Relic Chambers to Burial Chambers. You could then go on through Marshes and Springs, but the only way out of that area is Chateau. And Chateau is already connected to Relic Chambers. So the part with Burial Chambers can never be a necessary part of Elder's connection to the far guardian, because Relic Chambers and Chateau would already provide that connection. You _could_ include Burial Chambers in the Elder influence along with Graveyard, Marshes, and Springs. This would give you permanent Elder influence on those 4 maps, because the Shaper cannot reach them - but you wouldn't be able to run those maps yourself. If you do, then the map would lose Elder influence, because it is not required for the connection to the far guardian. In such cases, in order to give that map permanent Elder influence and be able to run it, you need a _very_ specific Elder spawn. For Burial Chambers to be part of the ring, as far as I can see, you would need Elder to spawn on Toxic Sewer, and one guardian on Springs (or the other way round). You could then lead the ring through Burial Chambers, and take out Chateau in step (3). So while it _is_ possible to get permanent Elder influence on Burial Chambers, it requires a lot of luck and patience to get the spawn you need. I would not recommend trying that myself. But people _have_ successfully respawned Elder until they got that specific spawn, so it _is_ possible if you try often enough. That said, Elder rings are a complex topic, and perhaps I missed something. If so, hopefully someone will improve my analysis! Last edited by Psyringe#7951 on Apr 13, 2018, 9:40:11 PM
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Hm, I did not imagine that it was something so complex. I am searching for more depth to understand more correctly. As it is my third char in 400 hours of gameplay, I did not dig deep into this Elder vs. Shaper case.
I'm going to kill all my guardians and the Elder. I'll start from the beginning and try to have the Elder spaw on the Toxic map. Thank you for the help. I know that all this text you did, was well thought out, calmly and took up a lot of your time. once more, thank you :) |
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That process is actually to achieve permanent elder influence on a large number of maps.
To achieve permanent Elder influence on just one map (Burial Chambers), you only need to make sure that the path between the Elder and the 'far guardian' has Burial Chambers as a necessary link. Then you can run Burial Chambers as often as you like. Be careful when running other maps, though. Since you don't have permanent Elder influence on 30 maps, if you create another path to the guardian then the influence on burial chambers won't be permanent any more. Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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I might add that it is a lot easier to make an Elder Ring that is small, then grow it after you disconnect the guardian and elder's direct path, and force him around the small ring you created. Once you do that, you can slowly grow the size of the map by adding small chains of maps, and disconnecting the shorter path to force it to the newer, but larger ring.
Long chains make it so one map taken by the Shaper will collapse your whole ring. If you build small, and expand, you only lose a little bit of work when you are unlucky, as most of your existing ring is stable. |
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