How do you remove unwanted beasts?

Like I have quiet a few normal beasts in my menagarie but very few recipies use them, and want to fill up later with rares, how do I remove?
Last bumped on Apr 13, 2018, 10:51:29 AM
If you capture a beast and your Menagerie is full of that type, the "worst" beast of that type will be automatically removed to make room for the new one. This goes by rarity, then by monster level. So your white beast will be released if you capture a rare for which you have no space.

I don't think there is a way to preemptively release beasts manually, unfortunately. I too would like this to be a feature.
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Abdiel_Kavash wrote:
If you capture a beast and your Menagerie is full of that type, the "worst" beast of that type will be automatically removed to make room for the new one. This goes by rarity, then by monster level. So your white beast will be released if you capture a rare for which you have no space.

I don't think there is a way to preemptively release beasts manually, unfortunately. I too would like this to be a feature.


Thanks thats good :> mostly just worried as I go forward I've grabbed probably more guys then I need, also he mentions something about orbs, if you ask about trading, but I don't see anything about them in game yet, though just mid way through chapter 6.
Trading beasts is not currently possible. The feature will be "unlocked" about one week into the league. See the announcement for details.
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Abdiel_Kavash wrote:
Trading beasts is not currently possible. The feature will be "unlocked" about one week into the league. See the announcement for details.


Oh thanks, I forgot about that, as I was just thinking about it due to the options to sell to him what ever that means.
And then you end up with situation where your NEW wanted capture cannot compete in either rarity nor level with already existing beasts.
You will spend net and time capturing the beast, and nada, you wont get anything. Not even message that spesific class is full. You only notice that stupid beast was captured, animation played, but no message for new capture is to be seen.
One way to fix this is that lowest beast in menagier is always replaced by the captured one. Regardless of rarity or class. So it would make sure that player is getting that capture tag for that rare worm or something that appeared during lab run. (its hard to 'visit' emptying some room for new beasts while middle of lab run) Or having no portals left to that map having those new beasts to be captured.
Already hit couple times on this ranked&level system, missing captures just cause 'not all captures are equal' (shadow pun intended)

What becomes to removing unwanted, some 'suprice me'-recipie having 1-4 component beasts in combination that do not fit on any recipie. Player could select those free from menagier, effectively getting rid of unwanted beasts and getting some smallish random thing in return. Like scroll of wisdom or chance to get currency used to buy trap for highest level of beast contained in the fight.
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Abdiel_Kavash wrote:
If you capture a beast and your Menagerie is full of that type, the "worst" beast of that type will be automatically removed to make room for the new one. This goes by rarity, then by monster level. So your white beast will be released if you capture a rare for which you have no space.

I don't think there is a way to preemptively release beasts manually, unfortunately. I too would like this to be a feature.


When is this feature going to be released?
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shigeru666 wrote:
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Abdiel_Kavash wrote:
If you capture a beast and your Menagerie is full of that type, the "worst" beast of that type will be automatically removed to make room for the new one. This goes by rarity, then by monster level. So your white beast will be released if you capture a rare for which you have no space.

I don't think there is a way to preemptively release beasts manually, unfortunately. I too would like this to be a feature.


When is this feature going to be released?


I don't think GGG have ever stated that they were implementing (or planning to implement) something like this.
Last edited by Abdiel_Kavash#5296 on Apr 13, 2018, 10:51:41 AM

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