[3.2]Abyssal Wander MK III, 6-7.7M Shaper DPS 5.6k -6.2k life, Shaper Kill Vid is Up

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niuage wrote:
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edit: also lycosidae would be a decent choice right? Looking at your pob, replacing your shield with lyco and turning off anger gives pretty similar dps, and you might be able to spec out of some nodes on the dt
I saw another person with this build using Lyco last league. It is in the thread somewhere.

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aurusdem wrote:
Would it be good to use phys jewels with this watchers eye + extra damage ammy?
https://puu.sh/zKRAJ/e17589c0bd.png
Just has like 10 from my cycloner some of them phys+ele

Not with Piscator because it doesn't do any Phys.
Here's a modified PoB tree I'm considering to get more jewels and defense. Would the damage still hold up? https://pastebin.com/44uPUaTA
Is this HC viable?
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tainium wrote:
Here's a modified PoB tree I'm considering to get more jewels and defense. Would the damage still hold up? https://pastebin.com/44uPUaTA


I dont think you want to be getting the jewel at the top if you're not getting stuff like the flask nodes, that's a lot of wasted points imo.

Check this out: https://pastebin.com/Uxky34Ud I rebuilt it in 20 seconds, so you could maybe optimize it, but you have the same amount of life and more damage, with one less jewel to worry about. You could also invest the points saved in more life if you wanted to.

edit: oh yea, another thing, I would definitely take the resistance nodes at the start of scion, instead of the very very inefficient proj damage nodes. This makes it way easier on your gear to cap resistances, and you can squeeze in more damage on your jewlery.
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Retired item indexer: https://github.com/niuage/poexplorer
Last edited by niuage#2922 on Mar 19, 2018, 5:45:28 PM
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TYZILLA1 wrote:
Is this HC viable?


I would say yes, even without having played this exact build, but you might have to tweak it, as well as know what you're doing. Raizqt is racing for 100 right now with a wander, so it's definitely doable. It also heavily depends on what type of content you want to run. If you want to run shaped map fasts, that might work well, as you'll kill pretty much everything before they can touch you. For HC, you can drop wrath and stuff like that and get MoM for instance, and prioritize life on your jewels. You'll probably have enough damage as it is. That being said, seeing how expensive this build is, and how hard it is to get great jewels, maybe you want to try another wander variation, but that's just my opinion. I know that personally I would never make it to the high 90s with a build like this.
Track your map runs: http://pathofmaps.com (retired)

Retired item indexer: https://github.com/niuage/poexplorer
Last edited by niuage#2922 on Mar 19, 2018, 5:51:19 PM
if you have exalts it's HC viable. A friend played in HC for farming. He was using slayer & raider.

he had 6.7k life and was using wise oak & rumi's instead of dying sun & silver flask.

leveling is totally anohther story though. That's something i can't assist about for HC environment. I normally level with blade vortex at HC.
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Last edited by Rupenus#5905 on Mar 19, 2018, 6:09:47 PM
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niuage wrote:
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tainium wrote:
Here's a modified PoB tree I'm considering to get more jewels and defense. Would the damage still hold up? https://pastebin.com/44uPUaTA


I dont think you want to be getting the jewel at the top if you're not getting stuff like the flask nodes, that's a lot of wasted points imo.

Check this out: https://pastebin.com/Uxky34Ud I rebuilt it in 20 seconds, so you could maybe optimize it, but you have the same amount of life and more damage, with one less jewel to worry about. You could also invest the points saved in more life if you wanted to.

edit: oh yea, another thing, I would definitely take the resistance nodes at the start of scion, instead of the very very inefficient proj damage nodes. This makes it way easier on your gear to cap resistances, and you can squeeze in more damage on your jewlery.
Great feedback, thanks! Yours is definitely more efficient but it leaves the build needing 60 INT for Piscator's. All those INT nodes for the top jewel were helpful for that, if overall inefficient. I can work on taking a 30INT node and getting more INT on gear somewhere. I'll see where else I can reconcile with your advise.

You think Forces of Nature is worth 5 nodes?

I changed the starting nodes as you recommended. Just one wasted node in that first one of melee phys but overall the resistances are nice if 6% Proj isn't efficient.
Here's a PoB that represents a compromise between the last two trees we posted. It needs 10 INT which is much easier to solve than 60. I'm sure I've made so many compromises now that it just overall sucks :/ https://pastebin.com/StwKNFHx

On your modified tree, spending 5 points (assuming no Written in Blood) for Throat Seeker doesn't seem as efficient as 3 points of crit multi in Scion start for almost the same return.

Why did you path me back to Written In Blood? Those equate to just 5% life nodes which we already have several in easy reach. Although if we do take Throat Seeker then it is a bit better and leaves the build room to add more life. This would be the last set of 5% nodes in reach.

Cruel Preparation is a juicy node and I lament not being able to path so far over for it. 10% life and
5% all res!

The area around Nullification pisses me off. There isn't an obvious best solution over there.

Thanks again for the help. My questions are intended to be learning from you instead of challenging your expertise :)


Side note, I'm considering dropping the Ice Golem because it is always dead and I don't want to build a CWDT setup for it.
Last edited by tainium#4935 on Mar 19, 2018, 9:58:32 PM
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tainium wrote:
Here's a PoB that represents a compromise between the last two trees we posted. It needs 10 INT which is much easier to solve than 60. I'm sure I've made so many compromises now that it just overall sucks :/ https://pastebin.com/StwKNFHx

On your modified tree, spending 5 points (assuming no Written in Blood) for Throat Seeker doesn't seem as efficient as 3 points of crit multi in Scion start for almost the same return.

Why did you path me back to Written In Blood? Those equate to just 5% life nodes which we already have several in easy reach. Although if we do take Throat Seeker then it is a bit better and leaves the build room to add more life. This would be the last set of 5% nodes in reach.

Cruel Preparation is a juicy node and I lament not being able to path so far over for it. 10% life and
5% all res!

The area around Nullification pisses me off. There isn't an obvious best solution over there.

Thanks again for the help. My questions are intended to be learning from you instead of challenging your expertise :)


Side note, I'm considering dropping the Ice Golem because it is always dead and I don't want to build a CWDT setup for it.


so you think acro can save you in boss fights?


a DPS char can't rely on Acro. you just have to deal with one shots and have enough dps to be able to kill things before they start creating problems.

you have 1.2M dps as abyssal wander while the build has 5.8k life and way more dps. with 1.2M dps for example in über elder fight, to be able to get deal enough damage to proceed next phases of the fight you need more time. IN boss fights, in poe, the more time you spend in boss rooms they more things get close to impossible to deal with, so either you have to be very tanky(wander's can't do that) or get far from one shots, can tank 2 average big hits and leech good. These pob codes you are sharing belong to none of these categories. Assuming the build that i advertised here is using 3 mod jewels, my dps was still around 3M dps while having 5.8k life. In short with 3M dps, i kill one boss in 10 seconds, you kill in 25 seconds. You have to deal with things that hit 5-7k life more than me. This requires quite good micromanagement and even with micromanagement due to degen cold grounds & shaper balls, über elder freezes etc you end up dying at some point cause there will be no other chance. In such "dealing with 5k hitting projectiles for 25 seconds while dealimg damage" scenarios acro is good but investing 5 points on acro can't save you for sure. if you'll get surrounded or boss room will be filled with degen ground & full of shaper beams & balls... you'll die anyway. The best thing is to kill stuff before that even happens. squuezing out the best dps & getting 6.2k life must be the priority than using RNG gated defense mechanics.

this is what i think.
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Last edited by Rupenus#5905 on Mar 20, 2018, 4:44:07 AM
also small distractions are very important. in minotaur fight for example, try using a decoy totem. until minotar kills the totem you can create a new one or kill him basically while he is focused on killing the totem.
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."

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