[Item Filter] Shaped maps using wrong droplevel for filtering purposes.
Since 3.1 Shaped Maps count as the droplevel of their unshaped counterparts for the purposes of item filters. This leads to some problems for filter creators, as we now have to add extra blocks for each tier of shaped maps, where previously one block per tier was enough.
Before 3.1:
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# T6 Show DropLevel >= 73 Class "Maps" SetBorderColor 254 213 0 SetFontSize 45 # ^This block catches all T6 maps, including maps that were shaped from T1 After 3.1:
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# Shaped T1->T6 Show DropLevel < 69 Class "Maps" ShapedMap True SetBorderColor 254 213 0 SetFontSize 45 # ^This block is also necessary in order to catch all the T6s. droplevel does not match the actual level required for the map to drop, and this is highly illogical. # T6 Show DropLevel >= 73 Class "Maps" SetBorderColor 254 213 0 SetFontSize 45 # ^This block only catches unshaped maps because shaped maps have the wrong droplevel now. # Furthermore, this block will also catch maps that were shaped from T6 to T11, unless those were already caught by a block earlier in the filter. This is problematic. # Now if you want to edit the highlight settings or toggle showing or hiding of a a whole map tier, you need to do it twice. Last edited by carkasjak#7673 on Dec 14, 2017, 2:03:31 AM Last bumped on Mar 18, 2018, 3:45:39 PM
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doot
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blep
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Still no word on this? Is GGG even aware of the issue?
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Bump.
I can understand that it might be better to put off fixing this until next league to avoid screwing up everyone's filter mid-league, but it would be nice to have some kind of confirmation that the issue is known. |
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As far as I can tell they almost never reply to this sub forum, not much to say other then "that's not actually a bug" or "we'll get to it"
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Agree with this fully, can't believe it has been known for this long and a fix wasn't put in place yet.
Turned off low tier maps dropping over a week ago and just accidently hit alt in a map now and saw shaped volcano didn't get caught by filter.... I have all Mid tier t6+ maps showing so thought that this was incredibly messed up. I am glad there is a fix for it simply by adding ShapedMap = True, but this has obviously been known for quite awhile and still nothing has been done.... |
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