[3.6] Inquisitor (Non-)Crit (MoM) Lightning Tendrils (cheap)
New thread, since you're unable to answer here anymore.
Hi, With the rework of the skill and since i always liked it despite its relatively short range, i'll play with Lightning Tendrils for my first character in the upcoming Abyss league. Since there's not many threads about this skill i'll share my builds, if that can help someone. A non-crit version scalable w/ crit later*, and the crit one. *The transition would require ~45 skill refund points, that's 21 more than the quests will give you. I'd recommend going crit directly. Even without crit gear, crit build is better. Though during leveling, you can still conciliate both versions of the build, like using the keystone Elemental Overload, etc. Version history (3.1-3.6) : 3.6 Note : More damages from Lightning Tendrils o/. And Orb of Storms too. What's not to love? Note this build should be easily suitable for Divine Ire too with only a few adjustments depending on how you'll convert the remaining 50% physical damage (Hrimsorrow, Physical to Lightning Support gem, ...).
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No changes in 3.4 & 3.5.
3.3 Note : Nothing major changed (Orb of Storms will deal more damages), still as good and viable as it was in 3.1. Demo video of the build in a Shaped Vault Map (T14) . Non-crit version (260k+ shaper dps) :
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Path of Building link (contains almost everything you want to know) Passive Skill Tree (lvl 91) : On the official site - PoePlanner link Ascendancy priorities : Since we're in the non-crit version, we'll get the most damages from Instruments of Virtue and Augury of Penitence. Sanctuary and Pious Path come last. Bandits : Kill all. Gems (64 dex, 163 str, 323 int from the tree ; you may require some dex on your gear) :
There's some space left for other stuff. You could put Clarity, a Warcry (like Rallying cry), a Decoy totem, Frenzy, Vaal Spark, Vaal Lightning Trap (shock guaranteed, 3 charges), Vaal Haste, etc. Gear : As always, priority is to get some life and resistances, and 30% movement speed on the boots. When you'll start mapping 135% all elem resists is mandatory and i'd recommend to have 169% asap so you'll be capped even with an Elemental Weakness curse on you from a map mod or else. For the base type of armors, you'll not have much choices for the body armor with int. requirement due to sockets color (see this calculator). Otherwise i like to have a small amount of both evasion and armor. To mitigate small hits and potentially some bigger ones. Since the non-crit version isn't the best version of the build i'll not say what is BiS as it'd not be interesting and you'd be advise to switch to the crit version. Plus, as i play mostly with cheap gear, i'd not be the best person to tell you what would be BiS. Still, for the weapon you're mostly looking for : inc. Spell / Elemental / Lightning damage, cast speed, added lightning damage to spells. Mana regen / mana ideally too. For the flasks : 1 or 2 life flasks, a quicksilver, a stibnite (great defense flask especially for a channeled skill) and an Atziri's Promise for a little dps boost. If you put only 1 life flask and you're comfortable with it you can add either a silver flask for another dps boost or a basalt flask for a defensive one. NB : You want at least one immunity to curses / freezes / bleeding. I generally put anti freezes on an utility flask that lasts, and i tend to do the same now for bleeding. Anti-curses can be on a life flask. If you've the place, put adrenaline mod on your quicksilver but it may not be necessary to even have a quicksilver in the first place if you're using Whirling Blades / Shield Charge as movement skill. Crit version (470k+ shaper dps) :
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Path of Building link (contains almost everything you want to know) Passive Skill Tree (lvl 93) : On the official site - PoePlanner link Ascendancy priorities : Depending on where you're in your stuff and crit nodes, it can change. Going Righteous Providence and Inevitable Judgment first isn't the evident choice. I'd say Instruments of Virtue first, then Augury of Penitence as it'll be the best dps increases in any situation. Then Righteous Providence and Inevitable Judgment. Bandits : Kill all. Gems (44 dex, 153 str, 333 int from the tree ; you may require some dex on your gear) :
There's some space left for other stuff. You could put Clarity, a Warcry (like Rallying cry), a Decoy totem, Frenzy, Vaal Spark, Vaal Lightning Trap (shock guaranteed, 3 charges), Vaal Haste, etc. Gear : As always, priority is to get some life and resistances, and 30% movement speed on the boots. When you'll start mapping 135% all elem resists is mandatory and i'd recommend to have 169% asap so you'll be capped even with an Elemental Weakness curse on you from a map mod or else. For the base type of armors, you'll not have much choices for the body armor with int. requirement due to sockets color (see this calculator). Otherwise i like to have a small amount of both evasion and armor. To mitigate small hits and potentially some bigger ones. As i play mostly with cheap gear, i'm not the best person to tell you what would be BiS. But i'll try to outline what i see as ideal :
When and where to get the gems (with some additional info) :
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Please note i'll list all the gems i've named at least once in crit or non-crit build, excluding Vaal skills. I'll put a "!" at the start of each most important gems.
Active skill gems :
Support skill gems :
Some quest indications may be wrong as i don't remember if the wiki is up-to-date. I've ignored the class indications as i believe an update made the gems available no matter what is your class. If you can't get a gem from this list after completing the indicated quest, please tell me and i'll update the list. For both versions, if you're comfortable enough with your mana and mana regen, you may want to take Mind over Matter. I guess i'd be comfortable with a mana regen equals to the cost of 4 channelled Lightning Tendrils regenerated in a quarter-second / third of a second. And at least 400/500 mana unreserved. Which we aren't too far from with the Crit version test stuff i put (in PoB) but there's already a lot of mana & mana regen there. Crit MoM build (only contains the changes from the crit version above, be sure to check it)
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Path of Building link Passive Skill Tree (lvl 93) : On the official site - PoePlanner link Only change is mostly the 4 MoM nodes taken. For a lvl 89 one you can cut Deep Thoughts and Lightning Walker for instance. Gear-wise, we'll use Essence Worm ring with Wrath in it and Praxis ring with "-8 to mana cost of skills". Alternative to Praxis (for anything except challenging content imo : T16+, ...) : Gems setup Here's what we'll change :
You can see my 3.1 character over there, HaresTentrils (misspelled at the creation, gg). Some cheap usable uniques (feel free to mention new ones) :
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Available during your leveling / lower tier / worth mentioning : My feedback :
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At first the range felt a little small but we get used to it. It goes well with the radius of Singularity aura that hinder enemies (25m).
I saw some fears in the comments about survivability. I'd say i'm relatively good on that point atm. When i started mapping i had quite low hp vs what i had on my previous characters. I'm still relatively low because of some trash items i've still equipped. Hopefully i'll loot some better ones. Playstyle-wise, i shield charge in the packs, put an orb of storms, use my 3 flasks : Diamond (curse immune), Quicksilver (bleeding immune) and Stibnite (freeze immune) and i kill everything with Lightning Tendrils. I didn't take Inevitable Judgement yet as i don't have a 6l and Lightning Penetration seems better atm. I still think MoM would really be great in there to really be safe. But for this i'd still need some more mana regen imo. I only have some on a ring. With a cast of Lightning Tendrils costing 19 mana, something like 230 mana regen would be nice (enough mana to cast 4 LT, regenerated in a third of a second). Something we might want too is a way to get Arcane Surge elsewhere, even if it's not lvl 20, it'll be a nice dps boost to put Added Lightning Damage instead in our main setup. Orb of Storms would be a good candidate but it'd require a 5l. Or using something else for the curse but the Herald for instance is far less reliable. Edit : I forgot about Blasphemy... We could use this instead of the Herald of Thunder but that's 10% additional mana reserved, which is a big issue with MoM. So i don't think it can go in the cheap version of the build as Enlighten would be required. ---------------------- Here comes Essence Worm, problem solved. See the Crit MoM PoB link. ---------------------- Lvl 91 atm with the Crit MoM build. Not yet to the Shaper's guardians, i've looted up to t14 for now and it goes quite well. Killed 2 Elder guardians, trying to get the maps for the 2 others on my Atlas. Overall the build is Shaper ready imo. Both decent dps and survivability. I don't think there's any problematic content the build can't do, except reflect elemental damages as a map mod ofc :p. I wish i was able to play the game in good enough conditions performance-wise which is not the case at all atm. I'll still try to record a video at some point when i'll have some shaper's guardians maps. ---------------------- Lvl 92 for a while now, i didn't play much. I finally decide to do a video. Not on the map i wanted because i didn't play much recently and i don't have much luck. I killed the Elder in red (T12, area lvl 79) & yellow map tier. I got a Phoenix map but i underestimated the boss with a +3x% more damage. I got relatively well destroyed. Other than that, the build works well until you meet a reflect elemental damages on an unidentified map like i did earlier o/. It was on Belfry (uncompleted one). So after i noticed it by instantly killing myself on a pack, i took a Lightning Tendrils lvl 1, removed some support gems and did it. A little painful (boss is Kitava...). Anyway, i really like the build so i'll try to push before rerolling. I hope the SSD i just got will help a little to have better conditions to play PoE (need to do all the reinstall on it before i can test that). ---------------------- Just leveled up 93, probably my last level. I'll focus on the challenges now (for the 36) and trying to loot all the maps i'm missing (only red ones ofc). Got another Forge of the Phoenix. After 1 stupid death at the start i went in patience mode and dodged everything to kill him smoothly. I think this is my best build so far. But you need to play well for the latest encounters that shaper/elder guardians (in red tier) and Shaper/Elder themselves are, as well as Uber Atziri i guess (never had the 4 fragments to try it, i very rarely buy any map). That's all, feel free to ask any question, post any remark. Please note i'm nowhere near a master theorycrafter. I often followed builds, changed them in some ways and did a few builds since 2.5 (only 2 i published here, now 3 with this one). Changelog :
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Additional links : Last edited by Harest#1598 on Mar 6, 2019, 8:25:14 PM Last bumped on Mar 9, 2018, 5:53:00 PM
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I am concerned about defense. What mitigation are you using?
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- Stibnite flask (blind is really nice)
- Decent HP pool (5k5+), we don't have much regen going with it though. - Some armor & evasion - Classic CwDT setup w/ Immortal Call and Molten Shell - Leech : Several possible sources here. We have the Atziri's Promise flask, we can have some lightning damage leech with Catarina, and there's also the Warlord's Mark curse in crit version. - Fortify : If you go with shield charge / whirling blade as movement skill you can put fortify on it, very great defense. - As mentioned, you can also put a Basalt flask if you can handle less than 2 life flasks (which are also defense). - Enduring cry could allow you to get some extra phys mitigation (don't forget we've a 4l available and 1/2 potential extra slots) - And of course the best defense is offense :p. But you could take a Stone Golem instead of the Lightning one for instance, +100 hp/s regen. Decoy totem is an option too, 10% less damage to enemies, just like that. You could equip a Doedre's Damning ring for an additional curse like Enfeeble or Temporal Chains. Really plenty options. I forgot to mention MoM in there. I added it recently in the OP as a potential way to get even more defense. And either by dual wielding or having a shield, you'll have some block too. Of course it's still an "on paper" build. I'll let you know how it goes but i don't have much fears for this build. Last edited by Harest#1598 on Dec 8, 2017, 3:08:51 PM
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I might be missing something, but your Path of Building link for the crit version seems to contain the non-crit version.
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Damn, thanks. I generated this one 2 times, but i didn't double checked. Now it's the good one.
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ok. interesting build..i will give a shot:) thanks!
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Hey,
I'm using your crit build with some variations (using shield so did not take the upper crit dual welding for example) and it is working fine on my side, so thank you. I had a dip in leveling around act 6 (especially with the abyss packs) as I did not setup any defense gems and now with the curse on hit/warlord et the usual CWDT it is great. I'm also using the decoy totem. He's great for packing the mobs during the channeling. |
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@Exureris : For the "the upper crit dual welding" you meant the cast speed nodes ? They're only taken for the non-crit one. There's no crit for dual wielding only.
Yeah abyss packs hit pretty hard. Warlord's Mark is more than welcome and is probably the easiest leech to get at the beginning. I got an abyss jewel that helps too with +37% increased damage against abyssal monsters. Just took the decoy totem too for the act 10, i had a red socket with immortal call unused (still have too many trash items not worth using more currencies on that i already did). Last edited by Harest#1598 on Dec 9, 2017, 8:13:56 PM
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I'm running tendrils in a cwc setup. Haven't landed on a definite setup, going between arc, shock nova and even at times storm call. However what I wanted to add is just how awesome Spell Barrier Support has been leveling up. Tendrils still mows down mobs like a bushhog on a golf course and since it's easy to generate power charges with it you're not giving up offense for defense, rather a little of both.
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@ChadBishop : I never was a fan of this type of support gems, mainly because you generally need your 5 support gems to give you more damage to reach something that has the potential to clean the end-game, especially with "cheap" gear. Sure CwC can be fun to play with. For Spell Barrier, since i was (and i'm still) using Elemental Overload, it wasn't really useful. But i'm sure it can have its place as long as we're okay with our damages.
It's only a matter of personal preferences for these. |
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