Suggesting a prophecy for helmet enchantments

The problem with the helmet enchantments is that they make common builds stronger and uncommon builds weaker.

Commonly used powerful builds can just buy the helmet on poe.trade. Sure it will cost some exalts but that's fine. Correct me if I'm wrong but I just can't imagine anyone running the lab endlessly themselves to get the enchantment they want. The probability is just too low and the time spent in the lab too high.

On the other hand if you want to experiment with a unique helmet that is not commonly used and nobody sells them enchanted then you're screwed. You can't buy it and getting the enchantment yourself from the lab is unrealistic and more importantly not fun at all unless you really really love the lab. I'm not a lab hater but running it 10+ times a day... no thanks. This is very bad in my opinion since it kills build versatility and limits experimenting. I have ideas about probably-weak-but-fun builds with certain helmets like Kitava's Thirst but unless this is solved I will probably never actually try them simply because there is an essential upgrade that everybody has but I could never get so the potential of my experimental build would be limited from the start.

I can see two solutions for this:

1) Make the enchantment a tradeable currency item - you get 1 at the end of the lab but instead of having to use it immediately you could use it later or trade it to someone else. I assume this was suggested in the past and refused by GGG. I don't really like it myself since it would become just another thing like fusion orbs that you buy and endlessly spam on an item. With the added necessity of having to check it after every attempt unlike fusions that you can simply hold until you get a 6-link.

2) Add a rare prophecy that would enable you to get an enchantment for a skill currently socketed in the helmet you enchant. This seems better to me. Prophecies are tradeable, you would still have to actually run the lab yourself and you could still get unlucky because there are 3 possible enchantments for every skill. But you would get the right one after a few tries (spending some currency to get the prophecies). In addition this seems better for SSF. Unless the prophecy is too rare you could eventually get one if you buy a prophecy every time you find a silver coin. Then you might not get the best enchantment you want (which is ok - you never get the best things in SSF) but you would still get an upgrade for your primary skill.

What do you think?
Last edited by enumag#1661 on Sep 4, 2017, 1:53:56 PM
Last bumped on Sep 4, 2017, 1:25:46 PM
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